river/src/server.zig

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const std = @import("std");
const c = @import("c.zig").c;
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const Output = @import("output.zig").Output;
const Seat = @import("seat.zig").Seat;
const View = @import("view.zig").View;
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pub const Server = struct {
allocator: *std.mem.Allocator,
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wl_display: *c.wl_display,
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wlr_backend: *c.wlr_backend,
wlr_renderer: *c.wlr_renderer,
wlr_output_layout: *c.wlr_output_layout,
outputs: std.TailQueue(Output),
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listen_new_output: c.wl_listener,
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wlr_xdg_shell: *c.wlr_xdg_shell,
listen_new_xdg_surface: c.wl_listener,
// Must stay ordered, first in list is "on top" visually
views: std.TailQueue(View),
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seat: Seat,
pub fn create(allocator: *std.mem.Allocator) !@This() {
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var server: @This() = undefined;
server.allocator = allocator;
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// The Wayland display is managed by libwayland. It handles accepting
// clients from the Unix socket, manging Wayland globals, and so on.
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server.wl_display = c.wl_display_create() orelse
return error.CantCreateWlDisplay;
errdefer c.wl_display_destroy(server.wl_display);
// The wlr_backend abstracts the input/output hardware. Autocreate chooses
// the best option based on the environment, for example DRM when run from
// a tty or wayland if WAYLAND_DISPLAY is set.
//
// This frees itserver.when the wl_display is destroyed.
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server.wlr_backend = c.zag_wlr_backend_autocreate(server.wl_display) orelse
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return error.CantCreateWlrBackend;
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// If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
// The renderer is responsible for defining the various pixel formats it
// supports for shared memory, this configures that for clients.
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server.wlr_renderer = c.zag_wlr_backend_get_renderer(server.wlr_backend) orelse
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return error.CantGetWlrRenderer;
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// TODO: Handle failure after https://github.com/swaywm/wlroots/pull/2080
c.wlr_renderer_init_wl_display(server.wlr_renderer, server.wl_display); // orelse
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// return error.CantInitWlDisplay;
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// These both free themselves when the wl_display is destroyed
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_ = c.wlr_compositor_create(server.wl_display, server.wlr_renderer) orelse
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return error.CantCreateWlrCompositor;
_ = c.wlr_data_device_manager_create(server.wl_display) orelse
return error.CantCreateWlrDataDeviceManager;
// Create an output layout, which a wlroots utility for working with an
// arrangement of screens in a physical layout.
server.wlr_output_layout = c.wlr_output_layout_create() orelse
return error.CantCreateWlrOutputLayout;
errdefer c.wlr_output_layout_destroy(server.wlr_output_layout);
// Don't register the wl_listeners yet as they must first be pointer-stable
server.outputs = std.TailQueue(Output).init();
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server.listen_new_output.notify = handle_new_output;
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server.views = std.TailQueue(View).init();
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server.wlr_xdg_shell = c.wlr_xdg_shell_create(server.wl_display) orelse
return error.CantCreateWlrXdgShell;
server.listen_new_xdg_surface.notify = handle_new_xdg_surface;
return server;
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}
pub fn init(self: *@This()) !void {
self.seat = try Seat.create(self);
try self.seat.init();
// Register our listeners for new outputs and xdg_surfaces.
// This can't be done in create() as wl_signal_add() creates a pointer
// to the wl_list link in our wl_listener, a pointer that would be
// broken when returning from create();
c.wl_signal_add(&self.wlr_backend.events.new_output, &self.listen_new_output);
c.wl_signal_add(&self.wlr_xdg_shell.events.new_surface, &self.listen_new_xdg_surface);
}
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/// Free allocated memory and clean up
pub fn deinit(self: @This()) void {
c.wl_display_destroy_clients(self.wl_display);
c.wl_display_destroy(self.wl_display);
c.wlr_output_layout_destroy(self.wlr_output_layout);
}
/// Create the socket, set WAYLAND_DISPLAY, and start the backend
pub fn start(self: @This()) !void {
// Add a Unix socket to the Wayland display.
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const socket = c.wl_display_add_socket_auto(self.wl_display) orelse
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return error.CantAddSocket;
// Start the backend. This will enumerate outputs and inputs, become the DRM
// master, etc
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if (!c.zag_wlr_backend_start(self.wlr_backend)) {
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return error.CantStartBackend;
}
// Set the WAYLAND_DISPLAY environment variable to our socket and run the
// startup command if requested. */
if (c.setenv("WAYLAND_DISPLAY", socket, 1) == -1) {
return error.CantSetEnv;
}
}
/// Enter the wayland event loop and block until the compositor is exited
pub fn run(self: @This()) void {
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c.wl_display_run(self.wl_display);
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}
pub fn handle_keybinding(self: *@This(), sym: c.xkb_keysym_t) bool {
// Here we handle compositor keybindings. This is when the compositor is
// processing keys, rather than passing them on to the client for its own
// processing.
//
// This function assumes the proper modifier is held down.
switch (sym) {
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c.XKB_KEY_Escape => c.wl_display_terminate(self.wl_display),
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c.XKB_KEY_F1 => {
// Cycle to the next view
//if (c.wl_list_length(&server.views) > 1) {
// const current_view = @fieldParentPtr(View, "link", server.views.next);
// const next_view = @fieldParentPtr(View, "link", current_view.link.next);
// focus_view(next_view, next_view.xdg_surface.surface);
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// // Move the previous view to the end of the list
// c.wl_list_remove(&current_view.link);
// c.wl_list_insert(server.views.prev, &current_view.link);
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//}
},
else => return false,
}
return true;
}
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fn handle_new_output(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
var server = @fieldParentPtr(Server, "listen_new_output", listener.?);
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var wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
// TODO: Handle failure
var node = server.outputs.allocateNode(server.allocator) catch unreachable;
node.data.init(server, wlr_output) catch unreachable;
server.outputs.append(node);
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}
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fn handle_new_xdg_surface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is raised when wlr_xdg_shell receives a new xdg surface from a
// client, either a toplevel (application window) or popup.
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var server = @fieldParentPtr(Server, "listen_new_xdg_surface", listener.?);
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var wlr_xdg_surface = @ptrCast(*c.wlr_xdg_surface, @alignCast(@alignOf(*c.wlr_xdg_surface), data));
if (wlr_xdg_surface.role != c.enum_wlr_xdg_surface_role.WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
return;
}
// Create a View to handle this toplevel surface
var node = server.views.allocateNode(server.allocator) catch unreachable;
node.data.init(server, wlr_xdg_surface);
server.views.append(node);
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}
/// Finds the top most view under the output layout coordinates lx, ly
/// returns the view if found, and a pointer to the wlr_surface as well as the surface coordinates
pub fn desktop_view_at(self: *@This(), lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) ?*View {
var it = self.views.last;
while (it) |node| : (it = node.prev) {
if (node.data.is_at(lx, ly, surface, sx, sy)) {
return &node.data;
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}
}
return null;
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}
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};