Introduce InputManager for eventual multi-seat
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d92c7a5a71
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0f52f664f2
@ -2,7 +2,6 @@ const std = @import("std");
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const c = @import("c.zig");
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const Seat = @import("seat.zig").Seat;
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const Server = @import("server.zig").Server;
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const View = @import("view.zig").View;
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const CursorMode = enum {
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@ -52,7 +51,7 @@ pub const Cursor = struct {
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self.wlr_xcursor_manager = c.wlr_xcursor_manager_create(null, 24) orelse
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return error.CantCreateWlrXCursorManager;
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c.wlr_cursor_attach_output_layout(self.wlr_cursor, seat.server.root.wlr_output_layout);
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c.wlr_cursor_attach_output_layout(self.wlr_cursor, seat.input_manager.server.root.wlr_output_layout);
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_ = c.wlr_xcursor_manager_load(self.wlr_xcursor_manager, 1);
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self.mode = CursorMode.Passthrough;
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@ -166,7 +165,7 @@ pub const Cursor = struct {
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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var opt_surface: ?*c.wlr_surface = null;
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const view = self.seat.server.root.viewAt(
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const view = self.seat.input_manager.server.root.viewAt(
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self.wlr_cursor.x,
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self.wlr_cursor.y,
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&opt_surface,
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@ -260,7 +259,7 @@ pub const Cursor = struct {
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var sy: f64 = undefined;
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var surface: ?*c.wlr_surface = null;
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const view = cursor.seat.server.root.viewAt(
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const view = cursor.seat.input_manager.server.root.viewAt(
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cursor.wlr_cursor.x,
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cursor.wlr_cursor.y,
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&surface,
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43
src/input_manager.zig
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43
src/input_manager.zig
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@ -0,0 +1,43 @@
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const std = @import("std");
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const c = @import("c.zig");
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const Seat = @import("seat.zig").Seat;
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const Server = @import("server.zig").Server;
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pub const InputManager = struct {
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const Self = @This();
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const default_seat = "seat0";
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server: *Server,
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seats: std.TailQueue(Seat),
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listen_new_input: c.wl_listener,
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pub fn init(self: *Self, server: *Server) !void {
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self.server = server;
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self.seats = std.TailQueue(Seat).init();
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const seat_node = try server.allocator.create(std.TailQueue(Seat).Node);
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try seat_node.data.init(self, default_seat);
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self.seats.prepend(seat_node);
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// Set up handler for all new input devices made available. This
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// includes keyboards, pointers, touch, etc.
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self.listen_new_input.notify = handleNewInput;
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c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input);
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}
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/// This event is raised by the backend when a new input device becomes available.
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fn handleNewInput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const input_manager = @fieldParentPtr(InputManager, "listen_new_input", listener.?);
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const device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
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// TODO: suport multiple seats
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if (input_manager.seats.first) |seat_node| {
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seat_node.data.addDevice(device) catch unreachable;
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}
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}
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};
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@ -149,7 +149,7 @@ pub const Keyboard = struct {
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fn handleBuiltinKeybind(self: Self, keysym: c.xkb_keysym_t) bool {
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if (keysym >= c.XKB_KEY_XF86Switch_VT_1 and keysym <= c.XKB_KEY_XF86Switch_VT_12) {
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Log.Debug.log("Switch VT keysym received", .{});
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const wlr_backend = self.seat.server.wlr_backend;
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const wlr_backend = self.seat.input_manager.server.wlr_backend;
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if (c.river_wlr_backend_is_multi(wlr_backend)) {
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if (c.river_wlr_backend_get_session(wlr_backend)) |session| {
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const vt = keysym - c.XKB_KEY_XF86Switch_VT_1 + 1;
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71
src/seat.zig
71
src/seat.zig
@ -2,39 +2,32 @@ const std = @import("std");
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const c = @import("c.zig");
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const Cursor = @import("cursor.zig").Cursor;
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const InputManager = @import("input_manager.zig").InputManager;
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const Keyboard = @import("keyboard.zig").Keyboard;
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const Server = @import("server.zig").Server;
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// TODO: InputManager and multi-seat support
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pub const Seat = struct {
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const Self = @This();
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server: *Server,
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input_manager: *InputManager,
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wlr_seat: *c.wlr_seat,
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listen_new_input: c.wl_listener,
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// Multiple mice are handled by the same Cursor
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/// Multiple mice are handled by the same Cursor
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cursor: Cursor,
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// Mulitple keyboards are handled separately
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/// Mulitple keyboards are handled separately
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keyboards: std.TailQueue(Keyboard),
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pub fn init(self: *Self, server: *Server) !void {
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self.server = server;
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pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void {
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self.input_manager = input_manager;
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// This seems to be the default seat name used by compositors
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// This will be automatically destroyed when the display is destroyed
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self.wlr_seat = c.wlr_seat_create(server.wl_display, "seat0") orelse
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self.wlr_seat = c.wlr_seat_create(input_manager.server.wl_display, name.ptr) orelse
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return error.CantCreateWlrSeat;
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try self.cursor.init(self);
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errdefer self.cursor.destroy();
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self.keyboards = std.TailQueue(Keyboard).init();
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// Set up handler for all new input devices made available. This
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// includes keyboards, pointers, touch, etc.
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self.listen_new_input.notify = handleNewInput;
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c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input);
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}
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pub fn destroy(self: Self) void {
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@ -44,20 +37,40 @@ pub const Seat = struct {
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/// Handle any user-defined keybinding for the passed keysym and modifiers
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/// Returns true if the key was handled
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pub fn handleKeybinding(self: Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {
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for (self.server.config.keybinds.items) |keybind| {
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for (self.input_manager.server.config.keybinds.items) |keybind| {
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if (modifiers == keybind.modifiers and keysym == keybind.keysym) {
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// Execute the bound command
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keybind.command(self.server, keybind.arg);
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keybind.command(self.input_manager.server, keybind.arg);
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return true;
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}
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}
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return false;
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}
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/// Add a newly created input device to the seat and update the reported
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/// capabilities.
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pub fn addDevice(self: *Self, device: *c.wlr_input_device) !void {
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switch (device.type) {
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.WLR_INPUT_DEVICE_KEYBOARD => self.addKeyboard(device) catch unreachable,
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.WLR_INPUT_DEVICE_POINTER => self.addPointer(device),
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else => {},
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}
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// We need to let the wlr_seat know what our capabilities are, which is
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// communiciated to the client. We always have a cursor, even if
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// there are no pointer devices, so we always include that capability.
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var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
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// if list not empty
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if (self.keyboards.len > 0) {
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caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
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}
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c.wlr_seat_set_capabilities(self.wlr_seat, caps);
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}
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fn addKeyboard(self: *Self, device: *c.wlr_input_device) !void {
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c.wlr_seat_set_keyboard(self.wlr_seat, device);
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const node = try self.keyboards.allocateNode(self.server.allocator);
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const node = try self.keyboards.allocateNode(self.input_manager.server.allocator);
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try node.data.init(self, device);
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self.keyboards.append(node);
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}
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@ -69,26 +82,4 @@ pub const Seat = struct {
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// acceleration, etc.
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c.wlr_cursor_attach_input_device(self.cursor.wlr_cursor, device);
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}
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fn handleNewInput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is raised by the backend when a new input device becomes available.
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const seat = @fieldParentPtr(Seat, "listen_new_input", listener.?);
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const device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
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switch (device.type) {
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.WLR_INPUT_DEVICE_KEYBOARD => seat.addKeyboard(device) catch unreachable,
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.WLR_INPUT_DEVICE_POINTER => seat.addPointer(device),
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else => {},
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}
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// We need to let the wlr_seat know what our capabilities are, which is
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// communiciated to the client. In TinyWL we always have a cursor, even if
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// there are no pointer devices, so we always include that capability.
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var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
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// if list not empty
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if (seat.keyboards.len > 0) {
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caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
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}
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c.wlr_seat_set_capabilities(seat.wlr_seat, caps);
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}
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};
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@ -1,13 +1,12 @@
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const std = @import("std");
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const c = @import("c.zig");
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const command = @import("command.zig");
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const Config = @import("config.zig").Config;
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const DecorationManager = @import("decoration_manager.zig").DecorationManager;
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const InputManager = @import("input_manager.zig").InputManager;
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const Log = @import("log.zig").Log;
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const Output = @import("output.zig").Output;
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const Root = @import("root.zig").Root;
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const Seat = @import("seat.zig").Seat;
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const View = @import("view.zig").View;
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const ViewStack = @import("view_stack.zig").ViewStack;
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@ -25,9 +24,8 @@ pub const Server = struct {
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wlr_layer_shell: *c.wlr_layer_shell_v1,
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decoration_manager: DecorationManager,
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input_manager: InputManager,
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root: Root,
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seat: Seat,
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config: Config,
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listen_new_output: c.wl_listener,
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@ -71,11 +69,9 @@ pub const Server = struct {
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return error.CantCreateWlrLayerShell;
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try self.decoration_manager.init(self);
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try self.root.init(self);
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try self.seat.init(self);
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// Must be called after root is initialized
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try self.input_manager.init(self);
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try self.config.init(self.allocator);
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// These all free themselves when the wl_display is destroyed
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@ -182,7 +182,8 @@ pub const View = struct {
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fn focus(self: *Self, surface: *c.wlr_surface) void {
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const root = self.output.root;
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const wlr_seat = root.server.seat.wlr_seat;
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// TODO: remove this hack
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const wlr_seat = root.server.input_manager.seats.first.?.data.wlr_seat;
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const prev_surface = wlr_seat.keyboard_state.focused_surface;
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if (prev_surface == surface) {
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