Finally we have a functional mechanism to upload the crash logs to Valve servers (special thanks to TonyP for the API help). Documentation is present in the README.MD as usual. NOTE: worth to reinforce here what was alread mentioned in the README: kdump-steamos doesn't perform any significant validation against malicious usage of the log submission mechanism, like DDoS, submitting a malicious ZIP binary, a very huge file, etc. All of this is expected to be handled by the server side. Signed-off-by: Guilherme G. Piccoli <gpiccoli@igalia.com>
42 lines
1.6 KiB
Bash
42 lines
1.6 KiB
Bash
#!/bin/sh
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#
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# SPDX-License-Identifier: LGPL-2.1+
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#
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# Copyright (c) 2021 Valve
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#
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# Configuration settings for SteamOS kdump. After _any_ change in this
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# file, it's required to create the kdump minimal initramfs by running:
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# /usr/lib/kdump/kdump_load.sh initrd
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#
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# Mount-related options - the DEVNODE must exist and be available during the
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# kdump script execution. The KDUMP_FOLDER will be create if doesn't exist.
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# The KDUMP_MNT is just a temporary file that will carry the mounted folder
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# path across boot-time scripts.
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MOUNT_DEVNODE="nvme0n1p8"
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KDUMP_FOLDER="/.steamos/offload/var/kdump"
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KDUMP_MNT="/tmp/kdump.mnt"
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# Dump controlling settings - for now we don't have network/iscsi dumps, only
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# local storage dumps. If FULL_COREDUMP is !=0, we collect a full compressed
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# vmcore, which might require a lot of disk space. The *_CMD settings refer
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# to tunnings on makedumpfile - we rely on zstd compression and maximum page
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# exclusion for the full vmcore, mimic'ing Debian kdump.
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FULL_COREDUMP=0
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MAKEDUMPFILE_COREDUMP_CMD="-z -d 31"
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MAKEDUMPFILE_DMESG_CMD="--dump-dmesg"
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# Pstore-RAM setting - if enabled, Kdump won't be loaded, instead the Pstore
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# RAM backend will be configured. In order to have success, this operation
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# relies in having an available RAM buffer on /proc/iomem with at least 5MiB
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# in size.
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USE_PSTORE_RAM=1
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# Below some log submission settings, based on Steam config files and Valve
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# URLs. These settings *should not* be changed, or else the log sending
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# mechanism will be impaired.
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LOGINVDF="/home/doorstop/.local/share/Steam/config/loginusers.vdf"
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POST_URL="https://api.steampowered.com/ICrashReportService/ACTIONCrashUpload/v1"
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