Introduce InputManager for eventual multi-seat

This commit is contained in:
Isaac Freund 2020-04-12 22:19:48 +02:00
parent d92c7a5a71
commit 0f52f664f2
No known key found for this signature in database
GPG Key ID: 86DED400DDFD7A11
6 changed files with 84 additions and 54 deletions

View File

@ -2,7 +2,6 @@ const std = @import("std");
const c = @import("c.zig");
const Seat = @import("seat.zig").Seat;
const Server = @import("server.zig").Server;
const View = @import("view.zig").View;
const CursorMode = enum {
@ -52,7 +51,7 @@ pub const Cursor = struct {
self.wlr_xcursor_manager = c.wlr_xcursor_manager_create(null, 24) orelse
return error.CantCreateWlrXCursorManager;
c.wlr_cursor_attach_output_layout(self.wlr_cursor, seat.server.root.wlr_output_layout);
c.wlr_cursor_attach_output_layout(self.wlr_cursor, seat.input_manager.server.root.wlr_output_layout);
_ = c.wlr_xcursor_manager_load(self.wlr_xcursor_manager, 1);
self.mode = CursorMode.Passthrough;
@ -166,7 +165,7 @@ pub const Cursor = struct {
var sx: f64 = undefined;
var sy: f64 = undefined;
var opt_surface: ?*c.wlr_surface = null;
const view = self.seat.server.root.viewAt(
const view = self.seat.input_manager.server.root.viewAt(
self.wlr_cursor.x,
self.wlr_cursor.y,
&opt_surface,
@ -260,7 +259,7 @@ pub const Cursor = struct {
var sy: f64 = undefined;
var surface: ?*c.wlr_surface = null;
const view = cursor.seat.server.root.viewAt(
const view = cursor.seat.input_manager.server.root.viewAt(
cursor.wlr_cursor.x,
cursor.wlr_cursor.y,
&surface,

43
src/input_manager.zig Normal file
View File

@ -0,0 +1,43 @@
const std = @import("std");
const c = @import("c.zig");
const Seat = @import("seat.zig").Seat;
const Server = @import("server.zig").Server;
pub const InputManager = struct {
const Self = @This();
const default_seat = "seat0";
server: *Server,
seats: std.TailQueue(Seat),
listen_new_input: c.wl_listener,
pub fn init(self: *Self, server: *Server) !void {
self.server = server;
self.seats = std.TailQueue(Seat).init();
const seat_node = try server.allocator.create(std.TailQueue(Seat).Node);
try seat_node.data.init(self, default_seat);
self.seats.prepend(seat_node);
// Set up handler for all new input devices made available. This
// includes keyboards, pointers, touch, etc.
self.listen_new_input.notify = handleNewInput;
c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input);
}
/// This event is raised by the backend when a new input device becomes available.
fn handleNewInput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const input_manager = @fieldParentPtr(InputManager, "listen_new_input", listener.?);
const device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
// TODO: suport multiple seats
if (input_manager.seats.first) |seat_node| {
seat_node.data.addDevice(device) catch unreachable;
}
}
};

View File

@ -149,7 +149,7 @@ pub const Keyboard = struct {
fn handleBuiltinKeybind(self: Self, keysym: c.xkb_keysym_t) bool {
if (keysym >= c.XKB_KEY_XF86Switch_VT_1 and keysym <= c.XKB_KEY_XF86Switch_VT_12) {
Log.Debug.log("Switch VT keysym received", .{});
const wlr_backend = self.seat.server.wlr_backend;
const wlr_backend = self.seat.input_manager.server.wlr_backend;
if (c.river_wlr_backend_is_multi(wlr_backend)) {
if (c.river_wlr_backend_get_session(wlr_backend)) |session| {
const vt = keysym - c.XKB_KEY_XF86Switch_VT_1 + 1;

View File

@ -2,39 +2,32 @@ const std = @import("std");
const c = @import("c.zig");
const Cursor = @import("cursor.zig").Cursor;
const InputManager = @import("input_manager.zig").InputManager;
const Keyboard = @import("keyboard.zig").Keyboard;
const Server = @import("server.zig").Server;
// TODO: InputManager and multi-seat support
pub const Seat = struct {
const Self = @This();
server: *Server,
input_manager: *InputManager,
wlr_seat: *c.wlr_seat,
listen_new_input: c.wl_listener,
// Multiple mice are handled by the same Cursor
/// Multiple mice are handled by the same Cursor
cursor: Cursor,
// Mulitple keyboards are handled separately
/// Mulitple keyboards are handled separately
keyboards: std.TailQueue(Keyboard),
pub fn init(self: *Self, server: *Server) !void {
self.server = server;
pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void {
self.input_manager = input_manager;
// This seems to be the default seat name used by compositors
// This will be automatically destroyed when the display is destroyed
self.wlr_seat = c.wlr_seat_create(server.wl_display, "seat0") orelse
self.wlr_seat = c.wlr_seat_create(input_manager.server.wl_display, name.ptr) orelse
return error.CantCreateWlrSeat;
try self.cursor.init(self);
errdefer self.cursor.destroy();
self.keyboards = std.TailQueue(Keyboard).init();
// Set up handler for all new input devices made available. This
// includes keyboards, pointers, touch, etc.
self.listen_new_input.notify = handleNewInput;
c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input);
}
pub fn destroy(self: Self) void {
@ -44,20 +37,40 @@ pub const Seat = struct {
/// Handle any user-defined keybinding for the passed keysym and modifiers
/// Returns true if the key was handled
pub fn handleKeybinding(self: Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {
for (self.server.config.keybinds.items) |keybind| {
for (self.input_manager.server.config.keybinds.items) |keybind| {
if (modifiers == keybind.modifiers and keysym == keybind.keysym) {
// Execute the bound command
keybind.command(self.server, keybind.arg);
keybind.command(self.input_manager.server, keybind.arg);
return true;
}
}
return false;
}
/// Add a newly created input device to the seat and update the reported
/// capabilities.
pub fn addDevice(self: *Self, device: *c.wlr_input_device) !void {
switch (device.type) {
.WLR_INPUT_DEVICE_KEYBOARD => self.addKeyboard(device) catch unreachable,
.WLR_INPUT_DEVICE_POINTER => self.addPointer(device),
else => {},
}
// We need to let the wlr_seat know what our capabilities are, which is
// communiciated to the client. We always have a cursor, even if
// there are no pointer devices, so we always include that capability.
var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
// if list not empty
if (self.keyboards.len > 0) {
caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
}
c.wlr_seat_set_capabilities(self.wlr_seat, caps);
}
fn addKeyboard(self: *Self, device: *c.wlr_input_device) !void {
c.wlr_seat_set_keyboard(self.wlr_seat, device);
const node = try self.keyboards.allocateNode(self.server.allocator);
const node = try self.keyboards.allocateNode(self.input_manager.server.allocator);
try node.data.init(self, device);
self.keyboards.append(node);
}
@ -69,26 +82,4 @@ pub const Seat = struct {
// acceleration, etc.
c.wlr_cursor_attach_input_device(self.cursor.wlr_cursor, device);
}
fn handleNewInput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is raised by the backend when a new input device becomes available.
const seat = @fieldParentPtr(Seat, "listen_new_input", listener.?);
const device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
switch (device.type) {
.WLR_INPUT_DEVICE_KEYBOARD => seat.addKeyboard(device) catch unreachable,
.WLR_INPUT_DEVICE_POINTER => seat.addPointer(device),
else => {},
}
// We need to let the wlr_seat know what our capabilities are, which is
// communiciated to the client. In TinyWL we always have a cursor, even if
// there are no pointer devices, so we always include that capability.
var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
// if list not empty
if (seat.keyboards.len > 0) {
caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
}
c.wlr_seat_set_capabilities(seat.wlr_seat, caps);
}
};

View File

@ -1,13 +1,12 @@
const std = @import("std");
const c = @import("c.zig");
const command = @import("command.zig");
const Config = @import("config.zig").Config;
const DecorationManager = @import("decoration_manager.zig").DecorationManager;
const InputManager = @import("input_manager.zig").InputManager;
const Log = @import("log.zig").Log;
const Output = @import("output.zig").Output;
const Root = @import("root.zig").Root;
const Seat = @import("seat.zig").Seat;
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;
@ -25,9 +24,8 @@ pub const Server = struct {
wlr_layer_shell: *c.wlr_layer_shell_v1,
decoration_manager: DecorationManager,
input_manager: InputManager,
root: Root,
seat: Seat,
config: Config,
listen_new_output: c.wl_listener,
@ -71,11 +69,9 @@ pub const Server = struct {
return error.CantCreateWlrLayerShell;
try self.decoration_manager.init(self);
try self.root.init(self);
try self.seat.init(self);
// Must be called after root is initialized
try self.input_manager.init(self);
try self.config.init(self.allocator);
// These all free themselves when the wl_display is destroyed

View File

@ -182,7 +182,8 @@ pub const View = struct {
fn focus(self: *Self, surface: *c.wlr_surface) void {
const root = self.output.root;
const wlr_seat = root.server.seat.wlr_seat;
// TODO: remove this hack
const wlr_seat = root.server.input_manager.seats.first.?.data.wlr_seat;
const prev_surface = wlr_seat.keyboard_state.focused_surface;
if (prev_surface == surface) {