perf(mpd): avoid duplicate playing-state updates
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@@ -54,7 +54,6 @@ class MPD : public ALabel {
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void tryConnect();
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void checkErrors(mpd_connection* conn);
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void fetchState();
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void queryMPD();
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inline bool stopped() const { return connection_ && state_ == MPD_STATE_STOP; }
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inline bool playing() const { return connection_ && state_ == MPD_STATE_PLAY; }
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@@ -197,7 +197,6 @@ class Context {
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void tryConnect() const;
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void checkErrors(mpd_connection*) const;
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void do_update();
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void queryMPD() const;
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void fetchState() const;
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constexpr mpd_state state() const;
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void emit() const;
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@@ -15,7 +15,6 @@ constexpr inline mpd_state Context::state() const { return mpd_module_->state_;
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inline void Context::do_update() { mpd_module_->setLabel(); }
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inline void Context::checkErrors(mpd_connection* conn) const { mpd_module_->checkErrors(conn); }
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inline void Context::queryMPD() const { mpd_module_->queryMPD(); }
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inline void Context::fetchState() const { mpd_module_->fetchState(); }
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inline void Context::emit() const { mpd_module_->emit(); }
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