code: switch to custom wlroots/libwayland bindings

This is a big step up over @cImport() for ergonomics and type safety.
Nearly all void pointer casts have been eliminated!
This commit is contained in:
Isaac Freund
2020-11-04 00:23:21 +01:00
parent 0c5e5a7b4a
commit 20d804cdb5
42 changed files with 1457 additions and 1874 deletions

View File

@ -19,6 +19,10 @@ const Self = @This();
const build_options = @import("build_options");
const std = @import("std");
const wlr = @import("wlroots");
const wayland = @import("wayland");
const wl = wayland.server.wl;
const zwlr = wayland.server.zwlr;
const c = @import("c.zig");
const log = @import("log.zig");
@ -50,34 +54,34 @@ const default_size = 24;
mode: Mode = .passthrough,
seat: *Seat,
wlr_cursor: *c.wlr_cursor,
wlr_xcursor_manager: *c.wlr_xcursor_manager,
wlr_cursor: *wlr.Cursor,
xcursor_manager: *wlr.XcursorManager,
/// Number of distinct buttons currently pressed
pressed_count: u32 = 0,
listen_axis: c.wl_listener = undefined,
listen_button: c.wl_listener = undefined,
listen_frame: c.wl_listener = undefined,
listen_motion_absolute: c.wl_listener = undefined,
listen_motion: c.wl_listener = undefined,
listen_request_set_cursor: c.wl_listener = undefined,
axis: wl.Listener(*wlr.Pointer.event.Axis) = undefined,
button: wl.Listener(*wlr.Pointer.event.Button) = undefined,
frame: wl.Listener(*wlr.Cursor) = undefined,
motion_absolute: wl.Listener(*wlr.Pointer.event.MotionAbsolute) = undefined,
motion: wl.Listener(*wlr.Pointer.event.Motion) = undefined,
request_set_cursor: wl.Listener(*wlr.Seat.event.RequestSetCursor) = undefined,
pub fn init(self: *Self, seat: *Seat) !void {
const wlr_cursor = c.wlr_cursor_create() orelse return error.OutOfMemory;
errdefer c.wlr_cursor_destroy(wlr_cursor);
c.wlr_cursor_attach_output_layout(wlr_cursor, seat.input_manager.server.root.wlr_output_layout);
const wlr_cursor = try wlr.Cursor.create();
errdefer wlr_cursor.destroy();
wlr_cursor.attachOutputLayout(seat.input_manager.server.root.output_layout);
// This is here so that self.wlr_xcursor_manager doesn't need to be an
// This is here so that self.xcursor_manager doesn't need to be an
// optional pointer. This isn't optimal as it does a needless allocation,
// but this is not a hot path.
const wlr_xcursor_manager = c.wlr_xcursor_manager_create(null, default_size) orelse return error.OutOfMemory;
errdefer c.wlr_xcursor_manager_destroy(wlr_xcursor_manager);
const xcursor_manager = try wlr.XcursorManager.create(null, default_size);
errdefer xcursor_manager.destroy();
self.* = .{
.seat = seat,
.wlr_cursor = wlr_cursor,
.wlr_xcursor_manager = wlr_xcursor_manager,
.xcursor_manager = xcursor_manager,
};
try self.setTheme(null, null);
@ -87,28 +91,28 @@ pub fn init(self: *Self, seat: *Seat) !void {
// can choose how we want to process them, forwarding them to clients and
// moving the cursor around. See following post for more detail:
// https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html
self.listen_axis.notify = handleAxis;
c.wl_signal_add(&self.wlr_cursor.events.axis, &self.listen_axis);
self.axis.setNotify(handleAxis);
self.wlr_cursor.events.axis.add(&self.axis);
self.listen_button.notify = handleButton;
c.wl_signal_add(&self.wlr_cursor.events.button, &self.listen_button);
self.button.setNotify(handleButton);
self.wlr_cursor.events.button.add(&self.button);
self.listen_frame.notify = handleFrame;
c.wl_signal_add(&self.wlr_cursor.events.frame, &self.listen_frame);
self.frame.setNotify(handleFrame);
self.wlr_cursor.events.frame.add(&self.frame);
self.listen_motion_absolute.notify = handleMotionAbsolute;
c.wl_signal_add(&self.wlr_cursor.events.motion_absolute, &self.listen_motion_absolute);
self.motion_absolute.setNotify(handleMotionAbsolute);
self.wlr_cursor.events.motion_absolute.add(&self.motion_absolute);
self.listen_motion.notify = handleMotion;
c.wl_signal_add(&self.wlr_cursor.events.motion, &self.listen_motion);
self.motion.setNotify(handleMotion);
self.wlr_cursor.events.motion.add(&self.motion);
self.listen_request_set_cursor.notify = handleRequestSetCursor;
c.wl_signal_add(&self.seat.wlr_seat.events.request_set_cursor, &self.listen_request_set_cursor);
self.request_set_cursor.setNotify(handleRequestSetCursor);
self.seat.wlr_seat.events.request_set_cursor.add(&self.request_set_cursor);
}
pub fn deinit(self: *Self) void {
c.wlr_xcursor_manager_destroy(self.wlr_xcursor_manager);
c.wlr_cursor_destroy(self.wlr_cursor);
self.xcursor_manager.destroy();
self.wlr_cursor.destroy();
}
/// Set the cursor theme for the given seat, as well as the xwayland theme if
@ -118,15 +122,14 @@ pub fn setTheme(self: *Self, theme: ?[*:0]const u8, _size: ?u32) !void {
const server = self.seat.input_manager.server;
const size = _size orelse default_size;
c.wlr_xcursor_manager_destroy(self.wlr_xcursor_manager);
self.wlr_xcursor_manager = c.wlr_xcursor_manager_create(theme, size) orelse
return error.OutOfMemory;
self.xcursor_manager.destroy();
self.xcursor_manager = try wlr.XcursorManager.create(theme, size);
// For each output, ensure a theme of the proper scale is loaded
var it = server.root.outputs.first;
while (it) |node| : (it = node.next) {
const wlr_output = node.data.wlr_output;
if (!c.wlr_xcursor_manager_load(self.wlr_xcursor_manager, wlr_output.scale))
self.xcursor_manager.load(wlr_output.scale) catch
log.err(.cursor, "failed to load xcursor theme '{}' at scale {}", .{ theme, wlr_output.scale });
}
@ -139,19 +142,20 @@ pub fn setTheme(self: *Self, theme: ?[*:0]const u8, _size: ?u32) !void {
if (theme) |t| if (c.setenv("XCURSOR_THEME", t, 1) < 0) return error.OutOfMemory;
if (build_options.xwayland) {
if (c.wlr_xcursor_manager_load(self.wlr_xcursor_manager, 1)) {
const wlr_xcursor = c.wlr_xcursor_manager_get_xcursor(self.wlr_xcursor_manager, "left_ptr", 1).?;
const image: *c.wlr_xcursor_image = wlr_xcursor.*.images[0];
c.wlr_xwayland_set_cursor(
server.wlr_xwayland,
image.buffer,
image.width * 4,
image.width,
image.height,
@intCast(i32, image.hotspot_x),
@intCast(i32, image.hotspot_y),
);
} else log.err(.cursor, "failed to load xcursor theme '{}' at scale 1", .{theme});
self.xcursor_manager.load(1) catch {
log.err(.cursor, "failed to load xcursor theme '{}' at scale 1", .{theme});
return;
};
const wlr_xcursor = self.xcursor_manager.getXcursor("left_ptr", 1).?;
const image = wlr_xcursor.images[0];
server.xwayland.setCursor(
image.buffer,
image.width * 4,
image.width,
image.height,
@intCast(i32, image.hotspot_x),
@intCast(i32, image.hotspot_y),
);
}
}
}
@ -173,25 +177,18 @@ pub fn handleViewUnmap(self: *Self, view: *View) void {
}
fn clearFocus(self: Self) void {
c.wlr_xcursor_manager_set_cursor_image(
self.wlr_xcursor_manager,
"left_ptr",
self.wlr_cursor,
);
c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
self.xcursor_manager.setCursorImage("left_ptr", self.wlr_cursor);
self.seat.wlr_seat.pointerNotifyClearFocus();
}
fn handleAxis(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is forwarded by the cursor when a pointer emits an axis event,
// for example when you move the scroll wheel.
const self = @fieldParentPtr(Self, "listen_axis", listener.?);
const event = util.voidCast(c.wlr_event_pointer_axis, data.?);
/// Axis event is a scroll wheel or similiar
fn handleAxis(listener: *wl.Listener(*wlr.Pointer.event.Axis), event: *wlr.Pointer.event.Axis) void {
const self = @fieldParentPtr(Self, "axis", listener);
self.seat.handleActivity();
// Notify the client with pointer focus of the axis event.
c.wlr_seat_pointer_notify_axis(
self.seat.wlr_seat,
self.seat.wlr_seat.pointerNotifyAxis(
event.time_msec,
event.orientation,
event.delta,
@ -200,15 +197,12 @@ fn handleAxis(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
);
}
fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is forwarded by the cursor when a pointer emits a button
// event.
const self = @fieldParentPtr(Self, "listen_button", listener.?);
const event = util.voidCast(c.wlr_event_pointer_button, data.?);
fn handleButton(listener: *wl.Listener(*wlr.Pointer.event.Button), event: *wlr.Pointer.event.Button) void {
const self = @fieldParentPtr(Self, "button", listener);
self.seat.handleActivity();
if (event.state == .WLR_BUTTON_PRESSED) {
if (event.state == .pressed) {
self.pressed_count += 1;
} else {
std.debug.assert(self.pressed_count > 0);
@ -221,21 +215,21 @@ fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
var sx: f64 = undefined;
var sy: f64 = undefined;
if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |wlr_surface| {
if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |surface| {
// If the found surface is a keyboard inteactive layer surface,
// give it keyboard focus.
if (c.wlr_surface_is_layer_surface(wlr_surface)) {
const wlr_layer_surface = c.wlr_layer_surface_v1_from_wlr_surface(wlr_surface);
if (wlr_layer_surface.*.current.keyboard_interactive) {
const layer_surface = util.voidCast(LayerSurface, wlr_layer_surface.*.data.?);
if (surface.isLayerSurface()) {
const wlr_layer_surface = wlr.LayerSurfaceV1.fromWlrSurface(surface);
if (wlr_layer_surface.current.keyboard_interactive) {
const layer_surface = @intToPtr(*LayerSurface, wlr_layer_surface.data);
self.seat.setFocusRaw(.{ .layer = layer_surface });
}
}
// If the target surface has a view, give that view keyboard focus and
// perhaps enter move/resize mode.
if (View.fromWlrSurface(wlr_surface)) |view| {
if (event.state == .WLR_BUTTON_PRESSED and self.pressed_count == 1) {
if (View.fromWlrSurface(surface)) |view| {
if (event.state == .pressed and self.pressed_count == 1) {
// If there is an active mapping for this button which is
// handled we are done here
if (self.handlePointerMapping(event, view)) return;
@ -244,26 +238,21 @@ fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
}
}
_ = c.wlr_seat_pointer_notify_button(
self.seat.wlr_seat,
event.time_msec,
event.button,
event.state,
);
_ = self.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state);
}
}
/// Handle the mapping for the passed button if any. Returns true if there
/// was a mapping and the button was handled.
fn handlePointerMapping(self: *Self, event: *c.wlr_event_pointer_button, view: *View) bool {
const wlr_keyboard = c.wlr_seat_get_keyboard(self.seat.wlr_seat);
const modifiers = c.wlr_keyboard_get_modifiers(wlr_keyboard);
fn handlePointerMapping(self: *Self, event: *wlr.Pointer.event.Button, view: *View) bool {
const wlr_keyboard = self.seat.wlr_seat.getKeyboard() orelse return false;
const modifiers = wlr_keyboard.getModifiers();
const fullscreen = view.current.fullscreen or view.pending.fullscreen;
const config = self.seat.input_manager.server.config;
return for (config.modes.items[self.seat.mode_id].pointer_mappings.items) |mapping| {
if (event.button == mapping.event_code and modifiers == mapping.modifiers) {
if (event.button == mapping.event_code and std.meta.eql(modifiers, mapping.modifiers)) {
switch (mapping.action) {
.move => if (!fullscreen) self.enterMode(.move, view),
.resize => if (!fullscreen) self.enterMode(.resize, view),
@ -273,50 +262,54 @@ fn handlePointerMapping(self: *Self, event: *c.wlr_event_pointer_button, view: *
} else false;
}
fn handleFrame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is forwarded by the cursor when a pointer emits an frame
// event. Frame events are sent after regular pointer events to group
// multiple events together. For instance, two axis events may happen at the
// same time, in which case a frame event won't be sent in between.
const self = @fieldParentPtr(Self, "listen_frame", listener.?);
// Notify the client with pointer focus of the frame event.
c.wlr_seat_pointer_notify_frame(self.seat.wlr_seat);
/// Frame events are sent after regular pointer events to group multiple
/// events together. For instance, two axis events may happen at the same
/// time, in which case a frame event won't be sent in between.
fn handleFrame(listener: *wl.Listener(*wlr.Cursor), wlr_cursor: *wlr.Cursor) void {
const self = @fieldParentPtr(Self, "frame", listener);
self.seat.wlr_seat.pointerNotifyFrame();
}
fn handleMotionAbsolute(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is forwarded by the cursor when a pointer emits an _absolute_
// motion event, from 0..1 on each axis. This happens, for example, when
// wlroots is running under a Wayland window rather than KMS+DRM, and you
// move the mouse over the window. You could enter the window from any edge,
// so we have to warp the mouse there. There is also some hardware which
// emits these events.
const self = @fieldParentPtr(Self, "listen_motion_absolute", listener.?);
const event = util.voidCast(c.wlr_event_pointer_motion_absolute, data.?);
/// This event is forwarded by the cursor when a pointer emits an _absolute_
/// motion event, from 0..1 on each axis. This happens, for example, when
/// wlroots is running under a Wayland window rather than KMS+DRM, and you
/// move the mouse over the window. You could enter the window from any edge,
/// so we have to warp the mouse there. There is also some hardware which
/// emits these events.
fn handleMotionAbsolute(
listener: *wl.Listener(*wlr.Pointer.event.MotionAbsolute),
event: *wlr.Pointer.event.MotionAbsolute,
) void {
const self = @fieldParentPtr(Self, "motion_absolute", listener);
self.seat.handleActivity();
var lx: f64 = undefined;
var ly: f64 = undefined;
c.wlr_cursor_absolute_to_layout_coords(self.wlr_cursor, event.device, event.x, event.y, &lx, &ly);
self.wlr_cursor.absoluteToLayoutCoords(event.device, event.x, event.y, &lx, &ly);
self.processMotion(event.device, event.time_msec, lx - self.wlr_cursor.x, ly - self.wlr_cursor.y);
}
fn handleMotion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is forwarded by the cursor when a pointer emits a _relative_
// pointer motion event (i.e. a delta)
const self = @fieldParentPtr(Self, "listen_motion", listener.?);
const event = util.voidCast(c.wlr_event_pointer_motion, data.?);
/// This event is forwarded by the cursor when a pointer emits a _relative_
/// pointer motion event (i.e. a delta)
fn handleMotion(
listener: *wl.Listener(*wlr.Pointer.event.Motion),
event: *wlr.Pointer.event.Motion,
) void {
const self = @fieldParentPtr(Self, "motion", listener);
self.seat.handleActivity();
self.processMotion(event.device, event.time_msec, event.delta_x, event.delta_y);
}
fn handleRequestSetCursor(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
fn handleRequestSetCursor(
listener: *wl.Listener(*wlr.Seat.event.RequestSetCursor),
event: *wlr.Seat.event.RequestSetCursor,
) void {
// This event is rasied by the seat when a client provides a cursor image
const self = @fieldParentPtr(Self, "listen_request_set_cursor", listener.?);
const event = util.voidCast(c.wlr_seat_pointer_request_set_cursor_event, data.?);
const self = @fieldParentPtr(Self, "request_set_cursor", listener);
const focused_client = self.seat.wlr_seat.pointer_state.focused_client;
// This can be sent by any client, so we check to make sure this one is
@ -327,53 +320,40 @@ fn handleRequestSetCursor(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C
// on the output that it's currently on and continue to do so as the
// cursor moves between outputs.
log.debug(.cursor, "focused client set cursor", .{});
c.wlr_cursor_set_surface(
self.wlr_cursor,
event.surface,
event.hotspot_x,
event.hotspot_y,
);
self.wlr_cursor.setSurface(event.surface, event.hotspot_x, event.hotspot_y);
}
}
/// Find the topmost surface under the output layout coordinates lx/ly
/// returns the surface if found and sets the sx/sy parametes to the
/// surface coordinates.
fn surfaceAt(self: Self, lx: f64, ly: f64, sx: *f64, sy: *f64) ?*c.wlr_surface {
fn surfaceAt(self: Self, lx: f64, ly: f64, sx: *f64, sy: *f64) ?*wlr.Surface {
// Find the output to check
const root = self.seat.input_manager.server.root;
const wlr_output = c.wlr_output_layout_output_at(root.wlr_output_layout, lx, ly) orelse return null;
const output = util.voidCast(Output, wlr_output.*.data orelse return null);
const wlr_output = root.output_layout.outputAt(lx, ly) orelse return null;
const output = @intToPtr(*Output, wlr_output.data);
// Get output-local coords from the layout coords
var ox = lx;
var oy = ly;
c.wlr_output_layout_output_coords(root.wlr_output_layout, wlr_output, &ox, &oy);
// Check layers and views from top to bottom
const layer_idxs = [_]usize{
c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
c.ZWLR_LAYER_SHELL_V1_LAYER_TOP,
c.ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM,
c.ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND,
};
root.output_layout.outputCoords(wlr_output, &ox, &oy);
// Check overlay layer incl. popups
if (layerSurfaceAt(output.*, output.layers[layer_idxs[0]], ox, oy, sx, sy, false)) |s| return s;
if (layerSurfaceAt(output.*, output.getLayer(.overlay).*, ox, oy, sx, sy, false)) |s| return s;
// Check top-background popups only
for (layer_idxs[1..4]) |idx|
if (layerSurfaceAt(output.*, output.layers[idx], ox, oy, sx, sy, true)) |s| return s;
for ([_]zwlr.LayerShellV1.Layer{ .top, .bottom, .background }) |layer|
if (layerSurfaceAt(output.*, output.getLayer(layer).*, ox, oy, sx, sy, true)) |s| return s;
// Check top layer
if (layerSurfaceAt(output.*, output.layers[layer_idxs[1]], ox, oy, sx, sy, false)) |s| return s;
if (layerSurfaceAt(output.*, output.getLayer(.top).*, ox, oy, sx, sy, false)) |s| return s;
// Check views
if (viewSurfaceAt(output.*, ox, oy, sx, sy)) |s| return s;
// Check the bottom-background layers
for (layer_idxs[2..4]) |idx|
if (layerSurfaceAt(output.*, output.layers[idx], ox, oy, sx, sy, false)) |s| return s;
for ([_]zwlr.LayerShellV1.Layer{ .bottom, .background }) |layer|
if (layerSurfaceAt(output.*, output.getLayer(layer).*, ox, oy, sx, sy, false)) |s| return s;
return null;
}
@ -388,25 +368,20 @@ fn layerSurfaceAt(
sx: *f64,
sy: *f64,
popups_only: bool,
) ?*c.wlr_surface {
) ?*wlr.Surface {
var it = layer.first;
while (it) |node| : (it = node.next) {
const layer_surface = &node.data;
const surface = c.wlr_layer_surface_v1_surface_at(
layer_surface.wlr_layer_surface,
if (layer_surface.wlr_layer_surface.surfaceAt(
ox - @intToFloat(f64, layer_surface.box.x),
oy - @intToFloat(f64, layer_surface.box.y),
sx,
sy,
);
if (surface) |found| {
)) |found| {
if (!popups_only) {
return found;
} else if (c.wlr_surface_is_xdg_surface(found)) {
const wlr_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(found);
if (wlr_xdg_surface.*.role == .WLR_XDG_SURFACE_ROLE_POPUP) {
return found;
}
} else if (found.isXdgSurface() and wlr.XdgSurface.fromWlrSurface(found).role == .popup) {
return found;
}
}
}
@ -414,7 +389,7 @@ fn layerSurfaceAt(
}
/// Find the topmost visible view surface (incl. popups) at ox,oy.
fn viewSurfaceAt(output: Output, ox: f64, oy: f64, sx: *f64, sy: *f64) ?*c.wlr_surface {
fn viewSurfaceAt(output: Output, ox: f64, oy: f64, sx: *f64, sy: *f64) ?*wlr.Surface {
// Focused views are rendered on top, so look for them first.
var it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter);
while (it.next()) |view| {
@ -468,10 +443,9 @@ pub fn enterMode(self: *Self, mode: @TagType(Mode), view: *View) void {
}
// Clear cursor focus, so that the surface does not receive events
c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
self.seat.wlr_seat.pointerNotifyClearFocus();
c.wlr_xcursor_manager_set_cursor_image(
self.wlr_xcursor_manager,
self.xcursor_manager.setCursorImage(
if (mode == .move) "move" else "se-resize",
self.wlr_cursor,
);
@ -480,36 +454,30 @@ pub fn enterMode(self: *Self, mode: @TagType(Mode), view: *View) void {
}
/// Return from down/move/resize to passthrough
fn leaveMode(self: *Self, event: *c.wlr_event_pointer_button) void {
fn leaveMode(self: *Self, event: *wlr.Pointer.event.Button) void {
std.debug.assert(self.mode != .passthrough);
log.debug(.cursor, "leave {} mode", .{@tagName(self.mode)});
// If we were in down mode, we need pass along the release event
if (self.mode == .down)
_ = c.wlr_seat_pointer_notify_button(
self.seat.wlr_seat,
event.time_msec,
event.button,
event.state,
);
_ = self.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state);
self.mode = .passthrough;
self.passthrough(event.time_msec);
}
fn processMotion(self: *Self, device: *c.wlr_input_device, time: u32, delta_x: f64, delta_y: f64) void {
fn processMotion(self: *Self, device: *wlr.InputDevice, time: u32, delta_x: f64, delta_y: f64) void {
const config = self.seat.input_manager.server.config;
switch (self.mode) {
.passthrough => {
c.wlr_cursor_move(self.wlr_cursor, device, delta_x, delta_y);
self.wlr_cursor.move(device, delta_x, delta_y);
self.passthrough(time);
},
.down => |view| {
c.wlr_cursor_move(self.wlr_cursor, device, delta_x, delta_y);
c.wlr_seat_pointer_notify_motion(
self.seat.wlr_seat,
self.wlr_cursor.move(device, delta_x, delta_y);
self.seat.wlr_seat.pointerNotifyMotion(
time,
self.wlr_cursor.x - @intToFloat(f64, view.current.box.x),
self.wlr_cursor.y - @intToFloat(f64, view.current.box.y),
@ -531,8 +499,7 @@ fn processMotion(self: *Self, device: *c.wlr_input_device, time: u32, delta_x: f
@intCast(i32, output_resolution.height - view.pending.box.height - border_width),
);
c.wlr_cursor_move(
self.wlr_cursor,
self.wlr_cursor.move(
device,
@intToFloat(f64, view.pending.box.x - view.current.box.x),
@intToFloat(f64, view.pending.box.y - view.current.box.y),
@ -557,8 +524,7 @@ fn processMotion(self: *Self, device: *c.wlr_input_device, time: u32, delta_x: f
data.view.applyPending();
// Keep cursor locked to the original offset from the bottom right corner
c.wlr_cursor_warp_closest(
self.wlr_cursor,
self.wlr_cursor.warpClosest(
device,
@intToFloat(f64, box.x + @intCast(i32, box.width) - data.offset_x),
@intToFloat(f64, box.y + @intCast(i32, box.height) - data.offset_y),
@ -574,20 +540,20 @@ fn passthrough(self: *Self, time: u32) void {
var sx: f64 = undefined;
var sy: f64 = undefined;
if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |wlr_surface| {
if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |surface| {
// If input is allowed on the surface, send pointer enter and motion
// events. Note that wlroots won't actually send an enter event if
// the surface has already been entered.
if (self.seat.input_manager.inputAllowed(wlr_surface)) {
if (self.seat.input_manager.inputAllowed(surface)) {
// The focus change must be checked before sending enter events
const focus_change = self.seat.wlr_seat.pointer_state.focused_surface != wlr_surface;
const focus_change = self.seat.wlr_seat.pointer_state.focused_surface != surface;
c.wlr_seat_pointer_notify_enter(self.seat.wlr_seat, wlr_surface, sx, sy);
c.wlr_seat_pointer_notify_motion(self.seat.wlr_seat, time, sx, sy);
self.seat.wlr_seat.pointerNotifyEnter(surface, sx, sy);
self.seat.wlr_seat.pointerNotifyMotion(time, sx, sy);
const follow_mode = config.focus_follows_cursor;
if (follow_mode == .strict or (follow_mode == .normal and focus_change)) {
if (View.fromWlrSurface(wlr_surface)) |view| {
if (View.fromWlrSurface(surface)) |view| {
self.seat.focus(view);
self.seat.focusOutput(view.output);
root.startTransaction();