river/river/Cursor.zig

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// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 The River Developers
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//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
const build_options = @import("build_options");
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const std = @import("std");
const assert = std.debug.assert;
const os = std.os;
const math = std.math;
const wlr = @import("wlroots");
const wayland = @import("wayland");
const wl = wayland.server.wl;
const zwlr = wayland.server.zwlr;
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const c = @import("c.zig");
const server = &@import("main.zig").server;
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const util = @import("util.zig");
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const Box = @import("Box.zig");
const Config = @import("Config.zig");
const LayerSurface = @import("LayerSurface.zig");
const Output = @import("Output.zig");
const Seat = @import("Seat.zig");
const View = @import("View.zig");
const ViewStack = @import("view_stack.zig").ViewStack;
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const Mode = union(enum) {
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passthrough: void,
down: *View,
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move: *View,
resize: struct {
view: *View,
/// Offset from the lower right corner of the view
offset_x: i32,
offset_y: i32,
},
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};
const default_size = 24;
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const log = std.log.scoped(.cursor);
/// Current cursor mode as well as any state needed to implement that mode
mode: Mode = .passthrough,
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seat: *Seat,
wlr_cursor: *wlr.Cursor,
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pointer_gestures: *wlr.PointerGesturesV1,
xcursor_manager: *wlr.XcursorManager,
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constraint: ?*wlr.PointerConstraintV1 = null,
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/// Number of distinct buttons currently pressed
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pressed_count: u32 = 0,
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axis: wl.Listener(*wlr.Pointer.event.Axis) = wl.Listener(*wlr.Pointer.event.Axis).init(handleAxis),
frame: wl.Listener(*wlr.Cursor) = wl.Listener(*wlr.Cursor).init(handleFrame),
button: wl.Listener(*wlr.Pointer.event.Button) =
wl.Listener(*wlr.Pointer.event.Button).init(handleButton),
motion_absolute: wl.Listener(*wlr.Pointer.event.MotionAbsolute) =
wl.Listener(*wlr.Pointer.event.MotionAbsolute).init(handleMotionAbsolute),
motion: wl.Listener(*wlr.Pointer.event.Motion) =
wl.Listener(*wlr.Pointer.event.Motion).init(handleMotion),
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pinch_begin: wl.Listener(*wlr.Pointer.event.PinchBegin) =
wl.Listener(*wlr.Pointer.event.PinchBegin).init(handlePinchBegin),
pinch_update: wl.Listener(*wlr.Pointer.event.PinchUpdate) =
wl.Listener(*wlr.Pointer.event.PinchUpdate).init(handlePinchUpdate),
pinch_end: wl.Listener(*wlr.Pointer.event.PinchEnd) =
wl.Listener(*wlr.Pointer.event.PinchEnd).init(handlePinchEnd),
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request_set_cursor: wl.Listener(*wlr.Seat.event.RequestSetCursor) =
wl.Listener(*wlr.Seat.event.RequestSetCursor).init(handleRequestSetCursor),
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swipe_begin: wl.Listener(*wlr.Pointer.event.SwipeBegin) =
wl.Listener(*wlr.Pointer.event.SwipeBegin).init(handleSwipeBegin),
swipe_update: wl.Listener(*wlr.Pointer.event.SwipeUpdate) =
wl.Listener(*wlr.Pointer.event.SwipeUpdate).init(handleSwipeUpdate),
swipe_end: wl.Listener(*wlr.Pointer.event.SwipeEnd) =
wl.Listener(*wlr.Pointer.event.SwipeEnd).init(handleSwipeEnd),
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pub fn init(self: *Self, seat: *Seat) !void {
const wlr_cursor = try wlr.Cursor.create();
errdefer wlr_cursor.destroy();
wlr_cursor.attachOutputLayout(server.root.output_layout);
// This is here so that self.xcursor_manager doesn't need to be an
// optional pointer. This isn't optimal as it does a needless allocation,
// but this is not a hot path.
const xcursor_manager = try wlr.XcursorManager.create(null, default_size);
errdefer xcursor_manager.destroy();
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self.* = .{
.seat = seat,
.wlr_cursor = wlr_cursor,
.pointer_gestures = try wlr.PointerGesturesV1.create(server.wl_server),
.xcursor_manager = xcursor_manager,
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};
try self.setTheme(null, null);
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// wlr_cursor *only* displays an image on screen. It does not move around
// when the pointer moves. However, we can attach input devices to it, and
// it will generate aggregate events for all of them. In these events, we
// can choose how we want to process them, forwarding them to clients and
// moving the cursor around. See following post for more detail:
// https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html
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wlr_cursor.events.axis.add(&self.axis);
wlr_cursor.events.button.add(&self.button);
wlr_cursor.events.frame.add(&self.frame);
wlr_cursor.events.motion_absolute.add(&self.motion_absolute);
wlr_cursor.events.motion.add(&self.motion);
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wlr_cursor.events.swipe_begin.add(&self.swipe_begin);
wlr_cursor.events.swipe_update.add(&self.swipe_update);
wlr_cursor.events.swipe_end.add(&self.swipe_end);
wlr_cursor.events.pinch_begin.add(&self.pinch_begin);
wlr_cursor.events.pinch_update.add(&self.pinch_update);
wlr_cursor.events.pinch_end.add(&self.pinch_end);
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seat.wlr_seat.events.request_set_cursor.add(&self.request_set_cursor);
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}
pub fn deinit(self: *Self) void {
self.xcursor_manager.destroy();
self.wlr_cursor.destroy();
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}
/// Set the cursor theme for the given seat, as well as the xwayland theme if
/// this is the default seat. Either argument may be null, in which case a
/// default will be used.
pub fn setTheme(self: *Self, theme: ?[*:0]const u8, _size: ?u32) !void {
const size = _size orelse default_size;
self.xcursor_manager.destroy();
self.xcursor_manager = try wlr.XcursorManager.create(theme, size);
// For each output, ensure a theme of the proper scale is loaded
var it = server.root.outputs.first;
while (it) |node| : (it = node.next) {
const wlr_output = node.data.wlr_output;
self.xcursor_manager.load(wlr_output.scale) catch
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log.err("failed to load xcursor theme '{s}' at scale {}", .{ theme, wlr_output.scale });
}
// If this cursor belongs to the default seat, set the xcursor environment
// variables and the xwayland cursor theme.
if (self.seat == server.input_manager.defaultSeat()) {
const size_str = try std.fmt.allocPrint0(util.gpa, "{}", .{size});
defer util.gpa.free(size_str);
if (c.setenv("XCURSOR_SIZE", size_str, 1) < 0) return error.OutOfMemory;
if (theme) |t| if (c.setenv("XCURSOR_THEME", t, 1) < 0) return error.OutOfMemory;
if (build_options.xwayland) {
self.xcursor_manager.load(1) catch {
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log.err("failed to load xcursor theme '{s}' at scale 1", .{theme});
return;
};
const wlr_xcursor = self.xcursor_manager.getXcursor("left_ptr", 1).?;
const image = wlr_xcursor.images[0];
server.xwayland.setCursor(
image.buffer,
image.width * 4,
image.width,
image.height,
@intCast(i32, image.hotspot_x),
@intCast(i32, image.hotspot_y),
);
}
}
}
pub fn isCursorActionTarget(self: Self, view: *const View) bool {
return switch (self.mode) {
.passthrough => false,
.down => |target_view| target_view == view,
.move => |target_view| target_view == view,
.resize => |data| data.view == view,
};
}
pub fn handleViewUnmap(self: *Self, view: *View) void {
if (self.isCursorActionTarget(view)) {
self.mode = .passthrough;
self.clearFocus();
}
}
fn clearFocus(self: Self) void {
self.xcursor_manager.setCursorImage("left_ptr", self.wlr_cursor);
self.seat.wlr_seat.pointerNotifyClearFocus();
}
/// Axis event is a scroll wheel or similiar
fn handleAxis(listener: *wl.Listener(*wlr.Pointer.event.Axis), event: *wlr.Pointer.event.Axis) void {
const self = @fieldParentPtr(Self, "axis", listener);
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self.seat.handleActivity();
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// Notify the client with pointer focus of the axis event.
self.seat.wlr_seat.pointerNotifyAxis(
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event.time_msec,
event.orientation,
event.delta,
event.delta_discrete,
event.source,
);
}
fn handleButton(listener: *wl.Listener(*wlr.Pointer.event.Button), event: *wlr.Pointer.event.Button) void {
const self = @fieldParentPtr(Self, "button", listener);
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self.seat.handleActivity();
if (event.state == .pressed) {
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self.pressed_count += 1;
} else {
std.debug.assert(self.pressed_count > 0);
self.pressed_count -= 1;
if (self.pressed_count == 0 and self.mode != .passthrough) {
self.leaveMode(event);
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return;
}
}
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var sx: f64 = undefined;
var sy: f64 = undefined;
if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |surface| {
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// If the found surface is a keyboard inteactive layer surface,
// give it keyboard focus.
if (surface.isLayerSurface()) {
const wlr_layer_surface = wlr.LayerSurfaceV1.fromWlrSurface(surface);
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if (wlr_layer_surface.current.keyboard_interactive == .exclusive) {
const layer_surface = @intToPtr(*LayerSurface, wlr_layer_surface.data);
self.seat.focusOutput(layer_surface.output);
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self.seat.setFocusRaw(.{ .layer = layer_surface });
}
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}
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// If the target surface has a view, give that view keyboard focus and
// perhaps enter move/resize mode.
if (View.fromWlrSurface(surface)) |view| {
if (event.state == .pressed and self.pressed_count == 1) {
// If there is an active mapping for this button which is
// handled we are done here
if (self.handlePointerMapping(event, view)) return;
// Otherwise enter cursor down mode
self.enterMode(.down, view);
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}
}
_ = self.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state);
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}
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}
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fn handlePinchBegin(
listener: *wl.Listener(*wlr.Pointer.event.PinchBegin),
event: *wlr.Pointer.event.PinchBegin,
) void {
const self = @fieldParentPtr(Self, "pinch_begin", listener);
self.pointer_gestures.sendPinchBegin(
self.seat.wlr_seat,
event.time_msec,
event.fingers,
);
}
fn handlePinchUpdate(
listener: *wl.Listener(*wlr.Pointer.event.PinchUpdate),
event: *wlr.Pointer.event.PinchUpdate,
) void {
const self = @fieldParentPtr(Self, "pinch_update", listener);
self.pointer_gestures.sendPinchUpdate(
self.seat.wlr_seat,
event.time_msec,
event.dx,
event.dy,
event.scale,
event.rotation,
);
}
fn handlePinchEnd(
listener: *wl.Listener(*wlr.Pointer.event.PinchEnd),
event: *wlr.Pointer.event.PinchEnd,
) void {
const self = @fieldParentPtr(Self, "pinch_end", listener);
self.pointer_gestures.sendPinchEnd(
self.seat.wlr_seat,
event.time_msec,
event.cancelled,
);
}
fn handleSwipeBegin(
listener: *wl.Listener(*wlr.Pointer.event.SwipeBegin),
event: *wlr.Pointer.event.SwipeBegin,
) void {
const self = @fieldParentPtr(Self, "swipe_begin", listener);
self.pointer_gestures.sendSwipeBegin(
self.seat.wlr_seat,
event.time_msec,
event.fingers,
);
}
fn handleSwipeUpdate(
listener: *wl.Listener(*wlr.Pointer.event.SwipeUpdate),
event: *wlr.Pointer.event.SwipeUpdate,
) void {
const self = @fieldParentPtr(Self, "swipe_update", listener);
self.pointer_gestures.sendSwipeUpdate(
self.seat.wlr_seat,
event.time_msec,
event.dx,
event.dy,
);
}
fn handleSwipeEnd(
listener: *wl.Listener(*wlr.Pointer.event.SwipeEnd),
event: *wlr.Pointer.event.SwipeEnd,
) void {
const self = @fieldParentPtr(Self, "swipe_end", listener);
self.pointer_gestures.sendSwipeEnd(
self.seat.wlr_seat,
event.time_msec,
event.cancelled,
);
}
/// Handle the mapping for the passed button if any. Returns true if there
/// was a mapping and the button was handled.
fn handlePointerMapping(self: *Self, event: *wlr.Pointer.event.Button, view: *View) bool {
const wlr_keyboard = self.seat.wlr_seat.getKeyboard() orelse return false;
const modifiers = wlr_keyboard.getModifiers();
const fullscreen = view.current.fullscreen or view.pending.fullscreen;
return for (server.config.modes.items[self.seat.mode_id].pointer_mappings.items) |mapping| {
if (event.button == mapping.event_code and std.meta.eql(modifiers, mapping.modifiers)) {
switch (mapping.action) {
.move => if (!fullscreen) self.enterMode(.move, view),
.resize => if (!fullscreen) self.enterMode(.resize, view),
}
break true;
}
} else false;
}
/// Frame events are sent after regular pointer events to group multiple
/// events together. For instance, two axis events may happen at the same
/// time, in which case a frame event won't be sent in between.
fn handleFrame(listener: *wl.Listener(*wlr.Cursor), wlr_cursor: *wlr.Cursor) void {
const self = @fieldParentPtr(Self, "frame", listener);
self.seat.wlr_seat.pointerNotifyFrame();
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}
/// This event is forwarded by the cursor when a pointer emits an _absolute_
/// motion event, from 0..1 on each axis. This happens, for example, when
/// wlroots is running under a Wayland window rather than KMS+DRM, and you
/// move the mouse over the window. You could enter the window from any edge,
/// so we have to warp the mouse there. There is also some hardware which
/// emits these events.
fn handleMotionAbsolute(
listener: *wl.Listener(*wlr.Pointer.event.MotionAbsolute),
event: *wlr.Pointer.event.MotionAbsolute,
) void {
const self = @fieldParentPtr(Self, "motion_absolute", listener);
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self.seat.handleActivity();
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var lx: f64 = undefined;
var ly: f64 = undefined;
self.wlr_cursor.absoluteToLayoutCoords(event.device, event.x, event.y, &lx, &ly);
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const dx = lx - self.wlr_cursor.x;
const dy = ly - self.wlr_cursor.y;
self.processMotion(event.device, event.time_msec, dx, dy, dx, dy);
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}
/// This event is forwarded by the cursor when a pointer emits a _relative_
/// pointer motion event (i.e. a delta)
fn handleMotion(
listener: *wl.Listener(*wlr.Pointer.event.Motion),
event: *wlr.Pointer.event.Motion,
) void {
const self = @fieldParentPtr(Self, "motion", listener);
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self.seat.handleActivity();
self.processMotion(event.device, event.time_msec, event.delta_x, event.delta_y, event.unaccel_dx, event.unaccel_dy);
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}
fn handleRequestSetCursor(
listener: *wl.Listener(*wlr.Seat.event.RequestSetCursor),
event: *wlr.Seat.event.RequestSetCursor,
) void {
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// This event is rasied by the seat when a client provides a cursor image
const self = @fieldParentPtr(Self, "request_set_cursor", listener);
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const focused_client = self.seat.wlr_seat.pointer_state.focused_client;
// This can be sent by any client, so we check to make sure this one is
// actually has pointer focus first.
if (focused_client == event.seat_client) {
// Once we've vetted the client, we can tell the cursor to use the
// provided surface as the cursor image. It will set the hardware cursor
// on the output that it's currently on and continue to do so as the
// cursor moves between outputs.
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log.debug("focused client set cursor", .{});
self.wlr_cursor.setSurface(event.surface, event.hotspot_x, event.hotspot_y);
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}
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}
/// Find the topmost surface under the output layout coordinates lx/ly
/// returns the surface if found and sets the sx/sy parameters to the
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/// surface coordinates.
/// This function must be kept in sync with the rendering order in render.zig.
fn surfaceAt(self: Self, lx: f64, ly: f64, sx: *f64, sy: *f64) ?*wlr.Surface {
const wlr_output = server.root.output_layout.outputAt(lx, ly) orelse return null;
const output = @intToPtr(*Output, wlr_output.data);
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// Get output-local coords from the layout coords
var ox = lx;
var oy = ly;
server.root.output_layout.outputCoords(wlr_output, &ox, &oy);
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// Find the first visible fullscreen view in the stack if there is one
var it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter);
const fullscreen_view = while (it.next()) |view| {
if (view.current.fullscreen) break view;
} else null;
// Check surfaces in the reverse order they are rendered in:
//
// fullscreen:
// 1. overlay layer toplevels and popups
// 2. xwayland unmanaged stuff
// 3. fullscreen view toplevels and popups
//
// non-fullscreen:
// 1. overlay layer toplevels and popups
// 2. top, bottom, background layer popups
// 3. top layer toplevels
// 4. xwayland unmanaged stuff
// 5. view toplevels and popups
// 6. bottom, background layer toplevels
if (layerSurfaceAt(output.getLayer(.overlay).*, ox, oy, sx, sy)) |s| return s;
if (fullscreen_view) |view| {
if (build_options.xwayland) if (xwaylandUnmanagedSurfaceAt(ly, lx, sx, sy)) |s| return s;
if (view.surfaceAt(ox, oy, sx, sy)) |s| return s;
} else {
for ([_]zwlr.LayerShellV1.Layer{ .top, .bottom, .background }) |layer| {
if (layerPopupSurfaceAt(output.getLayer(layer).*, ox, oy, sx, sy)) |s| return s;
}
if (layerSurfaceAt(output.getLayer(.top).*, ox, oy, sx, sy)) |s| return s;
if (build_options.xwayland) if (xwaylandUnmanagedSurfaceAt(lx, ly, sx, sy)) |s| return s;
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if (viewSurfaceAt(output, ox, oy, sx, sy)) |s| return s;
for ([_]zwlr.LayerShellV1.Layer{ .bottom, .background }) |layer| {
if (layerSurfaceAt(output.getLayer(layer).*, ox, oy, sx, sy)) |s| return s;
}
}
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return null;
}
/// Find the topmost popup surface on the given layer at ox,oy.
fn layerPopupSurfaceAt(layer: std.TailQueue(LayerSurface), ox: f64, oy: f64, sx: *f64, sy: *f64) ?*wlr.Surface {
var it = layer.first;
while (it) |node| : (it = node.next) {
const layer_surface = &node.data;
if (layer_surface.wlr_layer_surface.popupSurfaceAt(
ox - @intToFloat(f64, layer_surface.box.x),
oy - @intToFloat(f64, layer_surface.box.y),
sx,
sy,
)) |found| return found;
}
return null;
}
/// Find the topmost surface (or popup surface) on the given layer at ox,oy.
fn layerSurfaceAt(layer: std.TailQueue(LayerSurface), ox: f64, oy: f64, sx: *f64, sy: *f64) ?*wlr.Surface {
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var it = layer.first;
while (it) |node| : (it = node.next) {
const layer_surface = &node.data;
if (layer_surface.wlr_layer_surface.surfaceAt(
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ox - @intToFloat(f64, layer_surface.box.x),
oy - @intToFloat(f64, layer_surface.box.y),
sx,
sy,
)) |found| return found;
}
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return null;
}
/// Find the topmost visible view surface (incl. popups) at ox,oy.
fn viewSurfaceAt(output: *const Output, ox: f64, oy: f64, sx: *f64, sy: *f64) ?*wlr.Surface {
// focused, floating views
var it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter);
while (it.next()) |view| {
if (view.current.focus == 0 or !view.current.float) continue;
if (view.surfaceAt(ox, oy, sx, sy)) |found| return found;
}
// non-focused, floating views
it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter);
while (it.next()) |view| {
if (view.current.focus != 0 or !view.current.float) continue;
if (view.surfaceAt(ox, oy, sx, sy)) |found| return found;
}
// focused, non-floating views
it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter);
while (it.next()) |view| {
if (view.current.focus == 0 or view.current.float) continue;
if (view.surfaceAt(ox, oy, sx, sy)) |found| return found;
}
// non-focused, non-floating views
it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter);
while (it.next()) |view| {
if (view.current.focus != 0 or view.current.float) continue;
if (view.surfaceAt(ox, oy, sx, sy)) |found| return found;
}
return null;
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}
fn xwaylandUnmanagedSurfaceAt(lx: f64, ly: f64, sx: *f64, sy: *f64) ?*wlr.Surface {
var it = server.root.xwayland_unmanaged_views.first;
while (it) |node| : (it = node.next) {
const xwayland_surface = node.data.xwayland_surface;
if (xwayland_surface.surface.?.surfaceAt(
lx - @intToFloat(f64, xwayland_surface.x),
ly - @intToFloat(f64, xwayland_surface.y),
sx,
sy,
)) |found| return found;
}
return null;
}
fn surfaceAtFilter(view: *View, filter_tags: u32) bool {
return !view.destroying and view.current.tags & filter_tags != 0;
}
/// Enter move or resize mode
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pub fn enterMode(self: *Self, mode: std.meta.Tag((Mode)), view: *View) void {
log.debug("enter {s} cursor mode", .{@tagName(mode)});
self.seat.focus(view);
switch (mode) {
.passthrough => unreachable,
.down => {
self.mode = .{ .down = view };
server.root.startTransaction();
},
.move, .resize => {
switch (mode) {
.passthrough, .down => unreachable,
.move => self.mode = .{ .move = view },
.resize => {
const cur_box = &view.current.box;
self.mode = .{ .resize = .{
.view = view,
.offset_x = cur_box.x + @intCast(i32, cur_box.width) - @floatToInt(i32, self.wlr_cursor.x),
.offset_y = cur_box.y + @intCast(i32, cur_box.height) - @floatToInt(i32, self.wlr_cursor.y),
} };
view.setResizing(true);
},
}
// Automatically float all views being moved by the pointer, if
// their dimensions are set by a layout client. If however the views
// are unarranged, leave them as non-floating so the next active
// layout can affect them.
if (!view.current.float and view.output.current.layout != null) {
view.pending.float = true;
view.float_box = view.current.box;
view.applyPending();
} else {
// The View.applyPending() call in the other branch starts
// the transaction needed after the seat.focus() call above.
server.root.startTransaction();
}
// Clear cursor focus, so that the surface does not receive events
self.seat.wlr_seat.pointerNotifyClearFocus();
self.xcursor_manager.setCursorImage(
if (mode == .move) "move" else "se-resize",
self.wlr_cursor,
);
},
}
}
/// Return from down/move/resize to passthrough
fn leaveMode(self: *Self, event: *wlr.Pointer.event.Button) void {
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log.debug("leave {s} mode", .{@tagName(self.mode)});
switch (self.mode) {
.passthrough => unreachable,
.down => {
// If we were in down mode, we need pass along the release event
_ = self.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state);
},
.move => {},
.resize => |resize| resize.view.setResizing(false),
}
self.mode = .passthrough;
self.passthrough(event.time_msec);
}
fn processMotion(self: *Self, device: *wlr.InputDevice, time: u32, delta_x: f64, delta_y: f64, unaccel_dx: f64, unaccel_dy: f64) void {
server.input_manager.relative_pointer_manager.sendRelativeMotion(
self.seat.wlr_seat,
@as(u64, time) * 1000,
delta_x,
delta_y,
unaccel_dx,
unaccel_dy,
);
var dx: f64 = delta_x;
var dy: f64 = delta_y;
if (self.constraint) |constraint| {
if (self.mode == .passthrough or self.mode == .down) {
if (constraint.type == .locked) return;
var sx: f64 = undefined;
var sy: f64 = undefined;
const surface = self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy);
if (surface != constraint.surface) return;
var sx_con: f64 = undefined;
var sy_con: f64 = undefined;
if (!wlr.region.confine(&constraint.region, sx, sy, sx + dx, sy + dy, &sx_con, &sy_con)) {
return;
}
dx = sx_con - sx;
dy = sy_con - sy;
}
}
switch (self.mode) {
.passthrough => {
self.wlr_cursor.move(device, dx, dy);
self.passthrough(time);
},
.down => |view| {
self.wlr_cursor.move(device, dx, dy);
// This takes surface-local coordinates
const output_box = server.root.output_layout.getBox(view.output.wlr_output).?;
self.seat.wlr_seat.pointerNotifyMotion(
time,
self.wlr_cursor.x - @intToFloat(f64, output_box.x + view.current.box.x - view.surface_box.x),
self.wlr_cursor.y - @intToFloat(f64, output_box.y + view.current.box.y - view.surface_box.y),
);
},
.move => |view| {
view.move(@floatToInt(i32, delta_x), @floatToInt(i32, delta_y));
self.wlr_cursor.move(
device,
@intToFloat(f64, view.pending.box.x - view.current.box.x),
@intToFloat(f64, view.pending.box.y - view.current.box.y),
);
view.applyPending();
},
.resize => |data| {
const border_width = if (data.view.draw_borders) server.config.border_width else 0;
// Set width/height of view, clamp to view size constraints and output dimensions
const box = &data.view.pending.box;
box.width = @intCast(u32, math.max(0, @intCast(i32, box.width) + @floatToInt(i32, delta_x)));
box.height = @intCast(u32, math.max(0, @intCast(i32, box.height) + @floatToInt(i32, delta_y)));
data.view.applyConstraints();
const output_resolution = data.view.output.getEffectiveResolution();
box.width = math.min(box.width, output_resolution.width - border_width - @intCast(u32, box.x));
box.height = math.min(box.height, output_resolution.height - border_width - @intCast(u32, box.y));
data.view.applyPending();
// Keep cursor locked to the original offset from the bottom right corner
self.wlr_cursor.warpClosest(
device,
@intToFloat(f64, box.x + @intCast(i32, box.width) - data.offset_x),
@intToFloat(f64, box.y + @intCast(i32, box.height) - data.offset_y),
);
},
}
}
/// Handle potential change in location of views on the output, as well as
/// the target view of a cursor operation potentially being moved to a non-visible tag,
/// becoming fullscreen, etc.
pub fn maybeResetState(self: *Self) void {
switch (self.mode) {
.passthrough => {},
.down => |target| {
// If the target view is no longer visible, abort the operation.
if (target.current.tags & target.output.current.tags == 0) {
self.mode = .passthrough;
}
},
.resize, .move => {
// If the target view is no longer visible, or now fullscreen or no
// longer floating, abort the operation.
const target = if (self.mode == .resize) self.mode.resize.view else self.mode.move;
if (target.current.tags & target.output.current.tags == 0 or
(!target.current.float and target.output.current.layout != null) or
target.current.fullscreen)
{
self.mode = .passthrough;
}
},
}
if (self.mode == .passthrough) {
var now: os.timespec = undefined;
os.clock_gettime(os.CLOCK_MONOTONIC, &now) catch @panic("CLOCK_MONOTONIC not supported");
const msec = @intCast(u32, now.tv_sec * std.time.ms_per_s +
@divFloor(now.tv_nsec, std.time.ns_per_ms));
self.passthrough(msec);
}
}
/// Pass an event on to the surface under the cursor, if any.
fn passthrough(self: *Self, time: u32) void {
assert(self.mode == .passthrough);
var sx: f64 = undefined;
var sy: f64 = undefined;
if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |surface| {
// If input is allowed on the surface, send pointer enter and motion
// events. Note that wlroots won't actually send an enter event if
// the surface has already been entered.
if (server.input_manager.inputAllowed(surface)) {
// The focus change must be checked before sending enter events
const focus_change = self.seat.wlr_seat.pointer_state.focused_surface != surface;
self.seat.wlr_seat.pointerNotifyEnter(surface, sx, sy);
self.seat.wlr_seat.pointerNotifyMotion(time, sx, sy);
const follow_mode = server.config.focus_follows_cursor;
if (follow_mode == .strict or (follow_mode == .normal and focus_change)) {
if (View.fromWlrSurface(surface)) |view| {
self.seat.focusOutput(view.output);
self.seat.focus(view);
server.root.startTransaction();
}
}
}
} else {
// There is either no surface under the cursor or input is disallowed
// Reset the cursor image to the default and clear focus.
self.clearFocus();
}
}