perf(mpd): avoid duplicate playing-state updates
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@@ -197,7 +197,6 @@ class Context {
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void tryConnect() const;
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void checkErrors(mpd_connection*) const;
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void do_update();
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void queryMPD() const;
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void fetchState() const;
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constexpr mpd_state state() const;
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void emit() const;
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