171 lines
5.8 KiB
C
171 lines
5.8 KiB
C
#include "button.h"
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#include <stdio.h>
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#include <stdlib.h>
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#define ERROR(...) fprintf(stderr, __VA_ARGS__)
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Button *buttonNew(const char *text, float x, float y, float w, float h,
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SDL_Texture *inactive, SDL_Texture *active,
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SDL_Color textColor, TTF_Font *font, ButtonSoundSet sounds,
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const Window *window) {
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Button *button = malloc(sizeof(Button));
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if (!button) {
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ERROR("error: out of memory\n");
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exit(EXIT_FAILURE);
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}
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if (text) {
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button->text = strdup(text);
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if (!text) {
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ERROR("error: out of memory\n");
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free(button);
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exit(EXIT_FAILURE);
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}
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} else {
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button->text = NULL;
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}
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button->x = x;
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button->y = y;
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button->w = w;
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button->h = h;
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button->inactive = inactive;
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button->active = active;
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button->current = inactive;
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button->font = font;
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button->textColor = textColor;
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button->sounds = sounds;
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button->action = NULL;
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button->renderedText = NULL;
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button->down = 0;
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buttonUpdate(button, window);
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return button;
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}
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void buttonDelete(Button *button) {
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if (button->text && strlen(button->text)) {
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free(button->text);
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SDL_DestroyTexture(button->renderedText);
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}
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free(button);
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}
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void buttonDraw(const Button *button, const Window *window) {
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float bw = button->w;
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float bh = button->h;
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int ww, wh;
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SDL_GetWindowSize(window->obj, &ww, &wh);
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if (button->w == 0 && button->h == 0) {
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bh = (float)button->textW / ww;
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bw = (float)button->textH / wh;
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} else if (button->w == 0) {
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bw = (((wh * button->h) * button->textH) / button->textW) / ww;
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} else if (button->h == 0) {
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bh = (((ww * button->w) * button->textH) / button->textW) / wh;
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}
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SDL_Rect backArea = {ww * button->x, wh * button->y, ww * bw, wh * bh};
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SDL_RenderCopy(window->render, button->current, NULL, &backArea);
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if (button->text && strlen(button->text)) {
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SDL_Rect textArea = {backArea.x * (1.0f + BUTTON_PADDING),
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backArea.y * (1.0f + BUTTON_PADDING),
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backArea.w * (1.0f - (2 * BUTTON_PADDING)),
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backArea.h * (1.0f - (2 * BUTTON_PADDING))};
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SDL_RenderCopy(window->render, button->renderedText, NULL, &textArea);
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}
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}
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void buttonUpdate(Button *button, const Window *window) {
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if (button->renderedText) {
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SDL_DestroyTexture(button->renderedText);
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}
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if (button->text && strlen(button->text)) {
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SDL_Surface *surface = TTF_RenderText_Blended(
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button->font, button->text, button->textColor);
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if (!surface) {
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ERROR("error: sdl2: ttf: %s\n", TTF_GetError());
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exit(EXIT_FAILURE);
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}
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button->textW = surface->w;
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button->textH = surface->h;
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button->renderedText =
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SDL_CreateTextureFromSurface(window->render, surface);
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SDL_FreeSurface(surface);
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if (!button->renderedText) {
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ERROR("error: sdl2: %s\n", SDL_GetError());
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exit(EXIT_FAILURE);
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}
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}
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}
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static int intersectsButton(const Button *button, float bw, float bh, float x,
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float y) {
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return x >= button->x && y >= button->y && x <= button->x + bw &&
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y <= button->y + bh;
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}
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void buttonProcessInput(Button *button, Window *window,
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const SDL_Event *event) {
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int ww, wh;
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SDL_GetWindowSize(window->obj, &ww, &wh);
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float bw = button->w;
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float bh = button->h;
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if (button->w == 0 && button->h == 0) {
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bh = (float)button->textW / ww;
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bw = (float)button->textH / wh;
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} else if (button->w == 0) {
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bw = (((wh * button->h) * button->textH) / button->textW) / ww;
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} else if (button->h == 0) {
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bh = (((ww * button->w) * button->textH) / button->textW) / wh;
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}
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if (event->type == SDL_MOUSEMOTION) {
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float x = (float)event->motion.x / ww;
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float y = (float)event->motion.y / wh;
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if (intersectsButton(button, bw, bh, x, y)) {
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if (button->active && button->current != button->active) {
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if (button->sounds.hover) {
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Mix_PlayChannel(-1, button->sounds.hover, 0);
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}
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button->current = button->active;
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}
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} else {
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if (button->current != button->inactive) {
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if (button->sounds.hover) {
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Mix_PlayChannel(-1, button->sounds.hover, 0);
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}
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button->current = button->inactive;
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}
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if (button->down) {
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button->down = 0;
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}
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}
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} else if (event->type == SDL_MOUSEBUTTONDOWN &&
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event->button.button == SDL_BUTTON_LEFT) {
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float x = (float)event->button.x / ww;
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float y = (float)event->button.y / wh;
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if (intersectsButton(button, bw, bh, x, y)) {
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button->down = 1;
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if (button->sounds.down) {
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Mix_PlayChannel(-1, button->sounds.down, 0);
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}
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}
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} else if (event->type == SDL_MOUSEBUTTONUP &&
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event->button.button == SDL_BUTTON_LEFT) {
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float x = (float)event->button.x / ww;
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float y = (float)event->button.y / wh;
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if (intersectsButton(button, bw, bh, x, y) && button->down) {
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button->down = 0;
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if (button->sounds.up) {
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Mix_PlayChannel(-1, button->sounds.up, 0);
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}
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if (button->action) {
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button->action(button, window, x - button->x, y - button->y);
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}
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button->current = button->inactive;
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}
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}
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}
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void buttonGetCenter(const Button *button, Point *point) {
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point->x = button->x + (button->w / 2);
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point->y = button->y + (button->w / 2);
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}
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