Move signal handling to main thread
This commit is contained in:
130
src/main.cpp
130
src/main.cpp
@ -1,3 +1,4 @@
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#include <fcntl.h>
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#include <spdlog/spdlog.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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@ -7,6 +8,7 @@
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#include <mutex>
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#include "client.hpp"
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#include "util/SafeSignal.hpp"
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std::mutex reap_mtx;
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std::list<pid_t> reap;
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@ -70,37 +72,115 @@ void startSignalThread() {
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}
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}
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static int signal_pipe_write_fd;
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// Write a single signal to `signal_pipe_write_fd`.
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// This function is set as a signal handler, so it must be async-signal-safe.
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static void writeSignalToPipe(int signum) {
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ssize_t amt = write(signal_pipe_write_fd, &signum, sizeof(int));
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// There's not much we can safely do inside of a signal handler.
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// Let's just ignore any errors.
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(void) amt;
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}
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// This initializes `signal_pipe_write_fd`, and sets up signal handlers.
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//
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// This function will run forever, emitting every `SIGUSR1`, `SIGUSR2`,
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// `SIGINT`, and `SIGRTMIN + 1`...`SIGRTMAX` signal received to
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// `signal_handler`.
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static void catchSignals(waybar::SafeSignal<int> &signal_handler) {
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int fd[2];
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pipe(fd);
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int signal_pipe_read_fd = fd[0];
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signal_pipe_write_fd = fd[1];
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// This pipe should be able to buffer ~thousands of signals. If it fills up,
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// we'll drop signals instead of blocking.
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// We can't allow the write end to block because we'll be writing to it in a
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// signal handler, which could interrupt the loop that's reading from it and
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// deadlock.
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fcntl(signal_pipe_write_fd, F_SETFL, O_NONBLOCK);
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std::signal(SIGUSR1, writeSignalToPipe);
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std::signal(SIGUSR2, writeSignalToPipe);
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std::signal(SIGINT, writeSignalToPipe);
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for (int sig = SIGRTMIN + 1; sig <= SIGRTMAX; ++sig) {
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std::signal(sig, writeSignalToPipe);
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}
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while (true) {
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int signum;
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ssize_t amt = read(signal_pipe_read_fd, &signum, sizeof(int));
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if (amt < 0) {
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spdlog::error("read from signal pipe failed with error {}, closing thread", strerror(errno));
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break;
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}
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if (amt != sizeof(int)) {
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continue;
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}
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signal_handler.emit(signum);
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}
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}
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// Must be called on the main thread.
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static void handleSignalMainThread(int signum) {
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if (signum >= SIGRTMIN + 1 && signum <= SIGRTMAX) {
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for (auto& bar : waybar::Client::inst()->bars) {
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bar->handleSignal(signum);
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}
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return;
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}
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switch (signum) {
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case SIGUSR1:
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spdlog::debug("Visibility toggled");
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for (auto& bar : waybar::Client::inst()->bars) {
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bar->toggle();
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}
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break;
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case SIGUSR2:
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spdlog::info("Reloading...");
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reload = true;
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waybar::Client::inst()->reset();
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break;
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case SIGINT:
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spdlog::info("Quitting.");
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reload = false;
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waybar::Client::inst()->reset();
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break;
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default:
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spdlog::debug("Received signal with number {}, but not handling", signum);
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break;
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}
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}
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int main(int argc, char* argv[]) {
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try {
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auto* client = waybar::Client::inst();
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std::signal(SIGUSR1, [](int /*signal*/) {
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for (auto& bar : waybar::Client::inst()->bars) {
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bar->toggle();
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}
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});
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std::signal(SIGUSR2, [](int /*signal*/) {
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spdlog::info("Reloading...");
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reload = true;
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waybar::Client::inst()->reset();
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});
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std::signal(SIGINT, [](int /*signal*/) {
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spdlog::info("Quitting.");
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reload = false;
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waybar::Client::inst()->reset();
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});
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for (int sig = SIGRTMIN + 1; sig <= SIGRTMAX; ++sig) {
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std::signal(sig, [](int sig) {
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for (auto& bar : waybar::Client::inst()->bars) {
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bar->handleSignal(sig);
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}
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});
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}
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startSignalThread();
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waybar::SafeSignal<int> posix_signal_received;
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posix_signal_received.connect([&](int signum) {
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handleSignalMainThread(signum);
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});
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std::thread signal_thread([&]() {
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catchSignals(posix_signal_received);
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});
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// Every `std::thread` must be joined or detached.
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// This thread should run forever, so detach it.
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signal_thread.detach();
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auto ret = 0;
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do {
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reload = false;
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