river/src/view.zig

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const std = @import("std");
const c = @import("c.zig").c;
pub const View = struct {
server: *Server,
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wlr_xdg_surface: *c.wlr_xdg_surface,
listen_map: c.wl_listener,
listen_unmap: c.wl_listener,
listen_destroy: c.wl_listener,
// listen_request_move: c.wl_listener,
// listen_request_resize: c.wl_listener,
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mapped: bool,
x: c_int,
y: c_int,
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pub fn init(server: *Server, wlr_xdg_surface: *c.wlr_xdg_surface) @This() {
var view = @This(){
.server = server,
.wlr_xdg_surface = wlr_xdg_surface,
.listen_map = c.wl_listener{
.link = undefined,
.notify = handle_map,
},
.listen_unmap = c.wl_listener{
.link = undefined,
.notify = handle_unmap,
},
.listen_destroy = c.wl_listener{
.link = undefined,
.notify = handle_destroy,
},
// .listen_request_move = c.wl_listener{
// .link = undefined,
// .notify = handle_request_move,
// },
// .listen_request_resize = c.wl_listener{
// .link = undefined,
// .notify = handle_request_resize,
// },
};
// Listen to the various events it can emit
c.wl_signal_add(&xdg_surface.*.events.map, &view.*.listen_map);
c.wl_signal_add(&xdg_surface.*.events.unmap, &view.*.listen_unmap);
c.wl_signal_add(&xdg_surface.*.events.destroy, &view.*.listen_destroy);
// var toplevel = xdg_surface.*.unnamed_160.toplevel;
// c.wl_signal_add(&toplevel.*.events.request_move, &view.*.request_move);
// c.wl_signal_add(&toplevel.*.events.request_resize, &view.*.request_resize);
return view;
}
fn handle_map(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
// Called when the surface is mapped, or ready to display on-screen.
var view = @fieldParentPtr(View, "map", listener);
view.*.mapped = true;
focus_view(view, view.*.xdg_surface.*.surface);
}
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fn handle_unmap(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
var view = @fieldParentPtr(View, "unmap", listener);
view.*.mapped = false;
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}
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fn handle_destroy(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
var view = @fieldParentPtr(View, "destroy", listener);
var server = view.*.server;
const idx = for (server.*.views.span()) |*v, i| {
if (v == view) {
break i;
}
} else return;
_ = server.*.views.orderedRemove(idx);
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}
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// fn xdg_toplevel_request_move(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
// // ignore for now
// }
// fn xdg_toplevel_request_resize(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
// // ignore for now
// }
fn focus_view(view: *View, surface: *c.wlr_surface) void {
const server = view.server;
const seat = server.*.seat;
const prev_surface = seat.*.keyboard_state.focused_surface;
if (prev_surface == surface) {
// Don't re-focus an already focused surface.
return;
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}
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if (prev_surface != null) {
// Deactivate the previously focused surface. This lets the client know
// it no longer has focus and the client will repaint accordingly, e.g.
// stop displaying a caret.
var prev_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(prev_surface);
_ = c.wlr_xdg_toplevel_set_activated(prev_xdg_surface, false);
}
// Find the index
const idx = for (server.*.views.span()) |*v, i| {
if (v == view) {
break i;
}
} else unreachable;
// Move the view to the front
server.*.views.append(server.*.views.orderedRemove(idx)) catch unreachable;
var moved_view = &server.*.views.span()[server.*.views.span().len - 1];
// Activate the new surface
_ = c.wlr_xdg_toplevel_set_activated(moved_view.*.xdg_surface, true);
// Tell the seat to have the keyboard enter this surface. wlroots will keep
// track of this and automatically send key events to the appropriate
// clients without additional work on your part.
var keyboard = c.wlr_seat_get_keyboard(seat);
c.wlr_seat_keyboard_notify_enter(seat, moved_view.*.xdg_surface.*.surface, &keyboard.*.keycodes, keyboard.*.num_keycodes, &keyboard.*.modifiers);
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}
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fn is_at(self: *@This(), lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) bool {
// XDG toplevels may have nested surfaces, such as popup windows for context
// menus or tooltips. This function tests if any of those are underneath the
// coordinates lx and ly (in output Layout Coordinates). If so, it sets the
// surface pointer to that wlr_surface and the sx and sy coordinates to the
// coordinates relative to that surface's top-left corner.
var view_sx = lx - @intToFloat(f64, view.*.x);
var view_sy = ly - @intToFloat(f64, view.*.y);
// This variable seems to have been unsued in TinyWL
// struct wlr_surface_state *state = &view->xdg_surface->surface->current;
var _sx: f64 = undefined;
var _sy: f64 = undefined;
var _surface = c.wlr_xdg_surface_surface_at(view.*.xdg_surface, view_sx, view_sy, &_sx, &_sy);
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if (_surface) |surface_at| {
sx.* = _sx;
sy.* = _sy;
surface.* = surface_at;
return true;
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}
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return false;
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}
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};