river/example/init

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#!/bin/sh
# This is the example configuration file for river.
#
# If you wish to edit this, you will probably want to copy it to
# $XDG_CONFIG_HOME/river/init or $HOME/.config/river/init first.
#
# See the river(1), riverctl(1), and river(1) man pages for complete
# documentation.
# Use the "logo" key as the primary modifier
mod="Mod4"
# Mod+Shift+Return to start an instance of foot (https://codeberg.org/dnkl/foot)
riverctl map normal $mod+Shift Return spawn foot
# Mod+Q to close the focused view
riverctl map normal $mod Q close
# Mod+E to exit river
riverctl map normal $mod E exit
# Mod+J and Mod+K to focus the next/previous view in the layout stack
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riverctl map normal $mod J focus-view next
riverctl map normal $mod K focus-view previous
# Mod+Shift+J and Mod+Shift+K to swap the focused view with the next/previous
# view in the layout stack
riverctl map normal $mod+Shift J swap next
riverctl map normal $mod+Shift K swap previous
# Mod+Period and Mod+Comma to focus the next/previous output
riverctl map normal $mod Period focus-output next
riverctl map normal $mod Comma focus-output previous
# Mod+Shift+{Period,Comma} to send the focused view to the next/previous output
riverctl map normal $mod+Shift Period send-to-output next
riverctl map normal $mod+Shift Comma send-to-output previous
# Mod+Return to bump the focused view to the top of the layout stack
riverctl map normal $mod Return zoom
# Mod+H and Mod+L to decrease/increase the main_factor value of rivertile by 0.05
riverctl map normal $mod H mod-layout-value rivertile fixed main_factor -0.05
riverctl map normal $mod I mod-layout-value rivertile fixed main_factor +0.05
# Mod+Shift+H and Mod+Shift+L to increment/decrement the main_count value of rivertile.
riverctl map normal $mod+Shift H mod-layout-value rivertile int main_count +1
riverctl map normal $mod+Shift I mod-layout-value rivertile int main_count -1
# Mod+Alt+{H,J,K,L} to move views
riverctl map normal $mod+Mod1 H move left 100
riverctl map normal $mod+Mod1 J move down 100
riverctl map normal $mod+Mod1 K move up 100
riverctl map normal $mod+Mod1 L move right 100
# Mod+Alt+Control+{H,J,K,L} to snap views to screen edges
riverctl map normal $mod+Mod1+Control H snap left
riverctl map normal $mod+Mod1+Control J snap down
riverctl map normal $mod+Mod1+Control K snap up
riverctl map normal $mod+Mod1+Control L snap right
# Mod+Alt+Shif+{H,J,K,L} to resize views
riverctl map normal $mod+Mod1+Shift H resize horizontal -100
riverctl map normal $mod+Mod1+Shift J resize vertical 100
riverctl map normal $mod+Mod1+Shift K resize vertical -100
riverctl map normal $mod+Mod1+Shift L resize horizontal 100
# Mod + Left Mouse Button to move views
riverctl map-pointer normal $mod BTN_LEFT move-view
# Mod + Right Mouse Button to resize views
riverctl map-pointer normal $mod BTN_RIGHT resize-view
for i in $(seq 1 9)
do
tags=$((1 << ($i - 1)))
# Mod+[1-9] to focus tag [0-8]
riverctl map normal $mod $i set-focused-tags $tags
# Mod+Shift+[1-9] to tag focused view with tag [0-8]
riverctl map normal $mod+Shift $i set-view-tags $tags
# Mod+Ctrl+[1-9] to toggle focus of tag [0-8]
riverctl map normal $mod+Control $i toggle-focused-tags $tags
# Mod+Shift+Ctrl+[1-9] to toggle tag [0-8] of focused view
riverctl map normal $mod+Shift+Control $i toggle-view-tags $tags
done
# Mod+0 to focus all tags
# Mod+Shift+0 to tag focused view with all tags
all_tags=$(((1 << 32) - 1))
riverctl map normal $mod 0 set-focused-tags $all_tags
riverctl map normal $mod+Shift 0 set-view-tags $all_tags
# Mod+Space to toggle float
riverctl map normal $mod Space toggle-float
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# Mod+F to toggle fullscreen
riverctl map normal $mod F toggle-fullscreen
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# Mod+{Up,Right,Down,Left} to change layout orientation
riverctl map normal $mod Up set-layout-value rivertile string main_location top
riverctl map normal $mod Right set-layout-value rivertile string main_location right
riverctl map normal $mod Down set-layout-value rivertile string main_location bottom
riverctl map normal $mod Left set-layout-value rivertile string main_location left
# Declare a passthrough mode. This mode has only a single mapping to return to
# normal mode. This makes it useful for testing a nested wayland compositor
riverctl declare-mode passthrough
# Mod+F11 to enter passthrough mode
riverctl map normal $mod F11 enter-mode passthrough
# Mod+F11 to return to normal mode
riverctl map passthrough $mod F11 enter-mode normal
# Various media key mapping examples for both normal and locked mode which do
# not have a modifier
for mode in normal locked
do
# Eject the optical drive
riverctl map $mode None XF86Eject spawn eject -T
# Control pulse audio volume with pamixer (https://github.com/cdemoulins/pamixer)
riverctl map $mode None XF86AudioRaiseVolume spawn pamixer -i 5
riverctl map $mode None XF86AudioLowerVolume spawn pamixer -d 5
riverctl map $mode None XF86AudioMute spawn pamixer --toggle-mute
# Control MPRIS aware media players with playerctl (https://github.com/altdesktop/playerctl)
riverctl map $mode None XF86AudioMedia spawn playerctl play-pause
riverctl map $mode None XF86AudioPlay spawn playerctl play-pause
riverctl map $mode None XF86AudioPrev spawn playerctl previous
riverctl map $mode None XF86AudioNext spawn playerctl next
# Control screen backlight brighness with light (https://github.com/haikarainen/light)
riverctl map $mode None XF86MonBrightnessUp spawn light -A 5
riverctl map $mode None XF86MonBrightnessDown spawn light -U 5
done
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# Set repeat rate
riverctl set-repeat 50 300
# Set app-ids of views which should float
riverctl float-filter-add "float"
riverctl float-filter-add "popup"
# Set app-ids of views which should use client side decorations
riverctl csd-filter-add "gedit"
# Set opacity and fade effect
# riverctl opacity 1.0 0.75 0.0 0.1 20
# Set and exec into the default layout generator, rivertile.
# River will send the process group of the init executable SIGTERM on exit.
riverctl default-layout rivertile
exec rivertile