river/river/Cursor.zig

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// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 Isaac Freund
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// Copyright 2020 Leon Henrik Plickat
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//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
const build_options = @import("build_options");
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const std = @import("std");
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const c = @import("c.zig");
const log = @import("log.zig");
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const util = @import("util.zig");
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const Box = @import("Box.zig");
const Config = @import("Config.zig");
const LayerSurface = @import("LayerSurface.zig");
const Output = @import("Output.zig");
const Seat = @import("Seat.zig");
const View = @import("View.zig");
const ViewStack = @import("view_stack.zig").ViewStack;
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pub const Mode = union(enum) {
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passthrough: void,
down: *View,
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move: *View,
resize: struct {
view: *View,
/// Offset from the lower right corner of the view
offset_x: i32,
offset_y: i32,
},
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/// Enter move or resize mode
pub fn enter(self: *Self, mode: @TagType(Mode), view: *View) void {
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log.debug(.cursor, "enter {} mode", .{@tagName(mode)});
self.seat.focus(view);
switch (mode) {
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.passthrough => unreachable,
.down => {
self.mode = .{ .down = view };
view.output.root.startTransaction();
},
.move, .resize => {
const cur_box = &view.current.box;
self.mode = switch (mode) {
.passthrough, .down => unreachable,
.move => .{ .move = view },
.resize => .{
.resize = .{
.view = view,
.offset_x = cur_box.x + @intCast(i32, cur_box.width) - @floatToInt(i32, self.wlr_cursor.x),
.offset_y = cur_box.y + @intCast(i32, cur_box.height) - @floatToInt(i32, self.wlr_cursor.y),
},
},
};
// Automatically float all views being moved by the pointer
if (!view.current.float) {
view.pending.float = true;
view.float_box = view.current.box;
view.applyPending();
}
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// Clear cursor focus, so that the surface does not receive events
c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
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c.wlr_xcursor_manager_set_cursor_image(
self.wlr_xcursor_manager,
if (mode == .move) "move" else "se-resize",
self.wlr_cursor,
);
},
}
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}
/// Return from down/move/resize to passthrough
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fn leave(self: *Self, event: *c.wlr_event_pointer_button) void {
std.debug.assert(self.mode != .passthrough);
log.debug(.cursor, "leave {} mode", .{@tagName(self.mode)});
// If we were in down mode, we need pass along the release event
if (self.mode == .down)
_ = c.wlr_seat_pointer_notify_button(
self.seat.wlr_seat,
event.time_msec,
event.button,
event.state,
);
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self.mode = .passthrough;
passthrough(self, event.time_msec);
}
fn processMotion(self: *Self, device: *c.wlr_input_device, time: u32, delta_x: f64, delta_y: f64) void {
const config = self.seat.input_manager.server.config;
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switch (self.mode) {
.passthrough => {
c.wlr_cursor_move(self.wlr_cursor, device, delta_x, delta_y);
passthrough(self, time);
},
.down => |view| {
c.wlr_cursor_move(self.wlr_cursor, device, delta_x, delta_y);
c.wlr_seat_pointer_notify_motion(
self.seat.wlr_seat,
time,
self.wlr_cursor.x - @intToFloat(f64, view.current.box.x),
self.wlr_cursor.y - @intToFloat(f64, view.current.box.y),
);
},
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.move => |view| {
const border_width = if (view.draw_borders) config.border_width else 0;
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// Set x/y of cursor and view, clamp to output dimensions
const output_resolution = view.output.getEffectiveResolution();
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view.pending.box.x = std.math.clamp(
view.pending.box.x + @floatToInt(i32, delta_x),
@intCast(i32, border_width),
@intCast(i32, output_resolution.width - view.pending.box.width - border_width),
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);
view.pending.box.y = std.math.clamp(
view.pending.box.y + @floatToInt(i32, delta_y),
@intCast(i32, border_width),
@intCast(i32, output_resolution.height - view.pending.box.height - border_width),
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);
c.wlr_cursor_move(
self.wlr_cursor,
device,
@intToFloat(f64, view.pending.box.x - view.current.box.x),
@intToFloat(f64, view.pending.box.y - view.current.box.y),
);
view.applyPending();
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},
.resize => |data| {
const border_width = if (data.view.draw_borders) config.border_width else 0;
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// Set width/height of view, clamp to view size constraints and output dimensions
const box = &data.view.pending.box;
box.width = @intCast(u32, std.math.max(0, @intCast(i32, box.width) + @floatToInt(i32, delta_x)));
box.height = @intCast(u32, std.math.max(0, @intCast(i32, box.height) + @floatToInt(i32, delta_y)));
data.view.applyConstraints();
const output_resolution = data.view.output.getEffectiveResolution();
box.width = std.math.min(box.width, output_resolution.width - border_width - @intCast(u32, box.x));
box.height = std.math.min(box.height, output_resolution.height - border_width - @intCast(u32, box.y));
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data.view.applyPending();
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// Keep cursor locked to the original offset from the bottom right corner
c.wlr_cursor_warp_closest(
self.wlr_cursor,
device,
@intToFloat(f64, box.x + @intCast(i32, box.width) - data.offset_x),
@intToFloat(f64, box.y + @intCast(i32, box.height) - data.offset_y),
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);
},
}
}
/// Pass an event on to the surface under the cursor, if any.
fn passthrough(self: *Self, time: u32) void {
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const root = &self.seat.input_manager.server.root;
const config = self.seat.input_manager.server.config;
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var sx: f64 = undefined;
var sy: f64 = undefined;
if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |wlr_surface| {
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// If input is allowed on the surface, send pointer enter and motion
// events. Note that wlroots won't actually send an enter event if
// the surface has already been entered.
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if (self.seat.input_manager.inputAllowed(wlr_surface)) {
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// The focus change must be checked before sending enter events
const focus_change = self.seat.wlr_seat.pointer_state.focused_surface != wlr_surface;
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c.wlr_seat_pointer_notify_enter(self.seat.wlr_seat, wlr_surface, sx, sy);
c.wlr_seat_pointer_notify_motion(self.seat.wlr_seat, time, sx, sy);
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if (View.fromWlrSurface(wlr_surface)) |view| {
// Change focus according to config
switch (config.focus_follows_cursor) {
.disabled => {},
.normal => {
// Only refocus when the cursor entered a new surface
if (focus_change) {
self.seat.focus(view);
root.startTransaction();
}
},
.strict => {
self.seat.focus(view);
root.startTransaction();
},
}
}
return;
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}
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} else {
// There is either no surface under the cursor or input is disallowed
// Reset the cursor image to the default and clear focus.
self.clearFocus();
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}
}
};
const default_size = 24;
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seat: *Seat,
wlr_cursor: *c.wlr_cursor,
wlr_xcursor_manager: *c.wlr_xcursor_manager,
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/// Number of distinct buttons currently pressed
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pressed_count: u32 = 0,
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/// Current cursor mode as well as any state needed to implement that mode
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mode: Mode = .passthrough,
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listen_axis: c.wl_listener = undefined,
listen_button: c.wl_listener = undefined,
listen_frame: c.wl_listener = undefined,
listen_motion_absolute: c.wl_listener = undefined,
listen_motion: c.wl_listener = undefined,
listen_request_set_cursor: c.wl_listener = undefined,
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pub fn init(self: *Self, seat: *Seat) !void {
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const wlr_cursor = c.wlr_cursor_create() orelse return error.OutOfMemory;
errdefer c.wlr_cursor_destroy(wlr_cursor);
c.wlr_cursor_attach_output_layout(wlr_cursor, seat.input_manager.server.root.wlr_output_layout);
// This is here so that self.wlr_xcursor_manager doesn't need to be an
// optional pointer. This isn't optimal as it does a needless allocation,
// but this is not a hot path.
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const wlr_xcursor_manager = c.wlr_xcursor_manager_create(null, default_size) orelse return error.OutOfMemory;
errdefer c.wlr_xcursor_manager_destroy(wlr_xcursor_manager);
self.* = .{
.seat = seat,
.wlr_cursor = wlr_cursor,
.wlr_xcursor_manager = wlr_xcursor_manager,
};
try self.setTheme(null, null);
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// wlr_cursor *only* displays an image on screen. It does not move around
// when the pointer moves. However, we can attach input devices to it, and
// it will generate aggregate events for all of them. In these events, we
// can choose how we want to process them, forwarding them to clients and
// moving the cursor around. See following post for more detail:
// https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html
self.listen_axis.notify = handleAxis;
c.wl_signal_add(&self.wlr_cursor.events.axis, &self.listen_axis);
self.listen_button.notify = handleButton;
c.wl_signal_add(&self.wlr_cursor.events.button, &self.listen_button);
self.listen_frame.notify = handleFrame;
c.wl_signal_add(&self.wlr_cursor.events.frame, &self.listen_frame);
self.listen_motion_absolute.notify = handleMotionAbsolute;
c.wl_signal_add(&self.wlr_cursor.events.motion_absolute, &self.listen_motion_absolute);
self.listen_motion.notify = handleMotion;
c.wl_signal_add(&self.wlr_cursor.events.motion, &self.listen_motion);
self.listen_request_set_cursor.notify = handleRequestSetCursor;
c.wl_signal_add(&self.seat.wlr_seat.events.request_set_cursor, &self.listen_request_set_cursor);
}
pub fn deinit(self: *Self) void {
c.wlr_xcursor_manager_destroy(self.wlr_xcursor_manager);
c.wlr_cursor_destroy(self.wlr_cursor);
}
/// Set the cursor theme for the given seat, as well as the xwayland theme if
/// this is the default seat. Either argument may be null, in which case a
/// default will be used.
pub fn setTheme(self: *Self, theme: ?[*:0]const u8, _size: ?u32) !void {
const server = self.seat.input_manager.server;
const size = _size orelse default_size;
c.wlr_xcursor_manager_destroy(self.wlr_xcursor_manager);
self.wlr_xcursor_manager = c.wlr_xcursor_manager_create(theme, size) orelse
return error.OutOfMemory;
// For each output, ensure a theme of the proper scale is loaded
var it = server.root.outputs.first;
while (it) |node| : (it = node.next) {
const wlr_output = node.data.wlr_output;
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if (!c.wlr_xcursor_manager_load(self.wlr_xcursor_manager, wlr_output.scale))
log.err(.cursor, "failed to load xcursor theme '{}' at scale {}", .{ theme, wlr_output.scale });
}
// If this cursor belongs to the default seat, set the xcursor environment
// variables and the xwayland cursor theme.
if (self.seat == self.seat.input_manager.defaultSeat()) {
const size_str = try std.fmt.allocPrint0(util.gpa, "{}", .{size});
defer util.gpa.free(size_str);
if (c.setenv("XCURSOR_SIZE", size_str, 1) < 0) return error.OutOfMemory;
if (theme) |t| if (c.setenv("XCURSOR_THEME", t, 1) < 0) return error.OutOfMemory;
if (build_options.xwayland) {
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if (c.wlr_xcursor_manager_load(self.wlr_xcursor_manager, 1)) {
const wlr_xcursor = c.wlr_xcursor_manager_get_xcursor(self.wlr_xcursor_manager, "left_ptr", 1).?;
const image: *c.wlr_xcursor_image = wlr_xcursor.*.images[0];
c.wlr_xwayland_set_cursor(
server.wlr_xwayland,
image.buffer,
image.width * 4,
image.width,
image.height,
@intCast(i32, image.hotspot_x),
@intCast(i32, image.hotspot_y),
);
} else log.err(.cursor, "failed to load xcursor theme '{}' at scale 1", .{theme});
}
}
}
pub fn isCursorActionTarget(self: Self, view: *const View) bool {
return switch (self.mode) {
.passthrough => false,
.down => |target_view| target_view == view,
.move => |target_view| target_view == view,
.resize => |data| data.view == view,
};
}
pub fn handleViewUnmap(self: *Self, view: *View) void {
if (self.isCursorActionTarget(view)) {
self.mode = .passthrough;
self.clearFocus();
}
}
fn clearFocus(self: Self) void {
c.wlr_xcursor_manager_set_cursor_image(
self.wlr_xcursor_manager,
"left_ptr",
self.wlr_cursor,
);
c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
}
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fn handleAxis(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is forwarded by the cursor when a pointer emits an axis event,
// for example when you move the scroll wheel.
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const self = @fieldParentPtr(Self, "listen_axis", listener.?);
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const event = util.voidCast(c.wlr_event_pointer_axis, data.?);
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self.seat.handleActivity();
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// Notify the client with pointer focus of the axis event.
c.wlr_seat_pointer_notify_axis(
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self.seat.wlr_seat,
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event.time_msec,
event.orientation,
event.delta,
event.delta_discrete,
event.source,
);
}
fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is forwarded by the cursor when a pointer emits a button
// event.
const self = @fieldParentPtr(Self, "listen_button", listener.?);
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const event = util.voidCast(c.wlr_event_pointer_button, data.?);
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self.seat.handleActivity();
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if (event.state == .WLR_BUTTON_PRESSED) {
self.pressed_count += 1;
} else {
std.debug.assert(self.pressed_count > 0);
self.pressed_count -= 1;
if (self.pressed_count == 0 and self.mode != .passthrough) {
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Mode.leave(self, event);
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return;
}
}
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var sx: f64 = undefined;
var sy: f64 = undefined;
if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |wlr_surface| {
// If the found surface is a keyboard inteactive layer surface,
// give it keyboard focus.
if (c.wlr_surface_is_layer_surface(wlr_surface)) {
const wlr_layer_surface = c.wlr_layer_surface_v1_from_wlr_surface(wlr_surface);
if (wlr_layer_surface.*.current.keyboard_interactive) {
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const layer_surface = util.voidCast(LayerSurface, wlr_layer_surface.*.data.?);
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self.seat.setFocusRaw(.{ .layer = layer_surface });
}
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}
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// If the target surface has a view, give that view keyboard focus and
// perhaps enter move/resize mode.
if (View.fromWlrSurface(wlr_surface)) |view| {
if (event.state == .WLR_BUTTON_PRESSED and self.pressed_count == 1) {
// If there is an active mapping for this button which is
// handled we are done here
if (self.handlePointerMapping(event, view)) return;
// Otherwise enter cursor down mode
Mode.enter(self, .down, view);
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}
}
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_ = c.wlr_seat_pointer_notify_button(
self.seat.wlr_seat,
event.time_msec,
event.button,
event.state,
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);
}
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}
/// Handle the mapping for the passed button if any. Returns true if there
/// was a mapping and the button was handled.
fn handlePointerMapping(self: *Self, event: *c.wlr_event_pointer_button, view: *View) bool {
const wlr_keyboard = c.wlr_seat_get_keyboard(self.seat.wlr_seat);
const modifiers = c.wlr_keyboard_get_modifiers(wlr_keyboard);
const fullscreen = view.current.fullscreen or view.pending.fullscreen;
const config = self.seat.input_manager.server.config;
return for (config.modes.items[self.seat.mode_id].pointer_mappings.items) |mapping| {
if (event.button == mapping.event_code and modifiers == mapping.modifiers) {
switch (mapping.action) {
.move => if (!fullscreen) Mode.enter(self, .move, view),
.resize => if (!fullscreen) Mode.enter(self, .resize, view),
}
break true;
}
} else false;
}
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fn handleFrame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is forwarded by the cursor when a pointer emits an frame
// event. Frame events are sent after regular pointer events to group
// multiple events together. For instance, two axis events may happen at the
// same time, in which case a frame event won't be sent in between.
const self = @fieldParentPtr(Self, "listen_frame", listener.?);
// Notify the client with pointer focus of the frame event.
c.wlr_seat_pointer_notify_frame(self.seat.wlr_seat);
}
fn handleMotionAbsolute(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is forwarded by the cursor when a pointer emits an _absolute_
// motion event, from 0..1 on each axis. This happens, for example, when
// wlroots is running under a Wayland window rather than KMS+DRM, and you
// move the mouse over the window. You could enter the window from any edge,
// so we have to warp the mouse there. There is also some hardware which
// emits these events.
const self = @fieldParentPtr(Self, "listen_motion_absolute", listener.?);
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const event = util.voidCast(c.wlr_event_pointer_motion_absolute, data.?);
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self.seat.handleActivity();
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var lx: f64 = undefined;
var ly: f64 = undefined;
c.wlr_cursor_absolute_to_layout_coords(self.wlr_cursor, event.device, event.x, event.y, &lx, &ly);
Mode.processMotion(self, event.device, event.time_msec, lx - self.wlr_cursor.x, ly - self.wlr_cursor.y);
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}
fn handleMotion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is forwarded by the cursor when a pointer emits a _relative_
// pointer motion event (i.e. a delta)
const self = @fieldParentPtr(Self, "listen_motion", listener.?);
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const event = util.voidCast(c.wlr_event_pointer_motion, data.?);
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self.seat.handleActivity();
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Mode.processMotion(self, event.device, event.time_msec, event.delta_x, event.delta_y);
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}
fn handleRequestSetCursor(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is rasied by the seat when a client provides a cursor image
const self = @fieldParentPtr(Self, "listen_request_set_cursor", listener.?);
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const event = util.voidCast(c.wlr_seat_pointer_request_set_cursor_event, data.?);
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const focused_client = self.seat.wlr_seat.pointer_state.focused_client;
// This can be sent by any client, so we check to make sure this one is
// actually has pointer focus first.
if (focused_client == event.seat_client) {
// Once we've vetted the client, we can tell the cursor to use the
// provided surface as the cursor image. It will set the hardware cursor
// on the output that it's currently on and continue to do so as the
// cursor moves between outputs.
log.debug(.cursor, "focused client set cursor", .{});
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c.wlr_cursor_set_surface(
self.wlr_cursor,
event.surface,
event.hotspot_x,
event.hotspot_y,
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);
}
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}
/// Find the topmost surface under the output layout coordinates lx/ly
/// returns the surface if found and sets the sx/sy parametes to the
/// surface coordinates.
fn surfaceAt(self: Self, lx: f64, ly: f64, sx: *f64, sy: *f64) ?*c.wlr_surface {
// Find the output to check
const root = self.seat.input_manager.server.root;
const wlr_output = c.wlr_output_layout_output_at(root.wlr_output_layout, lx, ly) orelse return null;
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const output = util.voidCast(Output, wlr_output.*.data orelse return null);
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// Get output-local coords from the layout coords
var ox = lx;
var oy = ly;
c.wlr_output_layout_output_coords(root.wlr_output_layout, wlr_output, &ox, &oy);
// Check layers and views from top to bottom
const layer_idxs = [_]usize{
c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
c.ZWLR_LAYER_SHELL_V1_LAYER_TOP,
c.ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM,
c.ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND,
};
// Check overlay layer incl. popups
if (layerSurfaceAt(output.*, output.layers[layer_idxs[0]], ox, oy, sx, sy, false)) |s| return s;
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// Check top-background popups only
for (layer_idxs[1..4]) |idx|
if (layerSurfaceAt(output.*, output.layers[idx], ox, oy, sx, sy, true)) |s| return s;
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// Check top layer
if (layerSurfaceAt(output.*, output.layers[layer_idxs[1]], ox, oy, sx, sy, false)) |s| return s;
// Check views
if (viewSurfaceAt(output.*, ox, oy, sx, sy)) |s| return s;
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// Check the bottom-background layers
for (layer_idxs[2..4]) |idx|
if (layerSurfaceAt(output.*, output.layers[idx], ox, oy, sx, sy, false)) |s| return s;
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return null;
}
/// Find the topmost surface on the given layer at ox,oy. Will only check
/// popups if popups_only is true.
fn layerSurfaceAt(
output: Output,
layer: std.TailQueue(LayerSurface),
ox: f64,
oy: f64,
sx: *f64,
sy: *f64,
popups_only: bool,
) ?*c.wlr_surface {
var it = layer.first;
while (it) |node| : (it = node.next) {
const layer_surface = &node.data;
const surface = c.wlr_layer_surface_v1_surface_at(
layer_surface.wlr_layer_surface,
ox - @intToFloat(f64, layer_surface.box.x),
oy - @intToFloat(f64, layer_surface.box.y),
sx,
sy,
);
if (surface) |found| {
if (!popups_only) {
return found;
} else if (c.wlr_surface_is_xdg_surface(found)) {
const wlr_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(found);
if (wlr_xdg_surface.*.role == .WLR_XDG_SURFACE_ROLE_POPUP) {
return found;
}
}
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}
}
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return null;
}
/// Find the topmost visible view surface (incl. popups) at ox,oy.
fn viewSurfaceAt(output: Output, ox: f64, oy: f64, sx: *f64, sy: *f64) ?*c.wlr_surface {
// Focused views are rendered on top, so look for them first.
var it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter);
while (it.next()) |view| {
if (view.current.focus == 0) continue;
if (view.surfaceAt(ox, oy, sx, sy)) |found| return found;
}
it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter);
while (it.next()) |view| {
if (view.surfaceAt(ox, oy, sx, sy)) |found| return found;
}
return null;
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}
fn surfaceAtFilter(view: *View, filter_tags: u32) bool {
return !view.destroying and view.current.tags & filter_tags != 0;
}