perf(mpd): avoid duplicate playing-state updates
This commit is contained in:
@@ -51,21 +51,6 @@ auto waybar::modules::MPD::update() -> void {
|
||||
ALabel::update();
|
||||
}
|
||||
|
||||
void waybar::modules::MPD::queryMPD() {
|
||||
if (connection_ != nullptr) {
|
||||
spdlog::trace("{}: fetching state information", module_name_);
|
||||
try {
|
||||
fetchState();
|
||||
spdlog::trace("{}: fetch complete", module_name_);
|
||||
} catch (std::exception const& e) {
|
||||
spdlog::error("{}: {}", module_name_, e.what());
|
||||
state_ = MPD_STATE_UNKNOWN;
|
||||
}
|
||||
|
||||
dp.emit();
|
||||
}
|
||||
}
|
||||
|
||||
std::string waybar::modules::MPD::getTag(mpd_tag_type type, unsigned idx) const {
|
||||
std::string result =
|
||||
config_["unknown-tag"].isString() ? config_["unknown-tag"].asString() : "N/A";
|
||||
|
||||
Reference in New Issue
Block a user