Always set fullscreen views to fully opaque

This commit is contained in:
Leon Henrik Plickat
2020-10-08 18:12:31 +02:00
committed by Isaac Freund
parent d4ca5d7a88
commit 036f9a1cb9
2 changed files with 18 additions and 6 deletions

View File

@ -192,7 +192,7 @@ pub fn setFocusRaw(self: *Self, new_focus: FocusTarget) void {
// activated state.
if (build_options.xwayland and self.focused.view.impl == .xwayland_view)
c.wlr_xwayland_surface_activate(self.focused.view.impl.xwayland_view.wlr_xwayland_surface, false);
if (self.focused.view.pending.focus == 0) {
if (self.focused.view.pending.focus == 0 and !self.focused.view.pending.fullscreen) {
self.focused.view.pending.target_opacity = self.input_manager.server.config.view_opacity_unfocused;
}
}
@ -207,7 +207,9 @@ pub fn setFocusRaw(self: *Self, new_focus: FocusTarget) void {
// activated state.
if (build_options.xwayland and target_view.impl == .xwayland_view)
c.wlr_xwayland_surface_activate(target_view.impl.xwayland_view.wlr_xwayland_surface, true);
target_view.pending.target_opacity = self.input_manager.server.config.view_opacity_focused;
if (!target_view.pending.fullscreen) {
target_view.pending.target_opacity = self.input_manager.server.config.view_opacity_focused;
}
},
.layer => |target_layer| std.debug.assert(self.focused_output == target_layer.output),
.none => {},