perf(mpd): avoid duplicate playing-state updates

This commit is contained in:
Alexey Ivanov
2026-06-04 15:23:54 -07:00
parent 05945748dc
commit 0cccf0d8b5
5 changed files with 0 additions and 19 deletions
-15
View File
@@ -51,21 +51,6 @@ auto waybar::modules::MPD::update() -> void {
ALabel::update();
}
void waybar::modules::MPD::queryMPD() {
if (connection_ != nullptr) {
spdlog::trace("{}: fetching state information", module_name_);
try {
fetchState();
spdlog::trace("{}: fetch complete", module_name_);
} catch (std::exception const& e) {
spdlog::error("{}: {}", module_name_, e.what());
state_ = MPD_STATE_UNKNOWN;
}
dp.emit();
}
}
std::string waybar::modules::MPD::getTag(mpd_tag_type type, unsigned idx) const {
std::string result =
config_["unknown-tag"].isString() ? config_["unknown-tag"].asString() : "N/A";