Merge remote-tracking branch 'origin/master' into pr-2157

# Conflicts:
#	resources/custom_modules/mediaplayer.py
This commit is contained in:
Alex
2026-07-04 00:59:00 +02:00
391 changed files with 30984 additions and 8499 deletions
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.cache/
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# C FFI module
A C FFI module is a dynamic library that exposes standard C functions and
constants, that Waybar can load and execute to create custom advanced widgets.
Most language can implement the required functions and constants (C, C++, Rust,
Go, Python, ...), meaning you can develop custom modules using your language of
choice, as long as there's GTK bindings.
Symbols to implement are documented in the
[waybar_cffi_module.h](waybar_cffi_module.h) file.
# Usage
## Building this module
```bash
meson setup build
meson compile -C build
```
## Load the module
Edit your waybar config:
```json
{
// ...
"modules-center": [
// ...
"cffi/c_example"
],
// ...
"cffi/c_example": {
// Path to the compiled dynamic library file
"module_path": "resources/custom_modules/cffi_example/build/wb_cffi_example.so"
}
}
```
@@ -0,0 +1,70 @@
#include "waybar_cffi_module.h"
typedef struct {
wbcffi_module* waybar_module;
GtkBox* container;
GtkButton* button;
} ExampleMod;
// This static variable is shared between all instances of this module
static int instance_count = 0;
void onclicked(GtkButton* button) {
char text[256];
snprintf(text, 256, "Dice throw result: %d", rand() % 6 + 1);
gtk_button_set_label(button, text);
}
// You must
const size_t wbcffi_version = 2;
void* wbcffi_init(const wbcffi_init_info* init_info, const wbcffi_config_entry* config_entries,
size_t config_entries_len) {
printf("cffi_example: init config:\n");
for (size_t i = 0; i < config_entries_len; i++) {
printf(" %s = %s\n", config_entries[i].key, config_entries[i].value);
}
// Allocate the instance object
ExampleMod* inst = malloc(sizeof(ExampleMod));
inst->waybar_module = init_info->obj;
GtkContainer* root = init_info->get_root_widget(init_info->obj);
// Add a container for displaying the next widgets
inst->container = GTK_BOX(gtk_box_new(GTK_ORIENTATION_HORIZONTAL, 5));
gtk_container_add(GTK_CONTAINER(root), GTK_WIDGET(inst->container));
// Add a label
GtkLabel* label = GTK_LABEL(gtk_label_new("[Example C FFI Module:"));
gtk_container_add(GTK_CONTAINER(inst->container), GTK_WIDGET(label));
// Add a button
inst->button = GTK_BUTTON(gtk_button_new_with_label("click me !"));
g_signal_connect(inst->button, "clicked", G_CALLBACK(onclicked), NULL);
gtk_container_add(GTK_CONTAINER(inst->container), GTK_WIDGET(inst->button));
// Add a label
label = GTK_LABEL(gtk_label_new("]"));
gtk_container_add(GTK_CONTAINER(inst->container), GTK_WIDGET(label));
// Return instance object
printf("cffi_example inst=%p: init success ! (%d total instances)\n", inst, ++instance_count);
return inst;
}
void wbcffi_deinit(void* instance) {
printf("cffi_example inst=%p: free memory\n", instance);
free(instance);
}
void wbcffi_update(void* instance) { printf("cffi_example inst=%p: Update request\n", instance); }
void wbcffi_refresh(void* instance, int signal) {
printf("cffi_example inst=%p: Received refresh signal %d\n", instance, signal);
}
void wbcffi_doaction(void* instance, const char* name) {
printf("cffi_example inst=%p: doAction(%s)\n", instance, name);
}
@@ -0,0 +1,13 @@
project(
'waybar_cffi_example', 'c',
version: '0.1.0',
license: 'MIT',
)
shared_library('wb_cffi_example',
['main.c'],
dependencies: [
dependency('gtk+-3.0', version : ['>=3.22.0'])
],
name_prefix: ''
)
@@ -0,0 +1,95 @@
#pragma once
#include <gtk/gtk.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/// Waybar ABI version. 2 is the latest version
extern const size_t wbcffi_version;
/// Private Waybar CFFI module
typedef struct wbcffi_module wbcffi_module;
/// Waybar module information
typedef struct {
/// Waybar CFFI object pointer
wbcffi_module* obj;
/// Waybar version string
const char* waybar_version;
/// Returns the waybar widget allocated for this module
/// @param obj Waybar CFFI object pointer
GtkContainer* (*get_root_widget)(wbcffi_module* obj);
/// Queues a request for calling wbcffi_update() on the next GTK main event
/// loop iteration
/// @param obj Waybar CFFI object pointer
void (*queue_update)(wbcffi_module*);
} wbcffi_init_info;
/// Config key-value pair
typedef struct {
/// Entry key
const char* key;
/// Entry value
///
/// In ABI version 1, this may be either a bare string if the value is a
/// string, or the JSON representation of any other JSON object as a string.
///
/// From ABI version 2 onwards, this is always the JSON representation of the
/// value as a string.
const char* value;
} wbcffi_config_entry;
/// Module init/new function, called on module instantiation
///
/// MANDATORY CFFI function
///
/// @param init_info Waybar module information
/// @param config_entries Flat representation of the module JSON config. The data only available
/// during wbcffi_init call.
/// @param config_entries_len Number of entries in `config_entries`
///
/// @return A untyped pointer to module data, NULL if the module failed to load.
void* wbcffi_init(const wbcffi_init_info* init_info, const wbcffi_config_entry* config_entries,
size_t config_entries_len);
/// Module deinit/delete function, called when Waybar is closed or when the module is removed
///
/// MANDATORY CFFI function
///
/// @param instance Module instance data (as returned by `wbcffi_init`)
void wbcffi_deinit(void* instance);
/// Called from the GTK main event loop, to update the UI
///
/// Optional CFFI function
///
/// @param instance Module instance data (as returned by `wbcffi_init`)
/// @param action_name Action name
void wbcffi_update(void* instance);
/// Called when Waybar receives a POSIX signal and forwards it to each module
///
/// Optional CFFI function
///
/// @param instance Module instance data (as returned by `wbcffi_init`)
/// @param signal Signal ID
void wbcffi_refresh(void* instance, int signal);
/// Called on module action (see
/// https://github.com/Alexays/Waybar/wiki/Configuration#module-actions-config)
///
/// Optional CFFI function
///
/// @param instance Module instance data (as returned by `wbcffi_init`)
/// @param action_name Action name
void wbcffi_doaction(void* instance, const char* action_name);
#ifdef __cplusplus
}
#endif
+178 -110
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@@ -1,107 +1,195 @@
#!/usr/bin/env python3
import gi
gi.require_version("Playerctl", "2.0")
from gi.repository import Playerctl, GLib
from gi.repository.Playerctl import Player
import argparse
import logging
import sys
import signal
import gi
import json
import os
import dbus
import dbus.service
gi.require_version('Playerctl', '2.0')
from gi.repository import Playerctl, GLib
from dbus.mainloop.glib import DBusGMainLoop
from typing import List
logger = logging.getLogger(__name__)
def write_output(text, player):
logger.info('Writing output')
output = {'text': text,
'class': 'custom-' + player.props.player_name,
'alt': player.props.player_name}
sys.stdout.write(json.dumps(output) + '\n')
sys.stdout.flush()
def on_play(player, status, manager):
logger.info('Received new playback status')
on_metadata(player, player.props.metadata, manager)
def on_metadata(player, metadata, manager):
logger.info('Received new metadata')
track_info = ''
if player.props.player_name == 'spotify' and \
'mpris:trackid' in metadata.keys() and \
':ad:' in player.props.metadata['mpris:trackid']:
track_info = 'AD PLAYING'
elif player.get_artist() != '' and player.get_title() != '':
track_info = '{artist} - {title}'.format(artist=player.get_artist(),
title=player.get_title())
else:
track_info = player.get_title()
if player.props.status != 'Playing' and track_info:
track_info = '' + track_info
write_output(track_info, player)
def on_player_appeared(manager, player, selected_player=None):
if player is not None and (selected_player is None or player.name == selected_player):
init_player(manager, player)
else:
logger.debug("New player appeared, but it's not the selected player, skipping")
def on_player_vanished(manager, player):
logger.info('Player has vanished')
if len(manager.props.players) > 0:
player = manager.props.players[0]
on_metadata(player, player.props.metadata, manager)
return
sys.stdout.write('\n')
sys.stdout.flush()
def init_player(manager, name):
logger.debug('Initialize player: {player}'.format(player=name.name))
player = Playerctl.Player.new_from_name(name)
player.connect('playback-status', on_play, manager)
player.connect('metadata', on_metadata, manager)
manager.manage_player(player)
on_metadata(player, player.props.metadata, manager)
def signal_handler(sig, frame):
logger.debug('Received signal to stop, exiting')
sys.stdout.write('\n')
logger.info("Received signal to stop, exiting")
sys.stdout.write("\n")
sys.stdout.flush()
# loop.quit()
sys.exit(0)
def dbus_signal_handler(*args, manager, **kwargs):
# there is no implicit way to get current player,
# so we need to create a new manager to get the right order of players
new_manager = Playerctl.PlayerManager()
if len(new_manager.props.player_names) > 1:
current_player_name = new_manager.props.player_names[0].name
for player in manager.props.players:
if player.props.player_name == current_player_name:
on_metadata(player, player.props.metadata, manager)
class PlayerManager:
def __init__(self, selected_player=None, excluded_player=[]):
self.manager = Playerctl.PlayerManager()
self.loop = GLib.MainLoop()
self.manager.connect(
"name-appeared", lambda *args: self.on_player_appeared(*args))
self.manager.connect(
"player-vanished", lambda *args: self.on_player_vanished(*args))
signal.signal(signal.SIGINT, signal_handler)
signal.signal(signal.SIGTERM, signal_handler)
signal.signal(signal.SIGPIPE, signal.SIG_DFL)
self.selected_player = selected_player
self.excluded_player = excluded_player.split(',') if excluded_player else []
# use dbus to shift player (e.g. after playerctld shift)
bus = dbus.SessionBus(mainloop=DBusGMainLoop())
bus.add_signal_receiver(
lambda *args, **kwargs: self.on_dbus_shift(*args, **kwargs),
signal_name="Shift",
dbus_interface="org.waybar.Player")
# register well-known bus name
bus.request_name("org.waybar.Player")
self.init_players()
def on_dbus_shift(self, *args, **kwargs):
# there is no implicit way to get current player,
# so we need to create a new manager to get the right order of players
new_manager = Playerctl.PlayerManager()
if len(new_manager.props.player_names) > 1:
current_player_name = new_manager.props.player_names[0].name
for player in self.get_players():
if player.props.player_name == current_player_name:
self.on_metadata_changed(player, player.props.metadata)
def init_players(self):
for player in self.manager.props.player_names:
if player.name in self.excluded_player:
continue
if self.selected_player is not None and self.selected_player != player.name:
logger.debug(f"{player.name} is not the filtered player, skipping it")
continue
self.init_player(player)
def run(self):
logger.info("Starting main loop")
self.loop.run()
def init_player(self, player):
logger.info(f"Initialize new player: {player.name}")
player = Playerctl.Player.new_from_name(player)
player.connect("playback-status",
self.on_playback_status_changed, None)
player.connect("metadata", self.on_metadata_changed, None)
self.manager.manage_player(player)
self.on_metadata_changed(player, player.props.metadata)
def get_players(self) -> List[Player]:
return self.manager.props.players
def write_output(self, text, player):
logger.debug(f"Writing output: {text}")
output = {"text": text,
"class": "custom-" + player.props.player_name,
"alt": player.props.player_name}
sys.stdout.write(json.dumps(output) + "\n")
sys.stdout.flush()
def clear_output(self):
sys.stdout.write("\n")
sys.stdout.flush()
def on_playback_status_changed(self, player, status, _=None):
logger.debug(f"Playback status changed for player {player.props.player_name}: {status}")
self.on_metadata_changed(player, player.props.metadata)
def get_first_playing_player(self):
players = self.get_players()
logger.debug(f"Getting first playing player from {len(players)} players")
if len(players) > 0:
# if any are playing, show the first one that is playing
# reverse order, so that the most recently added ones are preferred
for player in players[::-1]:
if player.props.status == "Playing":
return player
# if none are playing, show the first one
return players[0]
else:
logger.debug("No players found")
return None
def show_most_important_player(self):
logger.debug("Showing most important player")
# show the currently playing player
# or else show the first paused player
# or else show nothing
current_player = self.get_first_playing_player()
if current_player is not None:
self.on_metadata_changed(current_player, current_player.props.metadata)
else:
self.clear_output()
def on_metadata_changed(self, player, metadata, _=None):
logger.debug(f"Metadata changed for player {player.props.player_name}")
player_name = player.props.player_name
artist = player.get_artist()
artist = artist and artist.replace("&", "&amp;")
title = player.get_title()
title = title and title.replace("&", "&amp;")
track_info = ""
if player_name == "spotify" and "mpris:trackid" in metadata.keys() and ":ad:" in player.props.metadata["mpris:trackid"]:
track_info = "Advertisement"
elif artist is not None and title is not None:
track_info = f"{artist} - {title}"
elif title is not None:
track_info = title
elif artist is not None:
track_info = artist
if track_info:
if player.props.status == "Playing":
track_info = "" + track_info
else:
track_info = "" + track_info
# only print output if no other player is playing
current_playing = self.get_first_playing_player()
if current_playing is None or current_playing.props.player_name == player.props.player_name:
self.write_output(track_info, player)
else:
logger.debug(f"Other player {current_playing.props.player_name} is playing, skipping")
def on_player_appeared(self, _, player):
logger.info(f"Player has appeared: {player.name}")
if player.name in self.excluded_player:
logger.debug(
"New player appeared, but it's in exclude player list, skipping")
return
if player is not None and (self.selected_player is None or player.name == self.selected_player):
self.init_player(player)
else:
logger.debug(
"New player appeared, but it's not the selected player, skipping")
def on_player_vanished(self, _, player):
logger.info(f"Player {player.props.player_name} has vanished")
self.show_most_important_player()
def parse_arguments():
parser = argparse.ArgumentParser()
# Increase verbosity with every occurrence of -v
parser.add_argument('-v', '--verbose', action='count', default=0)
parser.add_argument("-v", "--verbose", action="count", default=0)
# Define for which player we're listening
parser.add_argument('--player')
parser.add_argument("-x", "--exclude", "- Comma-separated list of excluded player")
# Define for which player we"re listening
parser.add_argument("--player")
parser.add_argument("--enable-logging", action="store_true")
return parser.parse_args()
@@ -110,45 +198,25 @@ def main():
arguments = parse_arguments()
# Initialize logging
logging.basicConfig(stream=sys.stderr, level=logging.DEBUG,
format='%(name)s %(levelname)s %(message)s')
if arguments.enable_logging:
logfile = os.path.join(os.path.dirname(
os.path.realpath(__file__)), "media-player.log")
logging.basicConfig(filename=logfile, level=logging.DEBUG,
format="%(asctime)s %(name)s %(levelname)s:%(lineno)d %(message)s")
# Logging is set by default to WARN and higher.
# With every occurrence of -v it's lowered by one
logger.setLevel(max((3 - arguments.verbose) * 10, 0))
# Log the sent command line arguments
logger.debug('Arguments received {}'.format(vars(arguments)))
logger.info("Creating player manager")
if arguments.player:
logger.info(f"Filtering for player: {arguments.player}")
if arguments.exclude:
logger.info(f"Exclude player {arguments.exclude}")
manager = Playerctl.PlayerManager()
loop = GLib.MainLoop()
manager.connect('name-appeared', lambda *args: on_player_appeared(*args, arguments.player))
manager.connect('player-vanished', on_player_vanished)
signal.signal(signal.SIGINT, signal_handler)
signal.signal(signal.SIGTERM, signal_handler)
signal.signal(signal.SIGPIPE, signal.SIG_DFL)
# use dbus to shift player (e.g. after playerctld shift)
bus = dbus.SessionBus(mainloop=DBusGMainLoop())
bus.add_signal_receiver(lambda *args, **kwargs: dbus_signal_handler(*args, **kwargs, manager=manager),
signal_name='Shift',
dbus_interface='org.waybar.Player')
# register well-known bus name
bus.request_name('org.waybar.Player')
for player in manager.props.player_names:
if arguments.player is not None and arguments.player != player.name:
logger.debug('{player} is not the filtered player, skipping it'
.format(player=player.name)
)
continue
init_player(manager, player)
loop.run()
player = PlayerManager(arguments.player, arguments.exclude)
player.run()
if __name__ == '__main__':
if __name__ == "__main__":
main()
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<?xml version="1.0" encoding="UTF-8"?>
<interface>
<object class="GtkMenu" id="menu">
<child>
<object class="GtkMenuItem" id="suspend">
<property name="label">Suspend</property>
</object>
</child>
<child>
<object class="GtkMenuItem" id="hibernate">
<property name="label">Hibernate</property>
</object>
</child>
<child>
<object class="GtkMenuItem" id="shutdown">
<property name="label">Shutdown</property>
</object>
</child>
<child>
<object class="GtkSeparatorMenuItem" id="delimiter1"/>
</child>
<child>
<object class="GtkMenuItem" id="reboot">
<property name="label">Reboot</property>
</object>
</child>
</object>
</interface>