feat(river): set layout name as class

This allows for custom styling for specific river layouts (such as monocle).
This commit is contained in:
Maarten van Gompel
2025-04-26 13:10:42 +02:00
parent cae5f9a56f
commit 04796988e9
3 changed files with 10 additions and 1 deletions

View File

@ -24,6 +24,7 @@ class Layout : public waybar::ALabel {
private:
const waybar::Bar &bar_;
std::string name_;
struct wl_output *output_; // stores the output this module belongs to
struct wl_output *focused_output_; // stores the currently focused output
struct zriver_output_status_v1 *output_status_;

View File

@ -83,6 +83,7 @@ Addressed by *river/layout*
- *#layout*
- *#layout.focused* Applied when the output this module's bar belongs to is focused.
- *#layout.<layout>* Applied when the output this module's bar belongs uses this layout.
# SEE ALSO

View File

@ -145,9 +145,16 @@ void Layout::handle_name(const char *name) {
if (std::strcmp(name, "") == 0 || format_.empty()) {
label_.hide(); // hide empty labels or labels with empty format
} else {
label_.show();
label_.set_markup(fmt::format(fmt::runtime(format_), Glib::Markup::escape_text(name).raw()));
if (!name_.empty()) {
label_.get_style_context()->remove_class(name_);
}
label_.get_style_context()->add_class(name);
label_.set_markup(fmt::format(fmt::runtime(format_), Glib::Markup::escape_text(name).raw()));
label_.show();
}
name_ = name;
ALabel::update();
}