Files
Waybar/src/modules/hyprland/window.cpp
Austin Horstman b41fcdedff hyprland/window: fix crash when no return from socket
Gracefully handle lack of response from the IPC. If socket isn't
available, we already log the IPC isn't running. We dont need to crash
program just because we couldn't get responses. We can just return an
empty object.
2024-07-15 09:02:27 -05:00

234 lines
7.3 KiB
C++

#include "modules/hyprland/window.hpp"
#include <glibmm/fileutils.h>
#include <glibmm/keyfile.h>
#include <glibmm/miscutils.h>
#include <spdlog/spdlog.h>
#include <algorithm>
#include <vector>
#include "modules/hyprland/backend.hpp"
#include "util/rewrite_string.hpp"
#include "util/sanitize_str.hpp"
namespace waybar::modules::hyprland {
Window::Window(const std::string& id, const Bar& bar, const Json::Value& config)
: AAppIconLabel(config, "window", id, "{title}", 0, true), bar_(bar) {
modulesReady = true;
separateOutputs_ = config["separate-outputs"].asBool();
if (!gIPC) {
gIPC = std::make_unique<IPC>();
}
queryActiveWorkspace();
update();
dp.emit();
// register for hyprland ipc
gIPC->registerForIPC("activewindow", this);
gIPC->registerForIPC("closewindow", this);
gIPC->registerForIPC("movewindow", this);
gIPC->registerForIPC("changefloatingmode", this);
gIPC->registerForIPC("fullscreen", this);
}
Window::~Window() {
gIPC->unregisterForIPC(this);
// wait for possible event handler to finish
std::lock_guard<std::mutex> lg(mutex_);
}
auto Window::update() -> void {
// fix ampersands
std::lock_guard<std::mutex> lg(mutex_);
std::string windowName = waybar::util::sanitize_string(workspace_.last_window_title);
std::string windowAddress = workspace_.last_window;
windowData_.title = windowName;
if (!format_.empty()) {
label_.show();
label_.set_markup(waybar::util::rewriteString(
fmt::format(fmt::runtime(format_), fmt::arg("title", windowName),
fmt::arg("initialTitle", windowData_.initial_title),
fmt::arg("class", windowData_.class_name),
fmt::arg("initialClass", windowData_.initial_class_name)),
config_["rewrite"]));
} else {
label_.hide();
}
if (focused_) {
image_.show();
} else {
image_.hide();
}
setClass("empty", workspace_.windows == 0);
setClass("solo", solo_);
setClass("floating", allFloating_);
setClass("swallowing", swallowing_);
setClass("fullscreen", fullscreen_);
if (!lastSoloClass_.empty() && soloClass_ != lastSoloClass_) {
if (bar_.window.get_style_context()->has_class(lastSoloClass_)) {
bar_.window.get_style_context()->remove_class(lastSoloClass_);
spdlog::trace("Removing solo class: {}", lastSoloClass_);
}
}
if (!soloClass_.empty() && soloClass_ != lastSoloClass_) {
bar_.window.get_style_context()->add_class(soloClass_);
spdlog::trace("Adding solo class: {}", soloClass_);
}
lastSoloClass_ = soloClass_;
AAppIconLabel::update();
}
auto Window::getActiveWorkspace() -> Workspace {
const auto workspace = gIPC->getSocket1JsonReply("activeworkspace");
if (workspace.isObject()) {
return Workspace::parse(workspace);
}
return {};
}
auto Window::getActiveWorkspace(const std::string& monitorName) -> Workspace {
const auto monitors = gIPC->getSocket1JsonReply("monitors");
if (monitors.isArray()) {
auto monitor = std::find_if(monitors.begin(), monitors.end(), [&](Json::Value monitor) {
return monitor["name"] == monitorName;
});
if (monitor == std::end(monitors)) {
spdlog::warn("Monitor not found: {}", monitorName);
return Workspace{-1, 0, "", ""};
}
const int id = (*monitor)["activeWorkspace"]["id"].asInt();
const auto workspaces = gIPC->getSocket1JsonReply("workspaces");
if (workspaces.isArray()) {
auto workspace = std::find_if(workspaces.begin(), workspaces.end(),
[&](Json::Value workspace) { return workspace["id"] == id; });
if (workspace == std::end(workspaces)) {
spdlog::warn("No workspace with id {}", id);
return Workspace{-1, 0, "", ""};
}
return Workspace::parse(*workspace);
};
};
return {};
}
auto Window::Workspace::parse(const Json::Value& value) -> Window::Workspace {
return Workspace{
value["id"].asInt(),
value["windows"].asInt(),
value["lastwindow"].asString(),
value["lastwindowtitle"].asString(),
};
}
auto Window::WindowData::parse(const Json::Value& value) -> Window::WindowData {
return WindowData{value["floating"].asBool(), value["monitor"].asInt(),
value["class"].asString(), value["initialClass"].asString(),
value["title"].asString(), value["initialTitle"].asString(),
value["fullscreen"].asBool(), !value["grouped"].empty()};
}
void Window::queryActiveWorkspace() {
std::lock_guard<std::mutex> lg(mutex_);
if (separateOutputs_) {
workspace_ = getActiveWorkspace(this->bar_.output->name);
} else {
workspace_ = getActiveWorkspace();
}
focused_ = true;
if (workspace_.windows > 0) {
const auto clients = gIPC->getSocket1JsonReply("clients");
if (clients.isArray()) {
auto activeWindow = std::find_if(clients.begin(), clients.end(), [&](Json::Value window) {
return window["address"] == workspace_.last_window;
});
if (activeWindow == std::end(clients)) {
focused_ = false;
return;
}
windowData_ = WindowData::parse(*activeWindow);
updateAppIconName(windowData_.class_name, windowData_.initial_class_name);
std::vector<Json::Value> workspaceWindows;
std::copy_if(clients.begin(), clients.end(), std::back_inserter(workspaceWindows),
[&](Json::Value window) {
return window["workspace"]["id"] == workspace_.id && window["mapped"].asBool();
});
swallowing_ =
std::any_of(workspaceWindows.begin(), workspaceWindows.end(), [&](Json::Value window) {
return !window["swallowing"].isNull() && window["swallowing"].asString() != "0x0";
});
std::vector<Json::Value> visibleWindows;
std::copy_if(workspaceWindows.begin(), workspaceWindows.end(),
std::back_inserter(visibleWindows),
[&](Json::Value window) { return !window["hidden"].asBool(); });
solo_ = 1 == std::count_if(visibleWindows.begin(), visibleWindows.end(),
[&](Json::Value window) { return !window["floating"].asBool(); });
allFloating_ = std::all_of(visibleWindows.begin(), visibleWindows.end(),
[&](Json::Value window) { return window["floating"].asBool(); });
fullscreen_ = windowData_.fullscreen;
// Fullscreen windows look like they are solo
if (fullscreen_) {
solo_ = true;
}
// Grouped windows have a tab bar and therefore don't look fullscreen or solo
if (windowData_.grouped) {
fullscreen_ = false;
solo_ = false;
}
if (solo_) {
soloClass_ = windowData_.class_name;
} else {
soloClass_ = "";
}
};
} else {
focused_ = false;
windowData_ = WindowData{};
allFloating_ = false;
swallowing_ = false;
fullscreen_ = false;
solo_ = false;
soloClass_ = "";
}
}
void Window::onEvent(const std::string& ev) {
queryActiveWorkspace();
dp.emit();
}
void Window::setClass(const std::string& classname, bool enable) {
if (enable) {
if (!bar_.window.get_style_context()->has_class(classname)) {
bar_.window.get_style_context()->add_class(classname);
}
} else {
bar_.window.get_style_context()->remove_class(classname);
}
}
} // namespace waybar::modules::hyprland