cavaGLSL
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43
include/modules/cava/cavaGLSL.hpp
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43
include/modules/cava/cavaGLSL.hpp
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#pragma once
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#include <epoxy/gl.h>
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#include "AModule.hpp"
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#include "cava_backend.hpp"
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namespace waybar::modules::cava {
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class CavaGLSL final : public AModule, public Gtk::GLArea {
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public:
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CavaGLSL(const std::string&, const Json::Value&);
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~CavaGLSL() = default;
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private:
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std::shared_ptr<CavaBackend> backend_;
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struct ::cava::config_params prm_;
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int frame_counter{0};
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bool silence_{false};
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bool hide_on_silence_{false};
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// Cava method
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auto onUpdate(const ::cava::audio_raw& input) -> void;
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auto onSilence() -> void;
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// Member variable to store the shared pointer
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std::shared_ptr<::cava::audio_raw> m_data_;
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GLuint shaderProgram_;
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// OpenGL variables
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GLuint fbo_;
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GLuint texture_;
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GLint uniform_bars_;
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GLint uniform_previous_bars_;
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GLint uniform_bars_count_;
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GLint uniform_time_;
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// Methods
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void onRealize();
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bool onRender(const Glib::RefPtr<Gdk::GLContext>& context);
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void initShaders();
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void initSurface();
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void initGLSL();
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GLuint loadShader(const std::string& fileName, GLenum type);
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};
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} // namespace waybar::modules::cava
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