This commit is contained in:
Viktar Lukashonak
2026-07-21 15:17:55 +03:00
parent 456f78ecb1
commit 5bd3cd4805
5 changed files with 26 additions and 20 deletions
+19 -11
View File
@@ -102,6 +102,14 @@ libcava lives in:
:[ integer
:[ 0
:[ Delimiter placed between bars in the raw output. Use a decimal ASCII value (e.g. 59 = ";"). 0 means no delimiter.
|[ *data_format*
:[ string
:[ ascii
:[ Raw data format. Can be 'binary' or 'ascii'. **Raw frontend only.**
|[ *raw_target*
:[ string
:[
:[ Raw output target. A fifo will be created if target does not exist. **Raw frontend only.**
|[ *monstercat*
:[ bool
:[ false
@@ -114,14 +122,6 @@ libcava lives in:
:[ double
:[ 0.77
:[ Smoothing factor between 0.0 and 1.0. Higher values produce slower, smoother animation; lower values are more reactive but noisy.
|[ *gravity*
:[ integer
:[
:[ Gravity factor. Higher values make bars fall faster. When *noise_reduction* is set, this is derived automatically.
|[ *integral*
:[ integer
:[
:[ Integral smoothing factor. Higher values produce smoother but less precise animation. When *noise_reduction* is set, this is derived automatically.
|[ *input_delay*
:[ integer
:[ 4
@@ -162,6 +162,14 @@ libcava lives in:
:[ integer
:[
:[ GLSL frontend height in pixels. **GLSL only.**
|[ *min-length*
:[ integer
:[
:[ Requested width of the GLSL widget in pixels. If not set, falls back to *max-length*, then *sdl_width*. **GLSL only.**
|[ *max-length*
:[ integer
:[
:[ Fallback width of the GLSL widget if *min-length* is not set. **GLSL only.**
|[ *vertex_shader*
:[ string
:[
@@ -185,11 +193,11 @@ libcava lives in:
|[ *gradient*
:[ integer
:[ 0
:[ Enable gradient mode (0 = off, 1 = on). **GLSL only; set in the *[color]* section of the cava configuration file.**
:[ Enable gradient mode (0 = off, 1 = on). **GLSL only.** Can also be set in the *[color]* section of the cava configuration file.
|[ *gradient_count*
:[ integer
:[ 0
:[ Number of gradient colors (up to 8). **GLSL only; set in the *[color]* section of the cava configuration file.**
:[ Number of gradient colors (up to 8). **GLSL only.** Can also be set in the *[color]* section of the cava configuration file.
|[ *gradient_color_N*
:[ string
:[
@@ -625,7 +633,7 @@ vertex_shader = pass_through.vert
fragment_shader = bar_spectrum.frag
; for glsl output mode, keep rendering even if no audio
continuous_rendering = 1;
continuous_rendering = 1
# disable console blank (screen saver) in tty
# (Not supported on FreeBSD)