Output: workaround wlroots headless output bug
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@ -547,7 +547,9 @@ fn renderAndCommit(output: *Output, scene_output: *wlr.SceneOutput) !void {
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const control = server.root.gamma_control_manager.getControl(output.wlr_output);
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const control = server.root.gamma_control_manager.getControl(output.wlr_output);
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if (!wlr.GammaControlV1.apply(control, &state)) return error.OutOfMemory;
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if (!wlr.GammaControlV1.apply(control, &state)) return error.OutOfMemory;
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if (!output.wlr_output.testState(&state)) {
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// TODO(wlroots): remove this isHeadless() workaround after upstream fix is available
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// in a release: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4868
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if (!output.wlr_output.testState(&state) or output.wlr_output.isHeadless()) {
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wlr.GammaControlV1.sendFailedAndDestroy(control);
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wlr.GammaControlV1.sendFailedAndDestroy(control);
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state.clearGammaLut();
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state.clearGammaLut();
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// If the backend does not support gamma LUTs it will reject any
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// If the backend does not support gamma LUTs it will reject any
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