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const std = @import("std");
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const c = @import("c.zig").c;
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const man_c = @import("c.zig").manual;
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const Server = struct {
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wl_display: *c.wl_display,
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backend: *c.wlr_backend,
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renderer: *c.wlr_renderer,
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xdg_shell: *c.wlr_xdg_shell,
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new_xdg_surface: c.wl_listener,
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views: c.wl_list,
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cursor: *c.wlr_cursor,
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cursor_mgr: *c.wlr_xcursor_manager,
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cursor_motion: c.wl_listener,
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cursor_motion_absolute: c.wl_listener,
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cursor_button: c.wl_listener,
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cursor_axis: c.wl_listener,
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cursor_frame: c.wl_listener,
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seat: *c.wlr_seat,
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new_input: c.wl_listener,
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request_cursor: c.wl_listener,
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keyboards: c.wl_list,
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cursor_mode: CursorMode,
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grabbed_view: ?*View,
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grab_x: f64,
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grab_y: f64,
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grab_width: c_int,
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grab_height: c_int,
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resize_edges: u32,
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output_layout: *c.wlr_output_layout,
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outputs: c.wl_list,
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new_output: c.wl_listener,
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};
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const Output = struct {
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link: c.wl_list,
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server: *Server,
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wlr_output: *c.wlr_output,
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frame: c.wl_listener,
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};
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const View = struct {
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link: c.wl_list,
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server: *Server,
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xdg_surface: *c.wlr_xdg_surface,
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map: c.wl_listener,
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unmap: c.wl_listener,
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destroy: c.wl_listener,
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request_move: c.wl_listener,
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request_resize: c.wl_listener,
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mapped: bool,
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x: c_int,
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y: c_int,
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};
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const Keyboard = struct {
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link: c.wl_list,
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server: *Server,
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device: *c.wlr_input_device,
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modifiers: c.wl_listener,
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key: c.wl_listener,
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};
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const CursorMode = enum {
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Passthrough,
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Move,
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Resize,
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};
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fn new_list() c.wl_list {
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return c.wl_list{
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.prev = null,
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.next = null,
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};
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}
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fn new_listener() c.wl_listener {
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return c.wl_listener{
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.link = new_list(),
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.notify = null,
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};
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}
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const RenderData = struct {
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output: *c.wlr_output,
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renderer: *c.wlr_renderer,
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view: *View,
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when: *c.struct_timespec,
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};
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fn render_surface(surface: [*c]c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void) callconv(.C) void {
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// This function is called for every surface that needs to be rendered.
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var rdata = @ptrCast(*RenderData, @alignCast(@alignOf(RenderData), data));
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var view = rdata.*.view;
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var output = rdata.*.output;
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// We first obtain a wlr_texture, which is a GPU resource. wlroots
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// automatically handles negotiating these with the client. The underlying
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// resource could be an opaque handle passed from the client, or the client
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// could have sent a pixel buffer which we copied to the GPU, or a few other
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// means. You don't have to worry about this, wlroots takes care of it.
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var texture = c.wlr_surface_get_texture(surface);
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if (texture == null) {
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return;
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}
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// The view has a position in layout coordinates. If you have two displays,
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// one next to the other, both 1080p, a view on the rightmost display might
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// have layout coordinates of 2000,100. We need to translate that to
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// output-local coordinates, or (2000 - 1920).
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var ox: f64 = 0.0;
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var oy: f64 = 0.0;
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c.wlr_output_layout_output_coords(view.*.server.*.output_layout, output, &ox, &oy);
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ox += @intToFloat(f64, view.*.x + sx);
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oy += @intToFloat(f64, view.*.y + sy);
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// We also have to apply the scale factor for HiDPI outputs. This is only
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// part of the puzzle, TinyWL does not fully support HiDPI.
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var box = c.wlr_box{
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.x = @floatToInt(c_int, ox * output.*.scale),
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.y = @floatToInt(c_int, oy * output.*.scale),
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.width = @floatToInt(c_int, @intToFloat(f32, surface.*.current.width) * output.*.scale),
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.height = @floatToInt(c_int, @intToFloat(f32, surface.*.current.height) * output.*.scale),
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};
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// Those familiar with OpenGL are also familiar with the role of matricies
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// in graphics programming. We need to prepare a matrix to render the view
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// with. wlr_matrix_project_box is a helper which takes a box with a desired
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// x, y coordinates, width and height, and an output geometry, then
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// prepares an orthographic projection and multiplies the necessary
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// transforms to produce a model-view-projection matrix.
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//
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// Naturally you can do this any way you like, for example to make a 3D
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// compositor.
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var matrix: [9]f32 = undefined;
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var transform = c.wlr_output_transform_invert(surface.*.current.transform);
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c.wlr_matrix_project_box(&matrix, &box, transform, 0.0, &output.*.transform_matrix);
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// This takes our matrix, the texture, and an alpha, and performs the actual
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// rendering on the GPU.
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_ = c.wlr_render_texture_with_matrix(rdata.*.renderer, texture, &matrix, 1.0);
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// This lets the client know that we've displayed that frame and it can
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// prepare another one now if it likes.
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c.wlr_surface_send_frame_done(surface, rdata.*.when);
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}
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fn output_frame(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This function is called every time an output is ready to display a frame,
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// generally at the output's refresh rate (e.g. 60Hz).
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var output = @fieldParentPtr(Output, "frame", listener);
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var renderer = output.*.server.*.renderer;
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var now: c.struct_timespec = undefined;
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_ = c.clock_gettime(c.CLOCK_MONOTONIC, &now);
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// wlr_output_attach_render makes the OpenGL context current.
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if (!c.wlr_output_attach_render(output.*.wlr_output, null)) {
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return;
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}
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// The "effective" resolution can change if you rotate your outputs.
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var width: c_int = undefined;
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var height: c_int = undefined;
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c.wlr_output_effective_resolution(output.*.wlr_output, &width, &height);
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// Begin the renderer (calls glViewport and some other GL sanity checks)
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c.wlr_renderer_begin(renderer, width, height);
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const color = [_]f32{ 0.3, 0.3, 0.3, 1.0 };
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c.wlr_renderer_clear(renderer, &color);
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// Each subsequent window we render is rendered on top of the last. Because
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// our view list is ordered front-to-back, we iterate over it backwards.
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// wl_list_for_each_reverse(view, &output.*.server.*.views, link) {
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var view = @fieldParentPtr(View, "link", output.*.server.*.views.prev);
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while (&view.*.link != &output.*.server.*.views) {
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if (!view.*.mapped) {
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// An unmapped view should not be rendered.
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continue;
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}
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var rdata = RenderData{
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.output = output.*.wlr_output,
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.view = view,
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.renderer = renderer,
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.when = &now,
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};
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// This calls our render_surface function for each surface among the
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// xdg_surface's toplevel and popups.
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c.wlr_xdg_surface_for_each_surface(view.*.xdg_surface, render_surface, &rdata);
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// Move to next item in list
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view = @fieldParentPtr(View, "link", view.*.link.prev);
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}
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// Hardware cursors are rendered by the GPU on a separate plane, and can be
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// moved around without re-rendering what's beneath them - which is more
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// efficient. However, not all hardware supports hardware cursors. For this
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// reason, wlroots provides a software fallback, which we ask it to render
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// here. wlr_cursor handles configuring hardware vs software cursors for you,
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// and this function is a no-op when hardware cursors are in use.
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c.wlr_output_render_software_cursors(output.*.wlr_output, null);
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// Conclude rendering and swap the buffers, showing the final frame
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// on-screen.
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c.wlr_renderer_end(renderer);
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// TODO: handle failure
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_ = c.wlr_output_commit(output.*.wlr_output);
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}
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fn server_new_output(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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var server = @fieldParentPtr(Server, "new_output", listener);
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var wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
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// Some backends don't have modes. DRM+KMS does, and we need to set a mode
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// before we can use the output. The mode is a tuple of (width, height,
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// refresh rate), and each monitor supports only a specific set of modes. We
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// just pick the monitor's preferred mode, a more sophisticated compositor
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// would let the user configure it.
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// if not empty
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if (c.wl_list_empty(&wlr_output.*.modes) == 0) {
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var mode = c.wlr_output_preferred_mode(wlr_output);
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c.wlr_output_set_mode(wlr_output, mode);
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c.wlr_output_enable(wlr_output, true);
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if (!c.wlr_output_commit(wlr_output)) {
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return;
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}
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}
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// Allocates and configures our state for this output
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var output = std.heap.c_allocator.create(Output) catch unreachable;
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output.*.wlr_output = wlr_output;
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output.*.server = server;
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// Sets up a listener for the frame notify event.
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output.*.frame.notify = output_frame;
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c.wl_signal_add(&wlr_output.*.events.frame, &output.*.frame);
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c.wl_list_insert(&server.*.outputs, &output.*.link);
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// Adds this to the output layout. The add_auto function arranges outputs
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// from left-to-right in the order they appear. A more sophisticated
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// compositor would let the user configure the arrangement of outputs in the
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// layout.
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c.wlr_output_layout_add_auto(server.*.output_layout, wlr_output);
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// Creating the global adds a wl_output global to the display, which Wayland
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// clients can see to find out information about the output (such as
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// DPI, scale factor, manufacturer, etc).
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c.wlr_output_create_global(wlr_output);
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}
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fn focus_view(view: *View, surface: *c.wlr_surface) void {
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const server = view.server;
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const seat = server.*.seat;
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const prev_surface = seat.*.keyboard_state.focused_surface;
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if (prev_surface == surface) {
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// Don't re-focus an already focused surface.
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return;
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}
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if (prev_surface != null) {
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// Deactivate the previously focused surface. This lets the client know
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// it no longer has focus and the client will repaint accordingly, e.g.
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// stop displaying a caret.
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var prev_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(prev_surface);
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_ = c.wlr_xdg_toplevel_set_activated(prev_xdg_surface, false);
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}
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// Move the view to the front
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c.wl_list_remove(&view.*.link);
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c.wl_list_insert(&server.*.views, &view.*.link);
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// Activate the new surface
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_ = c.wlr_xdg_toplevel_set_activated(view.*.xdg_surface, true);
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2020-03-20 14:44:08 -07:00
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// Tell the seat to have the keyboard enter this surface. wlroots will keep
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// track of this and automatically send key events to the appropriate
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// clients without additional work on your part.
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var keyboard = c.wlr_seat_get_keyboard(seat);
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c.wlr_seat_keyboard_notify_enter(seat, view.*.xdg_surface.*.surface, &keyboard.*.keycodes, keyboard.*.num_keycodes, &keyboard.*.modifiers);
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}
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fn xdg_surface_map(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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// Called when the surface is mapped, or ready to display on-screen.
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var view = @fieldParentPtr(View, "map", listener);
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view.*.mapped = true;
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focus_view(view, view.*.xdg_surface.*.surface);
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}
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fn xdg_surface_unmap(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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var view = @fieldParentPtr(View, "map", listener);
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view.*.mapped = false;
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}
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fn xdg_surface_destroy(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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var view = @fieldParentPtr(View, "map", listener);
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c.wl_list_remove(&view.*.link);
|
|
|
|
// TODO: free the memory
|
|
|
|
}
|
|
|
|
|
|
|
|
fn xdg_toplevel_request_move(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
|
|
// ignore for now
|
|
|
|
}
|
|
|
|
|
|
|
|
fn xdg_toplevel_request_resize(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
|
|
// ignore for now
|
|
|
|
}
|
|
|
|
|
|
|
|
fn server_new_xdg_surface(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
|
|
// This event is raised when wlr_xdg_shell receives a new xdg surface from a
|
|
|
|
// client, either a toplevel (application window) or popup.
|
|
|
|
var server = @fieldParentPtr(Server, "new_xdg_surface", listener);
|
|
|
|
var xdg_surface = @ptrCast(*c.wlr_xdg_surface, @alignCast(@alignOf(*c.wlr_xdg_surface), data));
|
|
|
|
|
|
|
|
if (xdg_surface.*.role != c.enum_wlr_xdg_surface_role.WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
|
|
|
|
return;
|
2020-03-19 13:30:38 -07:00
|
|
|
}
|
|
|
|
|
2020-03-20 14:44:08 -07:00
|
|
|
// Allocate a View for this surface
|
|
|
|
var view = std.heap.c_allocator.create(View) catch unreachable;
|
|
|
|
view.*.server = server;
|
|
|
|
view.*.xdg_surface = xdg_surface;
|
2020-03-19 13:30:38 -07:00
|
|
|
|
2020-03-20 14:44:08 -07:00
|
|
|
// Listen to the various events it can emit
|
|
|
|
view.*.map.notify = xdg_surface_map;
|
|
|
|
c.wl_signal_add(&xdg_surface.*.events.map, &view.*.map);
|
2020-03-19 13:30:38 -07:00
|
|
|
|
2020-03-20 14:44:08 -07:00
|
|
|
view.*.unmap.notify = xdg_surface_unmap;
|
|
|
|
c.wl_signal_add(&xdg_surface.*.events.unmap, &view.*.unmap);
|
2020-03-19 13:30:38 -07:00
|
|
|
|
2020-03-20 14:44:08 -07:00
|
|
|
view.*.destroy.notify = xdg_surface_destroy;
|
|
|
|
c.wl_signal_add(&xdg_surface.*.events.destroy, &view.*.destroy);
|
|
|
|
|
2020-03-21 08:55:42 -07:00
|
|
|
var toplevel = xdg_surface.*.unnamed_160.toplevel;
|
2020-03-20 14:44:08 -07:00
|
|
|
view.*.request_move.notify = xdg_toplevel_request_move;
|
|
|
|
c.wl_signal_add(&toplevel.*.events.request_move, &view.*.request_move);
|
|
|
|
|
|
|
|
view.*.request_resize.notify = xdg_toplevel_request_resize;
|
|
|
|
c.wl_signal_add(&toplevel.*.events.request_resize, &view.*.request_resize);
|
|
|
|
|
|
|
|
// Add it to the list of views.
|
|
|
|
c.wl_list_insert(&server.*.views, &view.*.link);
|
|
|
|
}
|
|
|
|
|
|
|
|
fn keyboard_handle_modifiers(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
|
|
// This event is raised when a modifier key, such as shift or alt, is
|
|
|
|
// pressed. We simply communicate this to the client. */
|
|
|
|
var keyboard = @fieldParentPtr(Keyboard, "modifiers", listener);
|
|
|
|
|
|
|
|
// A seat can only have one keyboard, but this is a limitation of the
|
|
|
|
// Wayland protocol - not wlroots. We assign all connected keyboards to the
|
|
|
|
// same seat. You can swap out the underlying wlr_keyboard like this and
|
|
|
|
// wlr_seat handles this transparently.
|
|
|
|
c.wlr_seat_set_keyboard(keyboard.*.server.*.seat, keyboard.*.device);
|
|
|
|
|
|
|
|
// Send modifiers to the client.
|
2020-03-21 08:55:42 -07:00
|
|
|
c.wlr_seat_keyboard_notify_modifiers(keyboard.*.server.*.seat, &keyboard.*.device.*.unnamed_37.keyboard.*.modifiers);
|
2020-03-20 14:44:08 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
fn handle_keybinding(server: *Server, sym: c.xkb_keysym_t) bool {
|
|
|
|
// Here we handle compositor keybindings. This is when the compositor is
|
|
|
|
// processing keys, rather than passing them on to the client for its own
|
|
|
|
// processing.
|
|
|
|
//
|
|
|
|
// This function assumes the proper modifier is held down.
|
|
|
|
switch (sym) {
|
|
|
|
c.XKB_KEY_Escape => c.wl_display_terminate(server.*.wl_display),
|
|
|
|
c.XKB_KEY_F1 => {
|
|
|
|
// Cycle to the next view
|
|
|
|
if (c.wl_list_length(&server.*.views) > 1) {
|
|
|
|
const current_view = @fieldParentPtr(View, "link", server.*.views.next);
|
|
|
|
const next_view = @fieldParentPtr(View, "link", current_view.*.link.next);
|
|
|
|
focus_view(next_view, next_view.*.xdg_surface.*.surface);
|
|
|
|
// Move the previous view to the end of the list
|
|
|
|
c.wl_list_remove(¤t_view.*.link);
|
|
|
|
c.wl_list_insert(server.*.views.prev, ¤t_view.*.link);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
else => return false,
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
fn keyboard_handle_key(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
|
|
// This event is raised when a key is pressed or released.
|
|
|
|
const keyboard = @fieldParentPtr(Keyboard, "key", listener);
|
|
|
|
const event = @ptrCast(*c.wlr_event_keyboard_key, @alignCast(@alignOf(*c.wlr_event_keyboard_key), data));
|
|
|
|
|
|
|
|
const server = keyboard.*.server;
|
|
|
|
const seat = server.*.seat;
|
2020-03-21 08:55:42 -07:00
|
|
|
const keyboard_device = keyboard.*.device.*.unnamed_37.keyboard;
|
2020-03-20 14:44:08 -07:00
|
|
|
|
|
|
|
// Translate libinput keycode -> xkbcommon
|
|
|
|
const keycode = event.*.keycode + 8;
|
|
|
|
// Get a list of keysyms based on the keymap for this keyboard
|
|
|
|
var syms: [*c]c.xkb_keysym_t = undefined;
|
|
|
|
const nsyms = c.xkb_state_key_get_syms(keyboard_device.*.xkb_state, keycode, &syms);
|
|
|
|
|
|
|
|
var handled = false;
|
|
|
|
const modifiers = c.wlr_keyboard_get_modifiers(keyboard_device);
|
|
|
|
if (modifiers & @intCast(u32, c.WLR_MODIFIER_LOGO) != 0 and event.*.state == c.enum_wlr_key_state.WLR_KEY_PRESSED) {
|
|
|
|
// If mod is held down and this button was _pressed_, we attempt to
|
|
|
|
// process it as a compositor keybinding.
|
|
|
|
var i: usize = 0;
|
|
|
|
while (i < nsyms) {
|
|
|
|
handled = handle_keybinding(server, syms[i]);
|
|
|
|
if (handled) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
i += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!handled) {
|
|
|
|
// Otherwise, we pass it along to the client.
|
|
|
|
c.wlr_seat_set_keyboard(seat, keyboard.*.device);
|
|
|
|
c.wlr_seat_keyboard_notify_key(seat, event.*.time_msec, event.*.keycode, @intCast(u32, @enumToInt(event.*.state)));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn server_new_keyboard(server: *Server, device: *c.wlr_input_device) void {
|
|
|
|
var keyboard = std.heap.c_allocator.create(Keyboard) catch unreachable;
|
|
|
|
keyboard.*.server = server;
|
|
|
|
keyboard.*.device = device;
|
|
|
|
|
|
|
|
// We need to prepare an XKB keymap and assign it to the keyboard. This
|
|
|
|
// assumes the defaults (e.g. layout = "us").
|
|
|
|
const rules = c.xkb_rule_names{
|
|
|
|
.rules = null,
|
|
|
|
.model = null,
|
|
|
|
.layout = null,
|
|
|
|
.variant = null,
|
|
|
|
.options = null,
|
|
|
|
};
|
|
|
|
const context = c.xkb_context_new(c.enum_xkb_context_flags.XKB_CONTEXT_NO_FLAGS);
|
|
|
|
defer c.xkb_context_unref(context);
|
|
|
|
|
|
|
|
const keymap = man_c.xkb_map_new_from_names(context, &rules, c.enum_xkb_keymap_compile_flags.XKB_KEYMAP_COMPILE_NO_FLAGS);
|
|
|
|
defer c.xkb_keymap_unref(keymap);
|
|
|
|
|
2020-03-21 08:55:42 -07:00
|
|
|
var keyboard_device = device.*.unnamed_37.keyboard;
|
2020-03-20 14:44:08 -07:00
|
|
|
c.wlr_keyboard_set_keymap(keyboard_device, keymap);
|
|
|
|
c.wlr_keyboard_set_repeat_info(keyboard_device, 25, 600);
|
|
|
|
|
|
|
|
// Setup listeners for keyboard events
|
|
|
|
keyboard.*.modifiers.notify = keyboard_handle_modifiers;
|
|
|
|
c.wl_signal_add(&keyboard_device.*.events.modifiers, &keyboard.*.modifiers);
|
|
|
|
keyboard.*.key.notify = keyboard_handle_key;
|
|
|
|
c.wl_signal_add(&keyboard_device.*.events.key, &keyboard.*.key);
|
|
|
|
|
|
|
|
c.wlr_seat_set_keyboard(server.*.seat, device);
|
|
|
|
|
|
|
|
// And add the keyboard to our list of keyboards
|
|
|
|
c.wl_list_insert(&server.*.keyboards, &keyboard.*.link);
|
|
|
|
}
|
|
|
|
|
2020-03-21 08:55:42 -07:00
|
|
|
fn server_new_pointer(server: *Server, device: *c.struct_wlr_input_device) void {
|
|
|
|
// We don't do anything special with pointers. All of our pointer handling
|
|
|
|
// is proxied through wlr_cursor. On another compositor, you might take this
|
|
|
|
// opportunity to do libinput configuration on the device to set
|
|
|
|
// acceleration, etc.
|
|
|
|
c.wlr_cursor_attach_input_device(server.*.cursor, device);
|
|
|
|
}
|
|
|
|
|
2020-03-20 14:44:08 -07:00
|
|
|
fn server_new_input(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
|
|
// This event is raised by the backend when a new input device becomes available.
|
|
|
|
var server = @fieldParentPtr(Server, "new_input", listener);
|
|
|
|
var device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
|
|
|
|
|
|
|
|
switch (device.*.type) {
|
|
|
|
.WLR_INPUT_DEVICE_KEYBOARD => server_new_keyboard(server, device),
|
2020-03-21 08:55:42 -07:00
|
|
|
.WLR_INPUT_DEVICE_POINTER => server_new_pointer(server, device),
|
2020-03-20 14:44:08 -07:00
|
|
|
else => {},
|
|
|
|
}
|
|
|
|
|
2020-03-21 08:55:42 -07:00
|
|
|
// We need to let the wlr_seat know what our capabilities are, which is
|
|
|
|
// communiciated to the client. In TinyWL we always have a cursor, even if
|
|
|
|
// there are no pointer devices, so we always include that capability.
|
|
|
|
var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
|
2020-03-20 14:44:08 -07:00
|
|
|
// if list not empty
|
|
|
|
if (c.wl_list_empty(&server.*.keyboards) == 0) {
|
|
|
|
caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
|
|
|
|
}
|
|
|
|
c.wlr_seat_set_capabilities(server.*.seat, caps);
|
|
|
|
}
|
|
|
|
|
2020-03-21 08:55:42 -07:00
|
|
|
fn seat_request_cursor(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
|
|
// This event is rasied by the seat when a client provides a cursor image
|
|
|
|
var server = @fieldParentPtr(Server, "request_cursor", listener);
|
|
|
|
var event = @ptrCast(*c.wlr_seat_pointer_request_set_cursor_event, @alignCast(@alignOf(*c.wlr_seat_pointer_request_set_cursor_event), data));
|
|
|
|
var focused_client = server.*.seat.*.pointer_state.focused_client;
|
|
|
|
|
|
|
|
// This can be sent by any client, so we check to make sure this one is
|
|
|
|
// actually has pointer focus first.
|
|
|
|
if (focused_client == event.*.seat_client) {
|
|
|
|
// Once we've vetted the client, we can tell the cursor to use the
|
|
|
|
// provided surface as the cursor image. It will set the hardware cursor
|
|
|
|
// on the output that it's currently on and continue to do so as the
|
|
|
|
// cursor moves between outputs.
|
|
|
|
c.wlr_cursor_set_surface(server.*.cursor, event.*.surface, event.*.hotspot_x, event.*.hotspot_y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn view_at(view: *View, lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) bool {
|
|
|
|
// XDG toplevels may have nested surfaces, such as popup windows for context
|
|
|
|
// menus or tooltips. This function tests if any of those are underneath the
|
|
|
|
// coordinates lx and ly (in output Layout Coordinates). If so, it sets the
|
|
|
|
// surface pointer to that wlr_surface and the sx and sy coordinates to the
|
|
|
|
// coordinates relative to that surface's top-left corner.
|
|
|
|
var view_sx = lx - @intToFloat(f64, view.*.x);
|
|
|
|
var view_sy = ly - @intToFloat(f64, view.*.y);
|
|
|
|
|
|
|
|
// This variable seems to have been unsued in TinyWL
|
|
|
|
// struct wlr_surface_state *state = &view->xdg_surface->surface->current;
|
|
|
|
|
|
|
|
var _sx: f64 = undefined;
|
|
|
|
var _sy: f64 = undefined;
|
|
|
|
var _surface = c.wlr_xdg_surface_surface_at(view.*.xdg_surface, view_sx, view_sy, &_sx, &_sy);
|
|
|
|
|
|
|
|
if (_surface) |surface_at| {
|
|
|
|
sx.* = _sx;
|
|
|
|
sy.* = _sy;
|
|
|
|
surface.* = surface_at;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
fn desktop_view_at(server: *Server, lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) ?*View {
|
|
|
|
// This iterates over all of our surfaces and attempts to find one under the
|
|
|
|
// cursor. This relies on server.*.views being ordered from top-to-bottom.
|
|
|
|
|
|
|
|
//wl_list_for_each(view, &server->views, link) {
|
|
|
|
var view = @fieldParentPtr(View, "link", server.*.views.next);
|
|
|
|
while (&view.*.link != &server.*.views) {
|
|
|
|
if (view_at(view, lx, ly, surface, sx, sy)) {
|
|
|
|
return view;
|
|
|
|
}
|
|
|
|
|
|
|
|
view = @fieldParentPtr(View, "link", view.*.link.next);
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
fn process_cursor_move(server: *Server, time: u32) void {
|
|
|
|
// Move the grabbed view to the new position.
|
|
|
|
server.*.grabbed_view.?.*.x = @floatToInt(c_int, server.*.cursor.*.x - server.*.grab_x);
|
|
|
|
server.*.grabbed_view.?.*.y = @floatToInt(c_int, server.*.cursor.*.y - server.*.grab_y);
|
|
|
|
}
|
|
|
|
|
|
|
|
fn process_cursor_resize(server: *Server, time: u32) void {
|
|
|
|
// Resizing the grabbed view can be a little bit complicated, because we
|
|
|
|
// could be resizing from any corner or edge. This not only resizes the view
|
|
|
|
// on one or two axes, but can also move the view if you resize from the top
|
|
|
|
// or left edges (or top-left corner).
|
|
|
|
//
|
|
|
|
// Note that I took some shortcuts here. In a more fleshed-out compositor,
|
|
|
|
// you'd wait for the client to prepare a buffer at the new size, then
|
|
|
|
// commit any movement that was prepared.
|
|
|
|
var view = server.*.grabbed_view;
|
|
|
|
|
|
|
|
var dx: f64 = (server.*.cursor.*.x - server.*.grab_x);
|
|
|
|
var dy: f64 = (server.*.cursor.*.y - server.*.grab_y);
|
|
|
|
var x: f64 = @intToFloat(f64, view.?.*.x);
|
|
|
|
var y: f64 = @intToFloat(f64, view.?.*.y);
|
|
|
|
|
|
|
|
var width = @intToFloat(f64, server.*.grab_width);
|
|
|
|
var height = @intToFloat(f64, server.*.grab_height);
|
|
|
|
if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_TOP) != 0) {
|
|
|
|
y = server.*.grab_y + dy;
|
|
|
|
height -= dy;
|
|
|
|
if (height < 1) {
|
|
|
|
y += height;
|
|
|
|
}
|
|
|
|
} else if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_BOTTOM) != 0) {
|
|
|
|
height += dy;
|
|
|
|
}
|
|
|
|
if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_LEFT) != 0) {
|
|
|
|
x = server.*.grab_x + dx;
|
|
|
|
width -= dx;
|
|
|
|
if (width < 1) {
|
|
|
|
x += width;
|
|
|
|
}
|
|
|
|
} else if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_RIGHT) != 0) {
|
|
|
|
width += dx;
|
|
|
|
}
|
|
|
|
view.?.*.x = @floatToInt(c_int, x);
|
|
|
|
view.?.*.y = @floatToInt(c_int, y);
|
|
|
|
_ = c.wlr_xdg_toplevel_set_size(view.?.*.xdg_surface, @floatToInt(u32, width), @floatToInt(u32, height));
|
|
|
|
}
|
|
|
|
|
|
|
|
fn process_cursor_motion(server: *Server, time: u32) void {
|
|
|
|
// If the mode is non-passthrough, delegate to those functions.
|
|
|
|
if (server.*.cursor_mode == CursorMode.Move) {
|
|
|
|
process_cursor_move(server, time);
|
|
|
|
return;
|
|
|
|
} else if (server.*.cursor_mode == CursorMode.Resize) {
|
|
|
|
process_cursor_resize(server, time);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Otherwise, find the view under the pointer and send the event along.
|
|
|
|
var sx: f64 = undefined;
|
|
|
|
var sy: f64 = undefined;
|
|
|
|
var seat = server.*.seat;
|
|
|
|
var opt_surface: ?*c.wlr_surface = null;
|
|
|
|
var view = desktop_view_at(server, server.*.cursor.*.x, server.*.cursor.*.y, &opt_surface, &sx, &sy);
|
|
|
|
|
|
|
|
if (view == null) {
|
|
|
|
// If there's no view under the cursor, set the cursor image to a
|
|
|
|
// default. This is what makes the cursor image appear when you move it
|
|
|
|
// around the screen, not over any views.
|
|
|
|
c.wlr_xcursor_manager_set_cursor_image(server.*.cursor_mgr, "left_ptr", server.*.cursor);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (opt_surface) |surface| {
|
|
|
|
const focus_changed = seat.*.pointer_state.focused_surface != surface;
|
|
|
|
// "Enter" the surface if necessary. This lets the client know that the
|
|
|
|
// cursor has entered one of its surfaces.
|
|
|
|
//
|
|
|
|
// Note that this gives the surface "pointer focus", which is distinct
|
|
|
|
// from keyboard focus. You get pointer focus by moving the pointer over
|
|
|
|
// a window.
|
|
|
|
c.wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
|
|
|
|
if (!focus_changed) {
|
|
|
|
// The enter event contains coordinates, so we only need to notify
|
|
|
|
// on motion if the focus did not change.
|
|
|
|
c.wlr_seat_pointer_notify_motion(seat, time, sx, sy);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Clear pointer focus so future button events and such are not sent to
|
|
|
|
// the last client to have the cursor over it.
|
|
|
|
c.wlr_seat_pointer_clear_focus(seat);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn server_cursor_motion(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
|
|
// This event is forwarded by the cursor when a pointer emits a _relative_
|
|
|
|
// pointer motion event (i.e. a delta)
|
|
|
|
var server = @fieldParentPtr(Server, "cursor_motion", listener);
|
|
|
|
var event = @ptrCast(*c.wlr_event_pointer_motion, @alignCast(@alignOf(*c.wlr_event_pointer_motion), data));
|
|
|
|
// The cursor doesn't move unless we tell it to. The cursor automatically
|
|
|
|
// handles constraining the motion to the output layout, as well as any
|
|
|
|
// special configuration applied for the specific input device which
|
|
|
|
// generated the event. You can pass NULL for the device if you want to move
|
|
|
|
// the cursor around without any input.
|
|
|
|
c.wlr_cursor_move(server.*.cursor, event.*.device, event.*.delta_x, event.*.delta_y);
|
|
|
|
process_cursor_motion(server, event.*.time_msec);
|
|
|
|
}
|
|
|
|
|
|
|
|
fn server_cursor_motion_absolute(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
|
|
// This event is forwarded by the cursor when a pointer emits an _absolute_
|
|
|
|
// motion event, from 0..1 on each axis. This happens, for example, when
|
|
|
|
// wlroots is running under a Wayland window rather than KMS+DRM, and you
|
|
|
|
// move the mouse over the window. You could enter the window from any edge,
|
|
|
|
// so we have to warp the mouse there. There is also some hardware which
|
|
|
|
// emits these events.
|
|
|
|
var server = @fieldParentPtr(Server, "cursor_motion_absolute", listener);
|
|
|
|
var event = @ptrCast(*c.wlr_event_pointer_motion_absolute, @alignCast(@alignOf(*c.wlr_event_pointer_motion_absolute), data));
|
|
|
|
c.wlr_cursor_warp_absolute(server.*.cursor, event.*.device, event.*.x, event.*.y);
|
|
|
|
process_cursor_motion(server, event.*.time_msec);
|
|
|
|
}
|
|
|
|
|
|
|
|
fn server_cursor_button(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
|
|
// This event is forwarded by the cursor when a pointer emits a button
|
|
|
|
// event.
|
|
|
|
var server = @fieldParentPtr(Server, "cursor_button", listener);
|
|
|
|
var event = @ptrCast(*c.wlr_event_pointer_button, @alignCast(@alignOf(*c.wlr_event_pointer_button), data));
|
|
|
|
// Notify the client with pointer focus that a button press has occurred
|
|
|
|
_ = c.wlr_seat_pointer_notify_button(server.*.seat, event.*.time_msec, event.*.button, event.*.state);
|
|
|
|
|
|
|
|
var sx: f64 = undefined;
|
|
|
|
var sy: f64 = undefined;
|
|
|
|
|
|
|
|
var surface: ?*c.wlr_surface = null;
|
|
|
|
var view = desktop_view_at(server, server.*.cursor.*.x, server.*.cursor.*.y, &surface, &sx, &sy);
|
|
|
|
|
|
|
|
if (event.*.state == c.enum_wlr_button_state.WLR_BUTTON_RELEASED) {
|
|
|
|
// If you released any buttons, we exit interactive move/resize mode.
|
|
|
|
server.*.cursor_mode = CursorMode.Passthrough;
|
|
|
|
} else {
|
|
|
|
// Focus that client if the button was _pressed_
|
|
|
|
if (view) |v| {
|
|
|
|
focus_view(v, surface.?);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn server_cursor_axis(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
|
|
// This event is forwarded by the cursor when a pointer emits an axis event,
|
|
|
|
// for example when you move the scroll wheel.
|
|
|
|
var server = @fieldParentPtr(Server, "cursor_axis", listener);
|
|
|
|
var event = @ptrCast(*c.wlr_event_pointer_axis, @alignCast(@alignOf(*c.wlr_event_pointer_axis), data));
|
|
|
|
// Notify the client with pointer focus of the axis event.
|
|
|
|
c.wlr_seat_pointer_notify_axis(server.*.seat, event.*.time_msec, event.*.orientation, event.*.delta, event.*.delta_discrete, event.*.source);
|
|
|
|
}
|
|
|
|
|
|
|
|
fn server_cursor_frame(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
|
|
// This event is forwarded by the cursor when a pointer emits an frame
|
|
|
|
// event. Frame events are sent after regular pointer events to group
|
|
|
|
// multiple events together. For instance, two axis events may happen at the
|
|
|
|
// same time, in which case a frame event won't be sent in between.
|
|
|
|
var server = @fieldParentPtr(Server, "cursor_frame", listener);
|
|
|
|
// Notify the client with pointer focus of the frame event.
|
|
|
|
c.wlr_seat_pointer_notify_frame(server.*.seat);
|
|
|
|
}
|
|
|
|
|
2020-03-20 14:44:08 -07:00
|
|
|
const ZagError = error{
|
2020-03-21 08:55:42 -07:00
|
|
|
InitError,
|
2020-03-20 14:44:08 -07:00
|
|
|
CantAddSocket,
|
|
|
|
CantStartBackend,
|
|
|
|
CantSetEnv,
|
2020-03-19 08:29:22 -07:00
|
|
|
};
|
|
|
|
|
|
|
|
pub fn main() !void {
|
|
|
|
std.debug.warn("Starting up.\n", .{});
|
|
|
|
|
|
|
|
c.wlr_log_init(c.enum_wlr_log_importance.WLR_DEBUG, null);
|
|
|
|
|
2020-03-20 14:44:08 -07:00
|
|
|
var server: Server = undefined;
|
|
|
|
// The Wayland display is managed by libwayland. It handles accepting
|
|
|
|
// clients from the Unix socket, manging Wayland globals, and so on.
|
2020-03-21 08:55:42 -07:00
|
|
|
server.wl_display = c.wl_display_create() orelse return ZagError.InitError;
|
2020-03-20 14:44:08 -07:00
|
|
|
|
|
|
|
// The backend is a wlroots feature which abstracts the underlying input and
|
|
|
|
// output hardware. The autocreate option will choose the most suitable
|
|
|
|
// backend based on the current environment, such as opening an X11 window
|
|
|
|
// if an X11 server is running. The NULL argument here optionally allows you
|
|
|
|
// to pass in a custom renderer if wlr_renderer doesn't meet your needs. The
|
|
|
|
// backend uses the renderer, for example, to fall back to software cursors
|
|
|
|
// if the backend does not support hardware cursors (some older GPUs
|
|
|
|
// don't).
|
2020-03-21 08:55:42 -07:00
|
|
|
server.backend = c.zag_wlr_backend_autocreate(server.wl_display) orelse return ZagError.InitError;
|
2020-03-20 14:44:08 -07:00
|
|
|
|
|
|
|
// If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
|
|
|
|
// The renderer is responsible for defining the various pixel formats it
|
|
|
|
// supports for shared memory, this configures that for clients.
|
2020-03-21 08:55:42 -07:00
|
|
|
server.renderer = c.zag_wlr_backend_get_renderer(server.backend);
|
2020-03-20 14:44:08 -07:00
|
|
|
c.wlr_renderer_init_wl_display(server.renderer, server.wl_display);
|
|
|
|
|
|
|
|
// This creates some hands-off wlroots interfaces. The compositor is
|
|
|
|
// necessary for clients to allocate surfaces and the data device manager
|
|
|
|
// handles the clipboard. Each of these wlroots interfaces has room for you
|
|
|
|
// to dig your fingers in and play with their behavior if you want.
|
|
|
|
_ = c.wlr_compositor_create(server.wl_display, server.renderer);
|
|
|
|
_ = c.wlr_data_device_manager_create(server.wl_display);
|
|
|
|
|
|
|
|
// Creates an output layout, which a wlroots utility for working with an
|
|
|
|
// arrangement of screens in a physical layout.
|
|
|
|
server.output_layout = c.wlr_output_layout_create();
|
|
|
|
c.wl_list_init(&server.outputs);
|
|
|
|
|
|
|
|
// Configure a listener to be notified when new outputs are available on the
|
|
|
|
// backend.
|
|
|
|
server.new_output.notify = server_new_output;
|
|
|
|
c.wl_signal_add(&server.backend.*.events.new_output, &server.new_output);
|
|
|
|
|
|
|
|
// Set up our list of views and the xdg-shell. The xdg-shell is a Wayland
|
|
|
|
// protocol which is used for application windows.
|
|
|
|
// https://drewdevault.com/2018/07/29/Wayland-shells.html
|
|
|
|
c.wl_list_init(&server.views);
|
|
|
|
server.xdg_shell = c.wlr_xdg_shell_create(server.wl_display);
|
|
|
|
server.new_xdg_surface.notify = server_new_xdg_surface;
|
|
|
|
c.wl_signal_add(&server.xdg_shell.*.events.new_surface, &server.new_xdg_surface);
|
|
|
|
|
2020-03-21 08:55:42 -07:00
|
|
|
// Creates a cursor, which is a wlroots utility for tracking the cursor
|
|
|
|
// image shown on screen.
|
|
|
|
server.cursor = c.wlr_cursor_create();
|
|
|
|
c.wlr_cursor_attach_output_layout(server.cursor, server.output_layout);
|
|
|
|
|
|
|
|
// Creates an xcursor manager, another wlroots utility which loads up
|
|
|
|
// Xcursor themes to source cursor images from and makes sure that cursor
|
|
|
|
// images are available at all scale factors on the screen (necessary for
|
|
|
|
// HiDPI support). We add a cursor theme at scale factor 1 to begin with.
|
|
|
|
server.cursor_mgr = c.wlr_xcursor_manager_create(null, 24);
|
|
|
|
_ = c.wlr_xcursor_manager_load(server.cursor_mgr, 1);
|
|
|
|
|
|
|
|
// wlr_cursor *only* displays an image on screen. It does not move around
|
|
|
|
// when the pointer moves. However, we can attach input devices to it, and
|
|
|
|
// it will generate aggregate events for all of them. In these events, we
|
|
|
|
// can choose how we want to process them, forwarding them to clients and
|
|
|
|
// moving the cursor around. More detail on this process is described in my
|
|
|
|
// input handling blog post:
|
|
|
|
//
|
|
|
|
// https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html
|
|
|
|
//
|
|
|
|
// And more comments are sprinkled throughout the notify functions above.
|
|
|
|
server.cursor_motion.notify = server_cursor_motion;
|
|
|
|
c.wl_signal_add(&server.cursor.*.events.motion, &server.cursor_motion);
|
|
|
|
|
|
|
|
server.cursor_motion_absolute.notify = server_cursor_motion_absolute;
|
|
|
|
c.wl_signal_add(&server.cursor.*.events.motion_absolute, &server.cursor_motion_absolute);
|
|
|
|
|
|
|
|
server.cursor_button.notify = server_cursor_button;
|
|
|
|
c.wl_signal_add(&server.cursor.*.events.button, &server.cursor_button);
|
|
|
|
|
|
|
|
server.cursor_axis.notify = server_cursor_axis;
|
|
|
|
c.wl_signal_add(&server.cursor.*.events.axis, &server.cursor_axis);
|
|
|
|
|
|
|
|
server.cursor_frame.notify = server_cursor_frame;
|
|
|
|
c.wl_signal_add(&server.cursor.*.events.frame, &server.cursor_frame);
|
|
|
|
|
2020-03-20 14:44:08 -07:00
|
|
|
// Configures a seat, which is a single "seat" at which a user sits and
|
|
|
|
// operates the computer. This conceptually includes up to one keyboard,
|
|
|
|
// pointer, touch, and drawing tablet device. We also rig up a listener to
|
|
|
|
// let us know when new input devices are available on the backend.
|
|
|
|
c.wl_list_init(&server.keyboards);
|
|
|
|
server.new_input.notify = server_new_input;
|
|
|
|
c.wl_signal_add(&server.backend.*.events.new_input, &server.new_input);
|
|
|
|
server.seat = c.wlr_seat_create(server.wl_display, "seat0");
|
2020-03-21 08:55:42 -07:00
|
|
|
server.request_cursor.notify = seat_request_cursor;
|
|
|
|
c.wl_signal_add(&server.seat.*.events.request_set_cursor, &server.request_cursor);
|
2020-03-20 14:44:08 -07:00
|
|
|
|
|
|
|
// Add a Unix socket to the Wayland display.
|
|
|
|
const socket = c.wl_display_add_socket_auto(server.wl_display);
|
|
|
|
if (socket == null) {
|
2020-03-21 08:55:42 -07:00
|
|
|
c.zag_wlr_backend_destroy(server.backend);
|
2020-03-20 14:44:08 -07:00
|
|
|
return ZagError.CantAddSocket;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Start the backend. This will enumerate outputs and inputs, become the DRM
|
|
|
|
// master, etc
|
2020-03-21 08:55:42 -07:00
|
|
|
if (!c.zag_wlr_backend_start(server.backend)) {
|
|
|
|
c.zag_wlr_backend_destroy(server.backend);
|
2020-03-20 14:44:08 -07:00
|
|
|
c.wl_display_destroy(server.wl_display);
|
|
|
|
return ZagError.CantStartBackend;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Set the WAYLAND_DISPLAY environment variable to our socket and run the
|
|
|
|
// startup command if requested. */
|
|
|
|
if (c.setenv("WAYLAND_DISPLAY", socket, 1) == -1) {
|
|
|
|
return ZagError.CantSetEnv;
|
|
|
|
}
|
2020-03-20 18:34:59 -07:00
|
|
|
|
2020-03-21 08:55:42 -07:00
|
|
|
const argv = [_][]const u8{ "/bin/sh", "-c", "WAYLAND_DEBUG=1 alacritty" };
|
2020-03-20 18:34:59 -07:00
|
|
|
var child = try std.ChildProcess.init(&argv, std.heap.c_allocator);
|
|
|
|
try std.ChildProcess.spawn(child);
|
2020-03-20 14:44:08 -07:00
|
|
|
|
|
|
|
// Run the Wayland event loop. This does not return until you exit the
|
|
|
|
// compositor. Starting the backend rigged up all of the necessary event
|
|
|
|
// loop configuration to listen to libinput events, DRM events, generate
|
|
|
|
// frame events at the refresh rate, and so on.
|
|
|
|
//c.wlr_log(WLR_INFO, "Running Wayland compositor on WAYLAND_DISPLAY=%s", socket);
|
|
|
|
c.wl_display_run(server.wl_display);
|
|
|
|
|
|
|
|
// Once wl_display_run returns, we shut down the server.
|
|
|
|
c.wl_display_destroy_clients(server.wl_display);
|
|
|
|
c.wl_display_destroy(server.wl_display);
|
2020-03-19 08:29:22 -07:00
|
|
|
}
|