river/include/render.h

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#ifndef ZAG_RENDER_H
#define ZAG_RENDER_H
#include <wlr/backend/session.h>
struct wlr_backend_impl;
struct wlr_backend {
const struct wlr_backend_impl *impl;
struct {
/** Raised when destroyed, passed the wlr_backend reference */
struct wl_signal destroy;
/** Raised when new inputs are added, passed the wlr_input_device */
struct wl_signal new_input;
/** Raised when new outputs are added, passed the wlr_output */
struct wl_signal new_output;
} events;
};
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struct wlr_backend *zag_wlr_backend_autocreate(struct wl_display *display);
struct wlr_renderer *zag_wlr_backend_get_renderer(struct wlr_backend *backend);
bool zag_wlr_backend_start(struct wlr_backend *backend);
#endif