perf(mpd): avoid duplicate playing-state updates
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@@ -54,7 +54,6 @@ class MPD : public ALabel {
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void tryConnect();
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void checkErrors(mpd_connection* conn);
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void fetchState();
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void queryMPD();
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inline bool stopped() const { return connection_ && state_ == MPD_STATE_STOP; }
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inline bool playing() const { return connection_ && state_ == MPD_STATE_PLAY; }
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