render: remove damage tracking
This will be handled by wlr_scene shortly.
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@ -29,7 +29,6 @@ const util = @import("util.zig");
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const Output = @import("Output.zig");
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const View = @import("View.zig");
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const ViewStack = @import("view_stack.zig").ViewStack;
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const XdgPopup = @import("XdgPopup.zig");
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const XwaylandOverrideRedirect = @import("XwaylandOverrideRedirect.zig");
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const log = std.log.scoped(.xwayland);
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@ -297,8 +296,6 @@ fn handleSetOverrideRedirect(
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fn handleCommit(listener: *wl.Listener(*wlr.Surface), surface: *wlr.Surface) void {
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const self = @fieldParentPtr(Self, "commit", listener);
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self.view.output.damage.?.addWhole();
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self.view.surface_box = .{
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.x = 0,
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.y = 0,
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