Give xwayland views the right x/y coords
That wasn't really too hard now, was it?
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@ -57,12 +57,12 @@ pub fn init(self: *Self, view: *View, wlr_xwayland_surface: *c.wlr_xwayland_surf
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c.wl_signal_add(&self.wlr_xwayland_surface.events.unmap, &self.listen_unmap);
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}
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/// TODO: real output layout coords
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/// Tell the client to take a new size
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pub fn configure(self: Self, pending_box: Box) void {
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c.wlr_xwayland_surface_configure(
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self.wlr_xwayland_surface,
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0,
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0,
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@intCast(i16, pending_box.x),
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@intCast(i16, pending_box.y),
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@intCast(u16, pending_box.width),
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@intCast(u16, pending_box.height),
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);
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