2020-03-22 14:42:55 -07:00
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const std = @import("std");
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const c = @import("c.zig").c;
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2020-03-23 08:50:20 -07:00
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const Server = @import("server.zig").Server;
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2020-03-22 14:42:55 -07:00
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pub const View = struct {
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const Self = @This();
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server: *Server,
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wlr_xdg_surface: *c.wlr_xdg_surface,
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mapped: bool,
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x: c_int,
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y: c_int,
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listen_map: c.wl_listener,
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listen_unmap: c.wl_listener,
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listen_destroy: c.wl_listener,
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// listen_request_move: c.wl_listener,
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// listen_request_resize: c.wl_listener,
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2020-03-24 12:48:38 -07:00
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pub fn init(self: *Self, server: *Server, wlr_xdg_surface: *c.wlr_xdg_surface) void {
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self.server = server;
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self.wlr_xdg_surface = wlr_xdg_surface;
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self.mapped = false;
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self.x = 0;
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self.y = 0;
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self.listen_map.notify = handle_map;
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c.wl_signal_add(&self.wlr_xdg_surface.events.map, &self.listen_map);
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self.listen_unmap.notify = handle_unmap;
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c.wl_signal_add(&self.wlr_xdg_surface.events.unmap, &self.listen_unmap);
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self.listen_destroy.notify = handle_destroy;
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c.wl_signal_add(&self.wlr_xdg_surface.events.destroy, &self.listen_destroy);
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2020-03-24 12:35:45 -07:00
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// const toplevel = xdg_surface.unnamed_160.toplevel;
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// c.wl_signal_add(&toplevel.events.request_move, &view.request_move);
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// c.wl_signal_add(&toplevel.events.request_resize, &view.request_resize);
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}
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fn handle_map(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// Called when the surface is mapped, or ready to display on-screen.
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const view = @fieldParentPtr(View, "listen_map", listener.?);
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view.mapped = true;
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view.focus(view.wlr_xdg_surface.surface);
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}
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fn handle_unmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const view = @fieldParentPtr(View, "listen_unmap", listener.?);
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view.mapped = false;
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}
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fn handle_destroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const view = @fieldParentPtr(View, "listen_destroy", listener.?);
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const server = view.server;
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var it = server.views.first;
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const target = while (it) |node| : (it = node.next) {
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if (&node.data == view) {
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break node;
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}
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} else unreachable;
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server.views.remove(target);
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server.views.destroyNode(target, server.allocator);
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}
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// fn xdg_toplevel_request_move(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// // ignore for now
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// }
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// fn xdg_toplevel_request_resize(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// // ignore for now
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// }
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fn focus(self: *Self, surface: *c.wlr_surface) void {
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const server = self.server;
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const wlr_seat = server.seat.wlr_seat;
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const prev_surface = wlr_seat.keyboard_state.focused_surface;
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if (prev_surface == surface) {
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// Don't re-focus an already focused surface.
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return;
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}
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if (prev_surface != null) {
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// Deactivate the previously focused surface. This lets the client know
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// it no longer has focus and the client will repaint accordingly, e.g.
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// stop displaying a caret.
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const prev_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(prev_surface);
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_ = c.wlr_xdg_toplevel_set_activated(prev_xdg_surface, false);
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}
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// Find the node
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var it = server.views.first;
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const target = while (it) |node| : (it = node.next) {
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if (&node.data == self) {
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break node;
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}
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} else unreachable;
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// Move the view to the front
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server.views.remove(target);
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server.views.prepend(target);
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// Activate the new surface
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_ = c.wlr_xdg_toplevel_set_activated(self.wlr_xdg_surface, true);
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// Tell the seat to have the keyboard enter this surface. wlroots will keep
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// track of this and automatically send key events to the appropriate
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// clients without additional work on your part.
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const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(wlr_seat);
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c.wlr_seat_keyboard_notify_enter(
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wlr_seat,
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self.wlr_xdg_surface.surface,
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&keyboard.keycodes,
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keyboard.num_keycodes,
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&keyboard.modifiers,
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);
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}
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fn is_at(self: *Self, lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) bool {
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// XDG toplevels may have nested surfaces, such as popup windows for context
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// menus or tooltips. This function tests if any of those are underneath the
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// coordinates lx and ly (in output Layout Coordinates). If so, it sets the
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// surface pointer to that wlr_surface and the sx and sy coordinates to the
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// coordinates relative to that surface's top-left corner.
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const view_sx = lx - @intToFloat(f64, self.x);
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const view_sy = ly - @intToFloat(f64, self.y);
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// This variable seems to have been unsued in TinyWL
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// struct wlr_surface_state *state = &view->xdg_surface->surface->current;
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var _sx: f64 = undefined;
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var _sy: f64 = undefined;
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const _surface = c.wlr_xdg_surface_surface_at(self.wlr_xdg_surface, view_sx, view_sy, &_sx, &_sy);
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if (_surface) |surface_at| {
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sx.* = _sx;
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sy.* = _sy;
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surface.* = surface_at;
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return true;
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}
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return false;
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}
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};
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