DragIcon: render using the scene graph
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@ -37,6 +37,16 @@ const ViewStack = @import("view_stack.zig").ViewStack;
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const XwaylandOverrideRedirect = @import("XwaylandOverrideRedirect.zig");
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scene: *wlr.Scene,
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/// All direct children of the root scene node
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layers: struct {
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/// Parent tree for output trees which have their position updated when
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/// outputs are moved in the layout.
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outputs: *wlr.SceneTree,
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/// Drag icons which have a position in layout coordinates that is updated
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/// on cursor/touch point movement.
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/// This tree is ignored by Root.at()
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drag_icons: *wlr.SceneTree,
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},
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new_output: wl.Listener(*wlr.Output) = wl.Listener(*wlr.Output).init(handleNewOutput),
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@ -94,12 +104,19 @@ pub fn init(self: *Self) !void {
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const transaction_timer = try event_loop.addTimer(*Self, handleTransactionTimeout, self);
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errdefer transaction_timer.remove();
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const outputs = try scene.tree.createSceneTree();
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// TODO get rid of this hack somehow
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const noop_wlr_output = try server.headless_backend.headlessAddOutput(1920, 1080);
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const noop_tree = try scene.tree.createSceneTree();
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const noop_tree = try outputs.createSceneTree();
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noop_tree.node.setEnabled(false);
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self.* = .{
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.scene = scene,
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.layers = .{
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.outputs = outputs,
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.drag_icons = try scene.tree.createSceneTree(),
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},
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.output_layout = output_layout,
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.output_manager = try wlr.OutputManagerV1.create(server.wl_server),
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.power_manager = try wlr.OutputPowerManagerV1.create(server.wl_server),
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@ -153,11 +170,12 @@ pub const AtResult = struct {
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},
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};
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/// Return information about what is currently rendered at the given layout coordinates.
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/// Return information about what is currently rendered in the Root.layers.outputs
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/// tree at the given layout coordinates.
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pub fn at(self: Self, lx: f64, ly: f64) ?AtResult {
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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const node_at = self.scene.tree.node.at(lx, ly, &sx, &sy) orelse return null;
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const node_at = self.layers.outputs.node.at(lx, ly, &sx, &sy) orelse return null;
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const surface: ?*wlr.Surface = blk: {
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if (node_at.type == .buffer) {
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