fix: some crashes

This commit is contained in:
Alex
2026-02-24 00:49:03 +01:00
parent a32413a74f
commit ef3d55980e
40 changed files with 216 additions and 103 deletions

View File

@ -128,9 +128,9 @@ void Gamemode::getData() {
Glib::VariantContainerBase data = gamemode_proxy->call_sync("Get", parameters);
if (data && data.is_of_type(Glib::VariantType("(v)"))) {
Glib::VariantBase variant;
g_variant_get(data.gobj_copy(), "(v)", &variant);
g_variant_get(data.gobj(), "(v)", &variant);
if (variant && variant.is_of_type(Glib::VARIANT_TYPE_INT32)) {
g_variant_get(variant.gobj_copy(), "i", &gameCount);
g_variant_get(variant.gobj(), "i", &gameCount);
return;
}
}
@ -158,7 +158,7 @@ void Gamemode::prepareForSleep_cb(const Glib::RefPtr<Gio::DBus::Connection>& con
const Glib::VariantContainerBase& parameters) {
if (parameters.is_of_type(Glib::VariantType("(b)"))) {
gboolean sleeping;
g_variant_get(parameters.gobj_copy(), "(b)", &sleeping);
g_variant_get(parameters.gobj(), "(b)", &sleeping);
if (!sleeping) {
getData();
dp.emit();