river/contrib/layout.py

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#!/usr/bin/env python3
#
# Fibonacci sprial layout for river, implemented in simple python. Reading this
# code should help you get a basic understanding of how to use river-layout to
# create a basic layout generator.
#
# This depends on pywayland: https://github.com/flacjacket/pywayland/
#
# Q: Wow, this looks complicated!
# A: For simple layouts, you really only need to care about what's in the
# layout_handle_layout_demand() function. And the rest isn't as complicated
# as it looks.
import mmap
import time
from pywayland.client import Display
from pywayland.protocol.wayland import WlOutput
try:
from pywayland.protocol.river_layout_v3 import RiverLayoutManagerV3
except:
river_layout_help = """
Your pywayland package does not have bindings for river-layout-v3.
You can generate the bindings with the following command:
python3 -m pywayland.scanner -i /usr/share/wayland/wayland.xml river-layout-v3.xml
It is recommended to use a virtual environment to avoid modifying your
system-wide python installation, See: https://docs.python.org/3/library/venv.html
"""
print(river_layout_help)
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quit()
layout_manager = None
outputs = []
loop = True
def layout_handle_layout_demand(layout, view_count, usable_w, usable_h, tags, serial):
x = 0
y = 0
w = usable_w
h = usable_h
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for i in range(0, view_count - 1):
if i % 2 == 0:
w //= 2
if i % 4 == 2:
layout.push_view_dimensions(x + w, y, w, h, serial)
else:
layout.push_view_dimensions(x, y, w, h, serial)
x += w
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else:
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h //= 2
if i % 4 == 3:
layout.push_view_dimensions(x, y + h, w, h, serial)
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else:
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layout.push_view_dimensions(x, y, w, h, serial)
y += h
layout.push_view_dimensions(x, y, w, h, serial)
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# Committing the layout means telling the server that your code is done
# laying out windows. Make sure you have pushed exactly the right amount of
# view dimensions, a mismatch is a fatal protocol error.
#
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# You also have to provide a layout name. This is a user facing string that
# the server can forward to status bars. You can use it to tell the user
# which layout is currently in use. You could also add some status
# information status information about your layout, which is what we do here.
layout.commit(f"{view_count} windows laid out by python", serial)
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def layout_handle_namespace_in_use(layout):
# Oh no, the namespace we choose is already used by another client! All we
# can do now is destroy the layout object. Because we are lazy, we just
# abort and let our cleanup mechanism destroy it. A more sophisticated
# client could instead destroy only the one single affected layout object
# and recover from this mishap. Writing such a client is left as an exercise
# for the reader.
print("Namespace already in use!")
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global loop
loop = False
class Output(object):
def __init__(self):
self.output = None
self.layout = None
self.id = None
def destroy(self):
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if self.layout is not None:
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self.layout.destroy()
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if self.output is not None:
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self.output.destroy()
def configure(self):
global layout_manager
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if self.layout is None and layout_manager is not None:
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# We need to set a namespace, which is used to identify our layout.
self.layout = layout_manager.get_layout(self.output, "layout.py")
self.layout.user_data = self
self.layout.dispatcher["layout_demand"] = layout_handle_layout_demand
self.layout.dispatcher["namespace_in_use"] = layout_handle_namespace_in_use
def registry_handle_global(registry, id, interface, version):
global layout_manager
global output
if interface == 'river_layout_manager_v3':
layout_manager = registry.bind(id, RiverLayoutManagerV3, version)
elif interface == 'wl_output':
output = Output()
output.output = registry.bind(id, WlOutput, version)
output.id = id
output.configure()
outputs.append(output)
def registry_handle_global_remove(registry, id):
for output in outputs:
if output.id == id:
output.destroy()
outputs.remove(output)
display = Display()
display.connect()
registry = display.get_registry()
registry.dispatcher["global"] = registry_handle_global
registry.dispatcher["global_remove"] = registry_handle_global_remove
display.dispatch(block=True)
display.roundtrip()
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if layout_manager is None:
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print("No layout_manager, aborting")
quit()
for output in outputs:
output.configure()
while loop and display.dispatch(block=True) != -1:
pass
# Destroy outputs
for output in outputs:
output.destroy()
outputs.remove(output)
display.disconnect()