linux-dmabuf: disable per-surface feedback

It seems like the wlr_scene implementation of sending per-surface
feedback is a bit too spammy and can lead to resource exhaustion in
clients in at least some reported cases.
This commit is contained in:
Isaac Freund 2024-02-27 17:10:27 +01:00
parent 0605ce507e
commit 12e6833f31
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GPG Key ID: 86DED400DDFD7A11
2 changed files with 1 additions and 4 deletions

View File

@ -120,8 +120,6 @@ pub fn init(self: *Self) !void {
const scene = try wlr.Scene.create(); const scene = try wlr.Scene.create();
errdefer scene.tree.node.destroy(); errdefer scene.tree.node.destroy();
scene.setLinuxDmabufV1(server.linux_dmabuf);
const interactive_content = try scene.tree.createSceneTree(); const interactive_content = try scene.tree.createSceneTree();
const drag_icons = try scene.tree.createSceneTree(); const drag_icons = try scene.tree.createSceneTree();
const hidden_tree = try scene.tree.createSceneTree(); const hidden_tree = try scene.tree.createSceneTree();

View File

@ -52,7 +52,6 @@ backend: *wlr.Backend,
session: ?*wlr.Session, session: ?*wlr.Session,
renderer: *wlr.Renderer, renderer: *wlr.Renderer,
linux_dmabuf: *wlr.LinuxDmabufV1,
allocator: *wlr.Allocator, allocator: *wlr.Allocator,
xdg_shell: *wlr.XdgShell, xdg_shell: *wlr.XdgShell,
@ -108,7 +107,7 @@ pub fn init(self: *Self, runtime_xwayland: bool) !void {
// TODO remove wl_drm support // TODO remove wl_drm support
_ = try wlr.Drm.create(self.wl_server, self.renderer); _ = try wlr.Drm.create(self.wl_server, self.renderer);
self.linux_dmabuf = try wlr.LinuxDmabufV1.createWithRenderer(self.wl_server, 4, self.renderer); _ = try wlr.LinuxDmabufV1.createWithRenderer(self.wl_server, 4, self.renderer);
} }
self.allocator = try wlr.Allocator.autocreate(self.backend, self.renderer); self.allocator = try wlr.Allocator.autocreate(self.backend, self.renderer);