Implement outer padding
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5ce2bef513
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0038a56a62
@ -13,6 +13,9 @@ pub const Config = struct {
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/// Amount of view padding in pixels
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view_padding: u32,
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/// Amount of padding arount the outer edge of the layout in pixels
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outer_padding: u32,
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const Keybind = struct {
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keysym: c.xkb_keysym_t,
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modifiers: u32,
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@ -25,7 +28,8 @@ pub const Config = struct {
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pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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self.border_width = 2;
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self.view_padding = 10;
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self.view_padding = 8;
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self.outer_padding = 8;
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self.keybinds = std.ArrayList(Keybind).init(allocator);
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30
src/root.zig
30
src/root.zig
@ -177,17 +177,23 @@ pub const Root = struct {
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// This can't return null if we pass null as the reference
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const output_box: *c.wlr_box = c.wlr_output_layout_get_box(self.wlr_output_layout, null);
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const outer_padding = self.server.config.outer_padding;
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const layout_width = @intCast(u32, output_box.width) - outer_padding * 2;
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const layout_height = @intCast(u32, output_box.height) - outer_padding * 2;
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var master_column_width: u32 = undefined;
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var slave_column_width: u32 = undefined;
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if (master_count > 0 and slave_count > 0) {
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// If both master and slave views are present
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master_column_width = @floatToInt(u32, @round(@intToFloat(f64, output_box.width) * self.master_factor));
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slave_column_width = @intCast(u32, output_box.width) - master_column_width;
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master_column_width = @floatToInt(u32, @round(@intToFloat(f64, layout_width) * self.master_factor));
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slave_column_width = layout_width - master_column_width;
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} else if (master_count > 0) {
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master_column_width = @intCast(u32, output_box.width);
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master_column_width = layout_width;
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slave_column_width = 0;
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} else {
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slave_column_width = @intCast(u32, output_box.width);
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slave_column_width = layout_width;
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master_column_width = 0;
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}
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@ -196,12 +202,12 @@ pub const Root = struct {
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while (it.next()) |view| {
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if (i < master_count) {
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// Add the remainder to the first master to ensure every pixel of height is used
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const master_height = @divTrunc(@intCast(u32, output_box.height), master_count);
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const master_height_rem = @intCast(u32, output_box.height) % master_count;
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const master_height = @divTrunc(layout_height, master_count);
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const master_height_rem = layout_height % master_count;
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view.pending_box = View.Box{
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.x = 0,
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.y = @intCast(i32, i * master_height +
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.x = @intCast(i32, outer_padding),
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.y = @intCast(i32, outer_padding + i * master_height +
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if (i > 0) master_height_rem else 0),
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.width = master_column_width,
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@ -209,12 +215,12 @@ pub const Root = struct {
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};
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} else {
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// Add the remainder to the first slave to ensure every pixel of height is used
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const slave_height = @divTrunc(@intCast(u32, output_box.height), slave_count);
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const slave_height_rem = @intCast(u32, output_box.height) % slave_count;
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const slave_height = @divTrunc(layout_height, slave_count);
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const slave_height_rem = layout_height % slave_count;
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view.pending_box = View.Box{
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.x = @intCast(i32, master_column_width),
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.y = @intCast(i32, (i - master_count) * slave_height +
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.x = @intCast(i32, outer_padding + master_column_width),
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.y = @intCast(i32, outer_padding + (i - master_count) * slave_height +
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if (i > master_count) slave_height_rem else 0),
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.width = slave_column_width,
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