SceneNodeData: allow access from wlr_surfaces
This replaces the old View.fromWlrSurface function and is more general. This commit also moves the xdg activation request_activate listener to Server as it has no reason to be in View.
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@ -60,6 +60,8 @@ pub fn create(wlr_layer_surface: *wlr.LayerSurfaceV1) error{OutOfMemory}!void {
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try SceneNodeData.attach(&layer_surface.scene_layer_surface.tree.node, .{ .layer_surface = layer_surface });
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try SceneNodeData.attach(&layer_surface.popup_tree.node, .{ .layer_surface = layer_surface });
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wlr_layer_surface.surface.data = @ptrToInt(&layer_surface.scene_layer_surface.tree.node);
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wlr_layer_surface.events.destroy.add(&layer_surface.destroy);
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wlr_layer_surface.events.map.add(&layer_surface.map);
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wlr_layer_surface.events.unmap.add(&layer_surface.unmap);
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