river: Implement input_method and text_input
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@ -28,10 +28,12 @@ const util = @import("util.zig");
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const InputConfig = @import("InputConfig.zig");
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const InputDevice = @import("InputDevice.zig");
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const InputRelay = @import("InputRelay.zig");
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const Keyboard = @import("Keyboard.zig");
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const PointerConstraint = @import("PointerConstraint.zig");
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const Seat = @import("Seat.zig");
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const Switch = @import("Switch.zig");
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const TextInput = @import("TextInput.zig");
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const default_seat_name = "default";
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@ -44,6 +46,8 @@ relative_pointer_manager: *wlr.RelativePointerManagerV1,
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virtual_pointer_manager: *wlr.VirtualPointerManagerV1,
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virtual_keyboard_manager: *wlr.VirtualKeyboardManagerV1,
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pointer_constraints: *wlr.PointerConstraintsV1,
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input_method_manager: *wlr.InputMethodManagerV2,
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text_input_manager: *wlr.TextInputManagerV3,
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configs: std.ArrayList(InputConfig),
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devices: wl.list.Head(InputDevice, .link),
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@ -57,6 +61,10 @@ new_virtual_keyboard: wl.Listener(*wlr.VirtualKeyboardV1) =
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wl.Listener(*wlr.VirtualKeyboardV1).init(handleNewVirtualKeyboard),
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new_constraint: wl.Listener(*wlr.PointerConstraintV1) =
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wl.Listener(*wlr.PointerConstraintV1).init(handleNewConstraint),
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new_input_method: wl.Listener(*wlr.InputMethodV2) =
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wl.Listener(*wlr.InputMethodV2).init(handleNewInputMethod),
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new_text_input: wl.Listener(*wlr.TextInputV3) =
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wl.Listener(*wlr.TextInputV3).init(handleNewTextInput),
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pub fn init(self: *Self) !void {
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const seat_node = try util.gpa.create(std.TailQueue(Seat).Node);
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@ -69,6 +77,8 @@ pub fn init(self: *Self) !void {
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.virtual_pointer_manager = try wlr.VirtualPointerManagerV1.create(server.wl_server),
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.virtual_keyboard_manager = try wlr.VirtualKeyboardManagerV1.create(server.wl_server),
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.pointer_constraints = try wlr.PointerConstraintsV1.create(server.wl_server),
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.input_method_manager = try wlr.InputMethodManagerV2.create(server.wl_server),
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.text_input_manager = try wlr.TextInputManagerV3.create(server.wl_server),
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.configs = std.ArrayList(InputConfig).init(util.gpa),
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.devices = undefined,
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@ -84,6 +94,8 @@ pub fn init(self: *Self) !void {
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self.virtual_pointer_manager.events.new_virtual_pointer.add(&self.new_virtual_pointer);
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self.virtual_keyboard_manager.events.new_virtual_keyboard.add(&self.new_virtual_keyboard);
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self.pointer_constraints.events.new_constraint.add(&self.new_constraint);
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self.input_method_manager.events.input_method.add(&self.new_input_method);
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self.text_input_manager.events.text_input.add(&self.new_text_input);
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}
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pub fn deinit(self: *Self) void {
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@ -93,6 +105,8 @@ pub fn deinit(self: *Self) void {
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self.new_virtual_pointer.link.remove();
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self.new_virtual_keyboard.link.remove();
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self.new_constraint.link.remove();
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self.new_input_method.link.remove();
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self.new_text_input.link.remove();
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while (self.seats.pop()) |seat_node| {
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seat_node.data.deinit();
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@ -158,3 +172,51 @@ fn handleNewConstraint(
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wlr_constraint.resource.postNoMemory();
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};
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}
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fn handleNewInputMethod(
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_: *wl.Listener(*wlr.InputMethodV2),
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input_method: *wlr.InputMethodV2,
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) void {
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//const self = @fieldParentPtr(Self, "new_input_method", listener);
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const seat = @as(*Seat, @ptrFromInt(input_method.seat.data));
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const relay = &seat.relay;
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// Only one input_method can be bound to a seat.
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if (relay.input_method != null) {
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log.debug("attempted to connect second input method to a seat", .{});
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input_method.sendUnavailable();
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return;
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}
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relay.input_method = input_method;
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input_method.events.commit.add(&relay.input_method_commit);
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input_method.events.grab_keyboard.add(&relay.grab_keyboard);
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input_method.events.destroy.add(&relay.input_method_destroy);
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log.debug("new input method on seat {s}", .{relay.seat.wlr_seat.name});
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const text_input = relay.getFocusableTextInput() orelse return;
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if (text_input.pending_focused_surface) |surface| {
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text_input.wlr_text_input.sendEnter(surface);
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text_input.setPendingFocusedSurface(null);
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}
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}
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fn handleNewTextInput(
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_: *wl.Listener(*wlr.TextInputV3),
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wlr_text_input: *wlr.TextInputV3,
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) void {
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//const self = @fieldParentPtr(Self, "new_text_input", listener);
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const seat = @as(*Seat, @ptrFromInt(wlr_text_input.seat.data));
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const relay = &seat.relay;
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const text_input_node = util.gpa.create(std.TailQueue(TextInput).Node) catch {
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wlr_text_input.resource.postNoMemory();
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return;
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};
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text_input_node.data.init(relay, wlr_text_input);
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relay.text_inputs.append(text_input_node);
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log.debug("new text input on seat {s}", .{relay.seat.wlr_seat.name});
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}
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