Merge pull request #5100 from SaveTheRbtz/codex-mpd-playing-update

perf(mpd): avoid duplicate playing-state updates
This commit is contained in:
Alexis Rouillard
2026-07-03 19:55:23 +02:00
committed by GitHub
5 changed files with 0 additions and 19 deletions
-1
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@@ -54,7 +54,6 @@ class MPD : public ALabel {
void tryConnect();
void checkErrors(mpd_connection* conn);
void fetchState();
void queryMPD();
inline bool stopped() const { return connection_ && state_ == MPD_STATE_STOP; }
inline bool playing() const { return connection_ && state_ == MPD_STATE_PLAY; }
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@@ -197,7 +197,6 @@ class Context {
void tryConnect() const;
void checkErrors(mpd_connection*) const;
void do_update();
void queryMPD() const;
void fetchState() const;
constexpr mpd_state state() const;
void emit() const;
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@@ -15,7 +15,6 @@ constexpr inline mpd_state Context::state() const { return mpd_module_->state_;
inline void Context::do_update() { mpd_module_->setLabel(); }
inline void Context::checkErrors(mpd_connection* conn) const { mpd_module_->checkErrors(conn); }
inline void Context::queryMPD() const { mpd_module_->queryMPD(); }
inline void Context::fetchState() const { mpd_module_->fetchState(); }
inline void Context::emit() const { mpd_module_->emit(); }