fix: MPRIS widget not hiding when no player is active

This commit is contained in:
markx86
2025-06-20 14:02:01 +02:00
parent af9d61fa8f
commit c266befe0a

View File

@ -425,9 +425,11 @@ auto Mpris::onPlayerNameVanished(PlayerctlPlayerManager* manager, PlayerctlPlaye
auto* mpris = static_cast<Mpris*>(data);
if (!mpris) return;
spdlog::debug("mpris: player-vanished callback: {}", player_name->name);
spdlog::debug("mpris: name-vanished callback: {}", player_name->name);
if (std::string(player_name->name) == mpris->player_) {
if (mpris->player_ == "playerctld") {
mpris->dp.emit();
} else if (mpris->player_ == player_name->name) {
mpris->player = nullptr;
mpris->event_box_.set_visible(false);
mpris->dp.emit();
@ -499,6 +501,7 @@ auto Mpris::getPlayerInfo() -> std::optional<PlayerInfo> {
// https://github.com/altdesktop/playerctl/blob/b19a71cb9dba635df68d271bd2b3f6a99336a223/playerctl/playerctl-common.c#L248-L249
players = g_list_first(players);
if (players) player_name = static_cast<PlayerctlPlayerName*>(players->data)->name;
else return std::nullopt; // no players found, hide the widget
}
if (std::any_of(ignored_players_.begin(), ignored_players_.end(),