Use a vector instead of a map for for storing the workspace windows.
This orders the windows by the time they were added to the workspace, instead of sorting by address (which is effectively a random order). The new ordering seems to match the wlr/taskbar module
Updates `Config::tryExpandPath()` to return a vector of expanded path
matches instead of a single path wrapped in an optional, with an empty
vector indicating no matches.
`Config::resolveConfigIncludes()` iterates over all of these matches,
while other instances of path expansion (such as finding the base config
path) retain their existing behavior and only use the first match.
This Patch allows the stretching of modules-{left,center,right} as well
add a "expand" flag to AModule. This allows one module to consume the
leftover space.
To allow the left or right modules to fully consume the center, the
changes also include a way to remove the center box (center_)
altogether.
- The module only fetches nodes for "node-type". This causes the 'onMixerChanged' log to spam whenever two or more
wireplumber modules were registered on different nodes. To reduce this the unknown node warning will now only print
if the node is not the focus of any current module.
- Adds microphone support etc to the wireplumber module.
The existing module hardcodes the selected node type to "Audio/Sink". This feature allows the user to override this
via `"node-type": "Audio/Source"`.
- Unlike the pulseaudio module, this change does not try to see the module manage both input and output. The same effect
can be achieved by running two instances of the wireplumber module.
This approach:
- Works around some of the complexity overhead that seem to have caused similar PRs to stall.
- Using separate module instances also allows both the microphone and speaker levels to be controlled with a scroll
wheel. This is something a unified module like pulseaudio struggles with.
- Similarly, separate instances allows the source volume level to be exposed as the state. Ie- the linear-gradient
css patterns can be applied to both input and output.
on sinkInfo callbacks, the default sink now has highest priority.
That fixes an issue that the volume indicator is not updated when
the changes the default output to another devices.
added PA_SINK_IDLE as valid state. PA_SINK_RUNNING is only true
if any sound output is happening on sink switch. Indicator should
also update when no sound is being played.
We aren't including the hover detection on the revealer, so when the
animation fires we fire the leave event which starts an infinite loop of
enter/leave while we watch boxes move back and forth.