cavaBump
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+19
-11
@@ -102,6 +102,14 @@ libcava lives in:
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:[ integer
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:[ 0
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:[ Delimiter placed between bars in the raw output. Use a decimal ASCII value (e.g. 59 = ";"). 0 means no delimiter.
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|[ *data_format*
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:[ string
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:[ ascii
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:[ Raw data format. Can be 'binary' or 'ascii'. **Raw frontend only.**
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|[ *raw_target*
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:[ string
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:[
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:[ Raw output target. A fifo will be created if target does not exist. **Raw frontend only.**
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|[ *monstercat*
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:[ bool
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:[ false
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@@ -114,14 +122,6 @@ libcava lives in:
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:[ double
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:[ 0.77
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:[ Smoothing factor between 0.0 and 1.0. Higher values produce slower, smoother animation; lower values are more reactive but noisy.
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|[ *gravity*
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:[ integer
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:[
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:[ Gravity factor. Higher values make bars fall faster. When *noise_reduction* is set, this is derived automatically.
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|[ *integral*
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:[ integer
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:[
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:[ Integral smoothing factor. Higher values produce smoother but less precise animation. When *noise_reduction* is set, this is derived automatically.
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|[ *input_delay*
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:[ integer
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:[ 4
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@@ -162,6 +162,14 @@ libcava lives in:
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:[ integer
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:[
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:[ GLSL frontend height in pixels. **GLSL only.**
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|[ *min-length*
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:[ integer
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:[
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:[ Requested width of the GLSL widget in pixels. If not set, falls back to *max-length*, then *sdl_width*. **GLSL only.**
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|[ *max-length*
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:[ integer
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:[
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:[ Fallback width of the GLSL widget if *min-length* is not set. **GLSL only.**
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|[ *vertex_shader*
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:[ string
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:[
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@@ -185,11 +193,11 @@ libcava lives in:
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|[ *gradient*
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:[ integer
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:[ 0
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:[ Enable gradient mode (0 = off, 1 = on). **GLSL only; set in the *[color]* section of the cava configuration file.**
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:[ Enable gradient mode (0 = off, 1 = on). **GLSL only.** Can also be set in the *[color]* section of the cava configuration file.
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|[ *gradient_count*
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:[ integer
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:[ 0
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:[ Number of gradient colors (up to 8). **GLSL only; set in the *[color]* section of the cava configuration file.**
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:[ Number of gradient colors (up to 8). **GLSL only.** Can also be set in the *[color]* section of the cava configuration file.
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|[ *gradient_color_N*
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:[ string
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:[
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@@ -625,7 +633,7 @@ vertex_shader = pass_through.vert
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fragment_shader = bar_spectrum.frag
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; for glsl output mode, keep rendering even if no audio
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continuous_rendering = 1;
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continuous_rendering = 1
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# disable console blank (screen saver) in tty
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# (Not supported on FreeBSD)
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