Switch: eliminate "self" naming convention

This commit is contained in:
Isaac Freund 2024-03-14 13:04:41 +01:00
parent 0131d4670d
commit 37d9d6e725
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@ -14,7 +14,7 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const Self = @This();
const Switch = @This();
const std = @import("std");
const wlr = @import("wlroots");
@ -52,28 +52,28 @@ device: InputDevice,
toggle: wl.Listener(*wlr.Switch.event.Toggle) = wl.Listener(*wlr.Switch.event.Toggle).init(handleToggle),
pub fn init(self: *Self, seat: *Seat, wlr_device: *wlr.InputDevice) !void {
self.* = .{
pub fn init(switch_device: *Switch, seat: *Seat, wlr_device: *wlr.InputDevice) !void {
switch_device.* = .{
.device = undefined,
};
try self.device.init(seat, wlr_device);
errdefer self.device.deinit();
try switch_device.device.init(seat, wlr_device);
errdefer switch_device.device.deinit();
wlr_device.toSwitch().events.toggle.add(&self.toggle);
wlr_device.toSwitch().events.toggle.add(&switch_device.toggle);
}
pub fn deinit(self: *Self) void {
self.toggle.link.remove();
pub fn deinit(switch_device: *Switch) void {
switch_device.toggle.link.remove();
self.device.deinit();
switch_device.device.deinit();
self.* = undefined;
switch_device.* = undefined;
}
fn handleToggle(listener: *wl.Listener(*wlr.Switch.event.Toggle), event: *wlr.Switch.event.Toggle) void {
const self = @fieldParentPtr(Self, "toggle", listener);
const switch_device = @fieldParentPtr(Switch, "toggle", listener);
self.device.seat.handleActivity();
switch_device.device.seat.handleActivity();
var switch_type: Type = undefined;
var switch_state: State = undefined;
@ -94,5 +94,5 @@ fn handleToggle(listener: *wl.Listener(*wlr.Switch.event.Toggle), event: *wlr.Sw
},
}
self.device.seat.handleSwitchMapping(switch_type, switch_state);
switch_device.device.seat.handleSwitchMapping(switch_type, switch_state);
}