#include "alloc.h" #include #include typedef struct A { int num; RefcountEntry refcount; char *str; } A; A *make_a(RefcountContext *c, int n, const char *s) { A *a = counting_malloc(sizeof(A)); a->num = n; a->str = counting_strdup(s); refcount_context_init_obj(c, a); return a; } void destroy_callback(void *a_raw) { A *a = a_raw; counting_free(a->str); counting_free(a); } int main() { refcount_global_allocator = &COUNTING_ALLOCATOR; RefcountContext *c = refcount_make_context(offsetof(A, refcount), NULL, destroy_callback); A *a = make_a(c, 10, "Hello world\n"); assert(!refcount_context_is_static(c, a)); assert(refcount_context_num_refs(c, a) == 0); refcount_context_ref(c, a); assert(refcount_context_num_refs(c, a) == 1); refcount_context_ref(c, a); assert(refcount_context_num_refs(c, a) == 2); refcount_context_unref(c, a); assert(refcount_context_num_refs(c, a) == 1); refcount_context_float(c, a); assert(refcount_context_num_refs(c, a) == 0); refcount_context_ref(c, a); assert(refcount_context_num_refs(c, a) == 1); refcount_context_unref(c, a); refcount_context_destroy(c); check_allocator_status(); return 0; }