From 0c8e718d95a6a621b9cba0caa9158915e567b076 Mon Sep 17 00:00:00 2001 From: Isaac Freund Date: Tue, 27 Apr 2021 18:56:06 +0200 Subject: [PATCH] cursor: handle popup subsurfaces properly I added the required functions in wlroots 0.13.0, so use them. --- river/Cursor.zig | 62 +++++++++++++++++++++++++----------------------- 1 file changed, 32 insertions(+), 30 deletions(-) diff --git a/river/Cursor.zig b/river/Cursor.zig index cdf1516..69cc2dc 100644 --- a/river/Cursor.zig +++ b/river/Cursor.zig @@ -426,7 +426,6 @@ fn handleRequestSetCursor( /// returns the surface if found and sets the sx/sy parametes to the /// surface coordinates. fn surfaceAt(self: Self, lx: f64, ly: f64, sx: *f64, sy: *f64) ?*wlr.Surface { - // Find the output to check const root = self.seat.input_manager.server.root; const wlr_output = root.output_layout.outputAt(lx, ly) orelse return null; const output = @intToPtr(*Output, wlr_output.data); @@ -436,37 +435,46 @@ fn surfaceAt(self: Self, lx: f64, ly: f64, sx: *f64, sy: *f64) ?*wlr.Surface { var oy = ly; root.output_layout.outputCoords(wlr_output, &ox, &oy); - // Check overlay layer incl. popups - if (layerSurfaceAt(output.*, output.getLayer(.overlay).*, ox, oy, sx, sy, false)) |s| return s; + // Check surfaces in the reverse order they are rendered in: + // 1. overlay layer (+ popups) + // 2. top, bottom, background popups + // 3. top layer + // 4. views + // 5. bottom, background layers + if (layerSurfaceAt(output.getLayer(.overlay).*, ox, oy, sx, sy)) |s| return s; - // Check top-background popups only - for ([_]zwlr.LayerShellV1.Layer{ .top, .bottom, .background }) |layer| - if (layerSurfaceAt(output.*, output.getLayer(layer).*, ox, oy, sx, sy, true)) |s| return s; + for ([_]zwlr.LayerShellV1.Layer{ .top, .bottom, .background }) |layer| { + if (layerPopupSurfaceAt(output.getLayer(layer).*, ox, oy, sx, sy)) |s| return s; + } - // Check top layer - if (layerSurfaceAt(output.*, output.getLayer(.top).*, ox, oy, sx, sy, false)) |s| return s; + if (layerSurfaceAt(output.getLayer(.top).*, ox, oy, sx, sy)) |s| return s; - // Check views if (viewSurfaceAt(output.*, ox, oy, sx, sy)) |s| return s; - // Check the bottom-background layers - for ([_]zwlr.LayerShellV1.Layer{ .bottom, .background }) |layer| - if (layerSurfaceAt(output.*, output.getLayer(layer).*, ox, oy, sx, sy, false)) |s| return s; + for ([_]zwlr.LayerShellV1.Layer{ .bottom, .background }) |layer| { + if (layerSurfaceAt(output.getLayer(layer).*, ox, oy, sx, sy)) |s| return s; + } return null; } -/// Find the topmost surface on the given layer at ox,oy. Will only check -/// popups if popups_only is true. -fn layerSurfaceAt( - output: Output, - layer: std.TailQueue(LayerSurface), - ox: f64, - oy: f64, - sx: *f64, - sy: *f64, - popups_only: bool, -) ?*wlr.Surface { +/// Find the topmost popup surface on the given layer at ox,oy. +fn layerPopupSurfaceAt(layer: std.TailQueue(LayerSurface), ox: f64, oy: f64, sx: *f64, sy: *f64) ?*wlr.Surface { + var it = layer.first; + while (it) |node| : (it = node.next) { + const layer_surface = &node.data; + if (layer_surface.wlr_layer_surface.popupSurfaceAt( + ox - @intToFloat(f64, layer_surface.box.x), + oy - @intToFloat(f64, layer_surface.box.y), + sx, + sy, + )) |found| return found; + } + return null; +} + +/// Find the topmost surface (or popup surface) on the given layer at ox,oy. +fn layerSurfaceAt(layer: std.TailQueue(LayerSurface), ox: f64, oy: f64, sx: *f64, sy: *f64) ?*wlr.Surface { var it = layer.first; while (it) |node| : (it = node.next) { const layer_surface = &node.data; @@ -475,13 +483,7 @@ fn layerSurfaceAt( oy - @intToFloat(f64, layer_surface.box.y), sx, sy, - )) |found| { - if (!popups_only) { - return found; - } else if (found.isXdgSurface() and wlr.XdgSurface.fromWlrSurface(found).role == .popup) { - return found; - } - } + )) |found| return found; } return null; }