view: get rid of notifyConfiguredOrApplyPending()
This function is only called in one place, just inline the code.
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1bacaa5b43
@ -273,22 +273,6 @@ pub fn saveBuffers(self: *Self) void {
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self.surface.?.forEachSurface(*std.ArrayList(SavedBuffer), saveBuffersIterator, &self.saved_buffers);
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self.surface.?.forEachSurface(*std.ArrayList(SavedBuffer), saveBuffersIterator, &self.saved_buffers);
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}
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}
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/// If this commit is in response to our configure and the
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/// transaction code is tracking this configure, notify it.
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/// Otherwise, apply the pending state immediately.
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pub fn notifyConfiguredOrApplyPending(self: *Self) void {
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self.pending_serial = null;
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if (self.shouldTrackConfigure()) {
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server.root.notifyConfigured();
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} else {
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const self_tags_changed = self.pending.tags != self.current.tags;
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self.current = self.pending;
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self.commitOpacityTransition();
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if (self_tags_changed) self.output.sendViewTags();
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self.output.damage.addWhole();
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}
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}
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fn saveBuffersIterator(
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fn saveBuffersIterator(
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surface: *wlr.Surface,
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surface: *wlr.Surface,
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surface_x: c_int,
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surface_x: c_int,
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@ -261,7 +261,19 @@ fn handleCommit(listener: *wl.Listener(*wlr.Surface), surface: *wlr.Surface) voi
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view.surface_box = new_box;
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view.surface_box = new_box;
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if (s == self.xdg_surface.configure_serial) {
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if (s == self.xdg_surface.configure_serial) {
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view.notifyConfiguredOrApplyPending();
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// If this commit is in response to our configure and the
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// transaction code is tracking this configure, notify it.
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// Otherwise, apply the pending state immediately.
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view.pending_serial = null;
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if (view.shouldTrackConfigure()) {
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server.root.notifyConfigured();
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} else {
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const self_tags_changed = view.pending.tags != view.current.tags;
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view.current = view.pending;
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view.commitOpacityTransition();
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if (self_tags_changed) view.output.sendViewTags();
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view.output.damage.addWhole();
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}
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} else {
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} else {
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// If the client has not yet acked our configure, we need to send a
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// If the client has not yet acked our configure, we need to send a
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// frame done event so that it commits another buffer. These
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// frame done event so that it commits another buffer. These
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