Close layer surfaces on output destroy

This commit is contained in:
Isaac Freund 2020-04-17 19:31:38 +02:00
parent fb1414a052
commit 0557d9df9d
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3 changed files with 29 additions and 9 deletions

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@ -58,18 +58,18 @@ pub const LayerSurface = struct {
fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const layer_surface = @fieldParentPtr(LayerSurface, "listen_destroy", listener.?); const layer_surface = @fieldParentPtr(LayerSurface, "listen_destroy", listener.?);
const output = layer_surface.output;
Log.Debug.log("Layer surface '{}' destroyed", .{layer_surface.wlr_layer_surface.namespace}); Log.Debug.log("Layer surface '{}' destroyed", .{layer_surface.wlr_layer_surface.namespace});
const node = @fieldParentPtr(std.TailQueue(LayerSurface).Node, "data", layer_surface);
layer_surface.output.layers[@intCast(usize, @enumToInt(layer_surface.layer))].remove(node);
layer_surface.output.root.server.allocator.destroy(node);
layer_surface.output.arrangeLayers();
// Remove listeners active the entire lifetime of the layer surface // Remove listeners active the entire lifetime of the layer surface
c.wl_list_remove(&layer_surface.listen_destroy); c.wl_list_remove(&layer_surface.listen_destroy.link);
c.wl_list_remove(&layer_surface.listen_map); c.wl_list_remove(&layer_surface.listen_map.link);
c.wl_list_remove(&layer_surface.listen_unmap); c.wl_list_remove(&layer_surface.listen_unmap.link);
const node = @fieldParentPtr(std.TailQueue(LayerSurface).Node, "data", layer_surface);
output.layers[@intCast(usize, @enumToInt(layer_surface.layer))].remove(node);
output.root.server.allocator.destroy(node);
} }
fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
@ -101,6 +101,8 @@ pub const LayerSurface = struct {
// remove listeners only active while the layer surface is mapped // remove listeners only active while the layer surface is mapped
c.wl_list_remove(&layer_surface.listen_commit.link); c.wl_list_remove(&layer_surface.listen_commit.link);
c.wl_list_remove(&layer_surface.listen_new_popup.link); c.wl_list_remove(&layer_surface.listen_new_popup.link);
layer_surface.output.arrangeLayers();
} }
fn handleCommit(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { fn handleCommit(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {

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@ -379,6 +379,8 @@ pub const Output = struct {
const destroyed_output = @fieldParentPtr(Output, "listen_destroy", listener.?); const destroyed_output = @fieldParentPtr(Output, "listen_destroy", listener.?);
const root = destroyed_output.root; const root = destroyed_output.root;
Log.Debug.log("Output {} destroyed", .{destroyed_output.wlr_output.name});
// Use the first output in the list that is not the one being destroyed. // Use the first output in the list that is not the one being destroyed.
// If there is no other real output, use the noop output. // If there is no other real output, use the noop output.
var output_it = root.outputs.first; var output_it = root.outputs.first;
@ -395,6 +397,21 @@ pub const Output = struct {
node.view.output = fallback_output; node.view.output = fallback_output;
} }
// Close all layer surfaces on the destroyed output
for (destroyed_output.layers) |*layer, layer_idx| {
while (layer.pop()) |node| {
const layer_surface = &node.data;
c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
// We need to move the closing layer surface to the noop output
// since it is not immediately destoryed. This just a request
// to close which will trigger unmap and destroy events in
// response, and the LayerSurface needs a valid output to
// handle them.
root.noop_output.layers[layer_idx].prepend(node);
layer_surface.output = &root.noop_output;
}
}
// If any seat has the destroyed output focused, focus the fallback one // If any seat has the destroyed output focused, focus the fallback one
var seat_it = root.server.input_manager.seats.first; var seat_it = root.server.input_manager.seats.first;
while (seat_it) |seat_node| : (seat_it = seat_node.next) { while (seat_it) |seat_node| : (seat_it = seat_node.next) {

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@ -131,6 +131,7 @@ pub const Server = struct {
fn handleNewOutput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { fn handleNewOutput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const server = @fieldParentPtr(Server, "listen_new_output", listener.?); const server = @fieldParentPtr(Server, "listen_new_output", listener.?);
const wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data)); const wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
Log.Debug.log("New output {}", .{wlr_output.name});
server.root.addOutput(wlr_output); server.root.addOutput(wlr_output);
} }