2020-05-02 10:21:10 -07:00
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// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 Isaac Freund
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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2020-05-02 07:42:19 -07:00
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const Self = @This();
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const std = @import("std");
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const c = @import("c.zig");
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const Box = @import("Box.zig");
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const Log = @import("log.zig").Log;
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const Output = @import("Output.zig");
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output: *Output,
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wlr_layer_surface: *c.wlr_layer_surface_v1,
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box: Box,
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layer: c.zwlr_layer_shell_v1_layer,
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// Listeners active the entire lifetime of the layser surface
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listen_destroy: c.wl_listener,
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listen_map: c.wl_listener,
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listen_unmap: c.wl_listener,
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// Listeners only active while the layer surface is mapped
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listen_commit: c.wl_listener,
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listen_new_popup: c.wl_listener,
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pub fn init(
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self: *Self,
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output: *Output,
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wlr_layer_surface: *c.wlr_layer_surface_v1,
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) void {
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self.output = output;
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self.wlr_layer_surface = wlr_layer_surface;
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wlr_layer_surface.data = self;
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self.layer = wlr_layer_surface.client_pending.layer;
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// Temporarily add to the output's list and apply the pending state to allow
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// for inital arrangement which sends the first configure.
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const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
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const list = &output.layers[@intCast(usize, @enumToInt(self.layer))];
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const stashed_state = wlr_layer_surface.current;
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wlr_layer_surface.current = wlr_layer_surface.client_pending;
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list.append(node);
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output.arrangeLayers();
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list.remove(node);
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wlr_layer_surface.current = stashed_state;
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// Set up listeners that are active for the entire lifetime of the layer surface
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self.listen_destroy.notify = handleDestroy;
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c.wl_signal_add(&self.wlr_layer_surface.events.destroy, &self.listen_destroy);
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self.listen_map.notify = handleMap;
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c.wl_signal_add(&self.wlr_layer_surface.events.map, &self.listen_map);
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self.listen_unmap.notify = handleUnmap;
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c.wl_signal_add(&self.wlr_layer_surface.events.unmap, &self.listen_unmap);
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}
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fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_destroy", listener.?);
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const output = self.output;
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Log.Debug.log("Layer surface '{}' destroyed", .{self.wlr_layer_surface.namespace});
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// Remove listeners active the entire lifetime of the layer surface
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c.wl_list_remove(&self.listen_destroy.link);
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c.wl_list_remove(&self.listen_map.link);
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c.wl_list_remove(&self.listen_unmap.link);
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const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
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output.root.server.allocator.destroy(node);
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}
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fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_map", listener.?);
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const wlr_layer_surface = self.wlr_layer_surface;
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Log.Debug.log("Layer surface '{}' mapped.", .{wlr_layer_surface.namespace});
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// Add listeners that are only active while mapped
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self.listen_commit.notify = handleCommit;
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c.wl_signal_add(&wlr_layer_surface.surface.*.events.commit, &self.listen_commit);
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self.listen_new_popup.notify = handleNewPopup;
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c.wl_signal_add(&wlr_layer_surface.events.new_popup, &self.listen_new_popup);
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c.wlr_surface_send_enter(
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wlr_layer_surface.surface,
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wlr_layer_surface.output,
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);
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const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
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self.output.layers[@intCast(usize, @enumToInt(self.layer))].append(node);
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}
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fn handleUnmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_unmap", listener.?);
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Log.Debug.log("Layer surface '{}' unmapped.", .{self.wlr_layer_surface.namespace});
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// This is a bit ugly: we need to use the wlr bool here since surfaces
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// may be closed during the inital configure which we preform
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// while unmapped. wlroots currently calls unmap unconditionally on close
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// even if the surface is not mapped. I sent a patch which was merged, but
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// we need to wait for a release to use it.
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//
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// TODO(wlroots): Remove this check on updating
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// https://github.com/swaywm/wlroots/commit/11e94c406bb75c9a8990ce99489798411deb110c
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if (self.wlr_layer_surface.mapped) {
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// remove listeners only active while the layer surface is mapped
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c.wl_list_remove(&self.listen_commit.link);
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c.wl_list_remove(&self.listen_new_popup.link);
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}
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// Remove from the output's list of layer surfaces
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const self_node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
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self.output.layers[@intCast(usize, @enumToInt(self.layer))].remove(self_node);
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// If the unmapped surface is focused, clear focus
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var it = self.output.root.server.input_manager.seats.first;
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while (it) |node| : (it = node.next) {
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const seat = &node.data;
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if (seat.focused_layer) |current_focus| {
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if (current_focus == self) {
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seat.setFocusRaw(.{ .none = {} });
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}
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}
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}
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// This gives exclusive focus to a keyboard interactive top or overlay layer
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// surface if there is one.
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self.output.arrangeLayers();
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// Ensure that focus is given to the appropriate view if there is no
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// other top/overlay layer surface to grab focus.
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it = self.output.root.server.input_manager.seats.first;
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while (it) |node| : (it = node.next) {
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const seat = &node.data;
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seat.focus(null);
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}
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}
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fn handleCommit(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_commit", listener.?);
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const wlr_layer_surface = self.wlr_layer_surface;
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if (self.wlr_layer_surface.output == null) {
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Log.Error.log("Layer surface committed with null output", .{});
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return;
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}
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// If the layer changed, move the LayerSurface to the proper list
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if (self.layer != self.wlr_layer_surface.current.layer) {
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const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
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const old_layer_idx = @intCast(usize, @enumToInt(self.layer));
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self.output.layers[old_layer_idx].remove(node);
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self.layer = self.wlr_layer_surface.current.layer;
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const new_layer_idx = @intCast(usize, @enumToInt(self.layer));
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self.output.layers[new_layer_idx].append(node);
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}
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// TODO: only reconfigure if things haven't changed
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// https://github.com/swaywm/wlroots/issues/1079
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self.output.arrangeLayers();
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}
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fn handleNewPopup(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_new_popup", listener.?);
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Log.Debug.log("new layer surface popup.", .{});
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// TODO: handle popups
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unreachable;
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}
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