code: use a tagged union to store focus
This simplifies the code and is more robust than two separate pointers.
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@ -33,8 +33,6 @@ const SeatStatus = @import("SeatStatus.zig");
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const View = @import("View.zig");
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const ViewStack = @import("view_stack.zig").ViewStack;
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// TODO: remove none variant, unify focused_view and focused_layer fields
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// with type ?FocusTarget
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const FocusTarget = union(enum) {
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view: *View,
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layer: *LayerSurface,
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@ -56,17 +54,13 @@ mode_id: usize,
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/// Currently focused output, may be the noop output if no
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focused_output: *Output,
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/// Currently focused view if any
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focused_view: ?*View,
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/// Currently focused view/layer surface if any
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focused: FocusTarget,
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/// Stack of views in most recently focused order
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/// If there is a currently focused view, it is on top.
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focus_stack: ViewStack(*View),
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/// Currently focused layer, if any. While this is non-null, no views may
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/// recieve focus.
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focused_layer: ?*LayerSurface,
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/// List of status tracking objects relaying changes to this seat to clients.
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status_trackers: std.SinglyLinkedList(SeatStatus),
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@ -91,12 +85,10 @@ pub fn init(self: *Self, input_manager: *InputManager, name: [*:0]const u8) !voi
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self.focused_output = &self.input_manager.server.root.noop_output;
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self.focused_view = null;
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self.focused = .none;
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self.focus_stack.init();
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self.focused_layer = null;
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self.status_trackers = std.SinglyLinkedList(SeatStatus).init();
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self.pointer_modifier = false;
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@ -122,10 +114,7 @@ pub fn focus(self: *Self, _view: ?*View) void {
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var view = _view;
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// While a layer surface is focused, views may not recieve focus
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if (self.focused_layer != null) {
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std.debug.assert(self.focused_view == null);
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return;
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}
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if (self.focused == .layer) return;
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// If the view is not currently visible, behave as if null was passed
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if (view) |v| {
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@ -177,16 +166,12 @@ pub fn focus(self: *Self, _view: ?*View) void {
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/// Switch focus to the target, handling unfocus and input inhibition
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/// properly. This should only be called directly if dealing with layers.
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pub fn setFocusRaw(self: *Self, focus_target: FocusTarget) void {
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pub fn setFocusRaw(self: *Self, new_focus: FocusTarget) void {
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// If the target is already focused, do nothing
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if (switch (focus_target) {
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.view => |target_view| target_view == self.focused_view,
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.layer => |target_layer| target_layer == self.focused_layer,
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.none => false,
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}) return;
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if (std.meta.eql(new_focus, self.focused)) return;
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// Obtain the target wlr_surface
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const target_wlr_surface = switch (focus_target) {
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const target_wlr_surface = switch (new_focus) {
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.view => |target_view| target_view.wlr_surface.?,
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.layer => |target_layer| target_layer.wlr_layer_surface.surface.?,
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.none => null,
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@ -195,35 +180,21 @@ pub fn setFocusRaw(self: *Self, focus_target: FocusTarget) void {
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// If input is not allowed on the target surface (e.g. due to an active
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// input inhibitor) do not set focus. If there is no target surface we
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// still clear the focus.
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if (if (target_wlr_surface) |wlr_surface|
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self.input_manager.inputAllowed(wlr_surface)
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else
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true) {
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if (if (target_wlr_surface) |wlr_surface| self.input_manager.inputAllowed(wlr_surface) else true) {
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// First clear the current focus
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if (self.focused_view) |current_focus| {
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std.debug.assert(self.focused_layer == null);
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current_focus.setFocused(false);
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self.focused_view = null;
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}
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if (self.focused_layer) |current_focus| {
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std.debug.assert(self.focused_view == null);
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self.focused_layer = null;
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}
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if (self.focused == .view) self.focused.view.setFocused(false);
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c.wlr_seat_keyboard_clear_focus(self.wlr_seat);
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// Set the new focus
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switch (focus_target) {
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switch (new_focus) {
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.view => |target_view| {
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std.debug.assert(self.focused_output == target_view.output);
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target_view.setFocused(true);
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self.focused_view = target_view;
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},
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.layer => |target_layer| blk: {
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std.debug.assert(self.focused_output == target_layer.output);
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self.focused_layer = target_layer;
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},
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.layer => |target_layer| std.debug.assert(self.focused_output == target_layer.output),
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.none => {},
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}
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self.focused = new_focus;
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// Tell wlroots to send the new keyboard focus if we have a target
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if (target_wlr_surface) |wlr_surface| {
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@ -270,11 +241,7 @@ pub fn handleViewUnmap(self: *Self, view: *View) void {
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}
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// If the unmapped view is focused, choose a new focus
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if (self.focused_view) |current_focus| {
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if (current_focus == view) {
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self.focus(null);
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}
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}
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if (self.focused == .view and self.focused.view == view) self.focus(null);
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}
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/// Handle any user-defined mapping for the passed keysym and modifiers
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