README: Update documentation accordingly
So far, many changes were implemented to accommodate the upstreaming of the kdump/pstore tool, so let's hereby update the docs to match that effort. Signed-off-by: Guilherme G. Piccoli <gpiccoli@igalia.com>
This commit is contained in:
136
README.md
136
README.md
@ -1,17 +1,10 @@
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```
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# SPDX-License-Identifier: LGPL-2.1+
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#
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# Copyright (c) 2021 Valve.
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#
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# Maintained by Guilherme G. Piccoli <gpiccoli@igalia.com>
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#
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#
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# ###########################################################################
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# ############################ SteamOS Kdump ##############################
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# ########################## Arch Kdump / Pstore ###########################
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# ###########################################################################
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#
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#
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# This is the SteamOS Kdump/Pstore infrastructure; the goal is to collect
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# This is the Arch Kdump/Pstore infrastructure; the goal is to collect
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# data whenever a kernel crash is detected. There is a lightweight
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# collection, that only grabs dmesg, and a more complete setting to grab the
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# whole (compressed) vmcore. See the DETAILS section below for more info.
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@ -19,8 +12,7 @@
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#
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# ############################ HOW-TO USE IT ##############################
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#
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#
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# 1. Install the package with pacman if not available in your image; to check
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# 1. Install the package with pacman if not available in your system; to check
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# if it's already installed look the pacman installed package list. Also, be
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# sure the systemd service was properly loaded by checking
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# 'systemctl status kdump-init.service'.
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@ -28,17 +20,12 @@
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# 2. In a crash event, the dmesg log is collected, and by default this happens
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# via the Pstore mechanism, i.e., no extra memory should be reserved and no
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# GRUB change is required. If 'lsmod' shows "ramoops", then Pstore is in use.
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# Besides the dmesg with some extra information (like tasks running, memory
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# usage on crash, etc), more logs are collected like the image build version,
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# running kernel version and dmidecode.
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# Some extra files are collected besides dmesg, like dmidecode output and the
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# "/etc/os-release" file.
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#
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# 3. The logs are stored in a ZIP file at "/home/.steamos/offload/var/kdump/";
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# if this ZIP file was successfully submitted to Valve servers, this file is
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# then moved into the sub-folder "sent_logs/"; if not, it's moved to the
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# folder "not_sent_logs/".
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# This file is named as: "steamos-SERIAL-STEAM_USER.timestamp.zip", where
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# SERIAL is the machine serial (from dmidecode), STEAM_USER is the Steam
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# account name (based on the last logged Steam user) and timestamp tz is UTC.
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# 3. The logs are stored in a ZIP file in the folder at "$MOUNT_FOLDER/logs"
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# (see the config file); this file is named as: "kdump-TIMESTAMP.zip",
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# where TIMESTAMP is the current timestamp (tz is UTC).
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#
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# 4. (IMPORTANT) Please, test the infrastructure in order to see if a dummy
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# crash log is collected before using it to try debugging complex issues.
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@ -48,19 +35,16 @@
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# This action will trigger a dummy crash and reboot the system; check if
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# there is a ZIP file with the crash logs in the directory described in (3).
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#
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# 5. Some tunings are available at "/usr/share/kdump/kdump.conf"; e.g. users
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# can choose Kdump instead of Pstore (USE_PSTORE_RAM), and if using Kdump,
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# collect the full vmcore (FULL_COREDUMP). The vmcore is not stored in the
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# ZIP file, but it's saved in "/home/.steamos/offload/var/kdump/crash/".
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# 5. Various tunings are available at "/usr/share/kdump.d/*" files; for
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# example, the users can choose Kdump instead of Pstore (USE_PSTORE_RAM),
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# and if using Kdump, collect the full vmcore (FULL_COREDUMP). The vmcore is
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# not stored in the ZIP file, but it's saved in "$MOUNT_FOLDER/crash".
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# NOTICE that, if Kdump is used instead of Pstore (either per user's choice
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# or due to some failure in Pstore), a reboot is necessary before kdump is
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# usable, in order to effectively reserve crashkernel memory.
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#
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# 6. Error and succeeding messages are sent to systemd journal, so running
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# 'journalctl -b | grep kdump' would hopefully bring some information. Also,
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# the ZIP file collected is automatically submitted to Valve servers (unless
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# the feature is disabled by the user); see below under DETAILS/LOG SUBMISSION
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# for API details, decisions made, how to disable the feature, etc.
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# 'journalctl -b | grep kdump' would hopefully bring some information.
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#
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#
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# ############################## DETAILS ##################################
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@ -75,42 +59,12 @@
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# good enough. This amount might change in future kernel versions, requiring
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# tests using the approach suggested in the step (4) above.
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#
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# (b) The kdump-steamos package requires a RW rootfs in case it's not currently
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# embedded in your image. Users can make use of 'tune2fs' or 'steamos-readonly'
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# in order to make the rootfs RW, since it's RO by default. Also, we assume the
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# nvme partitioning scheme is default across all versions (A/B, nvme0n1p4 / p5
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# are the root ones, etc) and didn't change with new updates, for example. Both
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# Kdump and Pstore facilities relies in mounting partitions.
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#
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# (c) Due to a post-transaction hook exec'ed by libalpm (90-dracut-install.hook)
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# unfortunately after installing the kdump-steamos package *all* initramfs
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# images are recreated - this is not necessary, we're thinking how to prevent
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# that, but for now be prepared: the installation take some (long) minutes only
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# because of that...
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#
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# (d) NVMe multipathing introduced a "randomness" level to device naming on
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# Linux, so "nvme0n1" could be "nvme1n1" in some boots, if we have more than
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# one NVMe device. There's a kernel parameter to avoid that
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# ("nvme_core.multipath=0"). So, since we rely in getting the NVMe device name
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# to be used in kdump during the regular boot process, we could in theory have
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# different names between regular kernel boot and the kdump one, hence causing
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# a failure in kdump collection. But this is pretty much safe now since we
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# don't have multiple NVMe devices, also we could disable multipath in kernel
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# config (CONFIG_NVME_MULTIPATH) or use the above cmdline.
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#
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#
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# TODOs
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# ###########################################################################
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# * Would be interesting to have a clean-up mechanism, to keep up to N most
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# recent ZIP log files, instead of keeping all of them forever.
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#
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# * Hopefully we can fix/prevent the unnecessary re-creation of all initramfs
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# images - it happens due to our package installing files on directory
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# "/usr/lib/dracut/modules.d" which triggers the unfortunate initramfs rebuild.
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#
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# * VDF parsing would benefit from some improvement, it's at least "fragile"
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# for now, to be generous...but that seems a bit complicated.
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#
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# * Pstore ramoops back-end has some limitations that we're discussing with
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# the kernel community - right now we can only collect ONE dmesg and its
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# size is truncated on "record_size" bytes, not allowing a file split like
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@ -121,68 +75,4 @@
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# with "reboot -f", and relying in sysrq reboot as a quirk managed to be a safe
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# option, so this is something to think about. Should be easy to implement.
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#
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#
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# LOG SUBMISSION
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# ###########################################################################
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# The logs collected and compressed in the ZIP file are kept in the system,
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# but they provide valuable data to Valve in order to determine issue in the
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# field, and hopefully fix them, so users are happy. Hence, the kdump-steamos
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# is capable to submit logs to Valve servers, through an API. If users wish
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# to disable this feature, just set LOG_SUBMISSION=0 in the config file
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# "/usr/share/kdump/kdump.conf". Below such API is described, but first worth
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# to mention some assumptions / decisions made in the log submission mechanism:
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#
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# * First of all, we attempt to verify network connectivity by pinging the
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# URL "steampowered.com" - quick pings (2 packets, 0.5s between each one)
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# are attempted, but if after 99 of such pings network is considered not
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# reliable, the log submission is aborted, but the ZIP file is kept
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# locally of course.
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#
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# * The 'curl' tool is used to submit the requests to Valve servers; for
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# that, some temporary files named ".curl_XXX" are saved in the kdump
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# folder - mentioned in the point (3) above. These files are deleted
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# if the log submission mechanism works fine, or else they're currently
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# kept for debug purposes, along with a new ".curl_err" file.
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#
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# * It is assumed that any throttling / anti-DoS mechanism comes from the
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# server portion, so the kdump-steamos doesn't perform any significant
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# validations with this respect, only basic correctness validations.
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#
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#
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# => The API details: it works by a first POST request to Valve servers,
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# which, when succeed, returns 3 main components in the response. We use
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# these values to perform a PUT request with the ZIP compressed file, and
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# finally a last POST request is necessary to finish the transaction.
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# Below, the specific format of such requests:
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#
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# The first POST takes the following fields:
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#
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# steamid = user Steam ID, based on the latest Steam logged user;
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# have_dump_file = 0/1 - should be 1 when sending a ZIP file;
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# dump_file_size = the ZIP file size, in bytes;
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# product = "holo" (hard-coded for now);
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# build = the SteamOS build ID, from '/etc/os-release' file;
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# version = running kernel version;
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# platform = "linux" (hard-coded for now);
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# crash_time = the timestamp (epoch) of log collection/submission;
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# stack = a really concise call trace summary, only functions/addrs;
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# note = summary of the dmesg crash info, specifically a full stack trace;
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# format = "json" (hard-coded for now).
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#
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# The response of a succeeding POST will have multiple fields, that can
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# be split in 3 categories:
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#
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# PUT_URL = a new URL to be used in the PUT request;
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# GID = special ID used to finish the submission process in the next POST;
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# header name/value pairs = multiple pairs of name/value fields used as
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# headers in the PUT request.
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#
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# After parsing the response, we perform a PUT request to the PUT_URL, with
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# the ZIP file as a "--data-binary" component and the additional headers that
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# were collected in the first POST's response. Finally, we just POST the GID
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# to the finish URL ("gid=GID_NUM") and the process is terminated.
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#
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# Notice we heavily use 'jq' tool to parse the JSON response, so we assume
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# this format is the response one and that it's not changing over time.
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#
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```
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